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Quest Priest - most fun and most unique archetype

  • Last updated Aug 12, 2021 (United in Stormwind)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Priest
  • Crafting Cost: 16020
  • Dust Needed: Loading Collection
  • Created: 8/5/2021 (United in Stormwind)
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  • Total Deck Rating

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Hey, I want to show you my favorite deck of this expansion so far. It might be one of the Decks in the current meta but I am having the most fun with this out of all I have played so far. Maybe once the combo decks are nerved this deck will be more vialable. As you can see below there is a lot to say when it comes to this deck as this is one of most unique decks I have ever played. If you are looking for a new way to play this stupid game then please give it a try and also please give me some feedback as I have already put a lot of effort into this deck.

First of all the Quest: Seek Guidance is a bad concept for a quest as you basicly have to draw perfectly until turn 10 in order to win. For any other deck with this luck this would mean an instant win. But who cares about winning when you can have fun instead (currently 8-25).

To have a high chance of drawing the perfect card every turn you would probably want 5 or 6 cards that cost 2 mana, 5 cards that cost 3 mana, a bunch of 4 mana cards (of which many are for healing or for removal in the late game since you never draw perfectly and you might need a swing turn to stabilize), 3 cards each for 5 and 6 mana, and 2 for each 7 and and 8 mana.

About some coices why I added some cards and why not:

In the perfect scenario once you reached 9 mana you can play your Xyrella, the Sanctified as well as Thrive in the Shadows to draw your Purified Shard in the same turn. Alternatively the Shard can also be drawn with G'huun the Blood God if you are lucky or with Primordial Protector.

Generally speaking you do not want to inlude cards that generate other cards e.g. Entrapped Sorceress or Renew as hand space will be a problem whe you want to play exactly 1 card per turn but add more and more to it. Card draw is okay as you draw your wanted cards more likely but too much card draw can cause you to overdraw which can be devestating. That is why there is only a little card draw in the beginning to get a higher chance to play on curve.

With this slow deck disrubting your opponents game plan is really usefull. Cult Neophyte for instant payoff or Far Watch Post and Ogremancer that forces the opponent to spend ressources to remove them. I wish to include more of those but I do not know which ones. Al'ar and Headmaster Kel'Thuzad would be nice but unfortunatly i do not have them. I am open for sugestions.

I think this should be obvious but this deck really does not need any 0 or 1 mana cost cards as well as anything above 8 mana. I have tried out Sphere of Sapience which seemed most promising but I dislike to see me drawing it instead of a card I actually need.

Flightmaster Dungar and Archdruid Naralex are actual bros. Both are really nice to have on turn 3 as Dungar provides your hero basicly immunity for the next 3 turns as well as a potentioal combo with Xyrella. Alternatively if the opponent plays a slower deck where you expect no damgage tocome in soon the option for a 2/2 Adventurer ist also fine. Naralex on the other hand might not always give you usefull cards but oh boy he can give you the Hearthstone experience. No 2 drop? Dont worry he will give you Laughing Sister(costs 2 mana now ). No 4 drop? He got you covered with Emerald Drake. Besides those 2 the other options are not too bad either although the do not help you complete your quest.

Mulligan:

Besides the Quest always keep only a single 2 mana cost cards and sometimes even put the 3 cost cards away if you second. I'd put Thrive in the Shadows back if I already have a 2 drop since it has most use if used right after playing Xyrella, the Sanctified to draw the Purified Shard. Unless the opponent is playing aggro like Hunter I'd consider to mulligan Death's Head Cultist.

Highest priority to keep is Archdruid Naralex followed by Flightmaster Dungar for your 3 mana card and Loot Hoarder followed by Far Watch Post for your 2 cost card.

I feel like I should also mention that your Purified Shard is revealed to your opponent once you draw it resulting in an instant concede without being able to play your hard earned reward :)

Update: [currently 8-25, how do you guys win with this? o_O]

I read your comments and I have to agree to your suggestions. Mutanus the Devourer over Elekk Mount because you often lack a minion to play it on happened to me as well. Now that that is gone Robes of Protection might become an considerable option to test out.

Additionally I must also agree on that casting Void Shard on your oponents face and Devout Dungeneer in a deck with mostly shadow spells do not not feel so good. I will try out Shard of the Naaru instead. I believe the argument that it could be good in the current meta with it silence + tradable effect.

Personally I like Lady Prestor in this deck. In my opinion she fits perfectly into this deck. She does not change the cost of cards but adds rng with a chance of highrolling. In other words fun :D But unfortunatly she is too slow and games come to an end to quicky.