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[LEGEND] Best quest shaman deck - full guide

  • Last updated Aug 5, 2021 (United in Stormwind)
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Standard

  • 13 Minions
  • 15 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Shaman
  • Crafting Cost: 5940
  • Dust Needed: Loading Collection
  • Created: 8/5/2021 (United in Stormwind)
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  • Laxen
  • Registered User
    • 1
    • 6
  • Battle Tag:

    Laxen#21642

  • Region:

    EU

  • Total Deck Rating

    14

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Hi guys, quest shaman is by far the most fun deck I've played this expansion. Just like with druid these days, there are a lot of ways you can build the deck. Most people think quest shaman is just OKAY. But I'm here to prove that it's one of the best decks in the game right now, you just have to build it correctly and remove all the "okayish" cards and add all the good ones! I believe I have managed to build the best version of the deck, or at least very close to it. I currently have 64 % winrate with quest shaman and I will keep climbing with it in legend as much as I can! 

GENERAL GAMEPLAN

The trick with this deck is to use the first step of the quest with as many overloaded crystals as possible. The best way to do this is to overload yourself on turn 3 with serpentshrine portal or turn 4 with canal slogger, and then the next turn lightning bloom + doomhammer. After that you just keep playing minions and overload cards and try to kill them as fast as possible. If the game goes on eventually you will get Stormcaller Bru'kan and if the opponent doesn't kill you after you have played him you almost always have lethal the next turn. In most games you won't even play Stormcaller Bru'kan since you have either killed them or died at that point. But in slower matchups the card can be insane. Remember that the first step of the quest is the strongest, and you should utilize that part of the quest as much as you can.

MULLIGAN

Cards you always keep - Command the elements (obviously), Cagematch Custodian, Wandmaker, Entrapped sorceress, Primal dungeoneer.

Cards you sometimes keep - Lightning bloom, Serpentshrine portal, Doomhammer.

Against heavy minion classes like Shaman, Hunter and Paladin, you can keep serpentshrine portal.

Against Non-minion heavy classes like warlock, demonhunter, druid and mage, you can keep Doomhammer if you don't have Cagematch Custodian and lightning bloom if you have one of them. 

CHOICE OF CARDS

Overdraft - In the early game you can use it as a 1 mana draw.  And in the late game you can use it to get insane turns. Not the best card in this deck but still good. 

Wandmaker - You need 2 drops in this deck and this is the best one. Shaman has tons of good 1 mana spells right now which makes wandmaker really good. 

Entrapped Sorceress - Actually works really well with this deck, you can discover more overload cards while building up a board. Way better than marshspawn since you don't really play spells in the early game and you want primal dungeoneer to draw canal slogger.

Landslide - I used to run two of this card, although there is just not enough minion heavy decks out there right now to run two of them.

BAD CARDS PEOPLE ARE PLAYING WITH

Novice Zapper - Just a bad card in general, it messes up your early turns, you don't need to overload yourself quickly with this deck and you are also not very minion heavy. You don't want early minions in this deck. 

Perpetual Flame - Bad in this meta since there are not a lot of minion heavy decks, and doesn't work with primal dungeoneer.

Primordial Studies - One of the worst cards you can run in this deck. Once again doesn't work with primal dungeoneer, and you don't want spell damage with this deck. Against slower decks you win with the double spell aura from Stormcaller Bru'kan, not with spell damage. 

Charged call - This is a bait, I used to have this in my deck but it's really just a winmore type of card. When you get this in the early turns you just wanna cry. You can discover this card instead or get it from guidance in the late game, which is really good though!

Feral Spirit - Doesn't work with primal dungeoneer, it's not flexible like entrapped sorceress and you don't need more 3 drops in this deck. 

Rockbiter Weapon - It's only good with doomhammer, but you already have stormstrike for that. Stormstrike is just more flexible in the early turns. 

That's the end of my little guide to this deck, ask any questions if you have any, and I'll try to answer them :) You can follow my twitch where I might stream the deck later today or tomorrow if people want to see it in action! twitch.tv/laxennnn