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Semi-Control Rush Warrior

  • Last updated Jul 25, 2021 (Flightmaster Added)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Menagerie Warrior
  • Crafting Cost: 14640
  • Dust Needed: Loading Collection
  • Created: 7/26/2021 (Flightmaster Added)
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  • Battle Tag:

    Zephyrus1291#1731

  • Region:

    US

  • Total Deck Rating

    64

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Hi guys, Zephyrus1291#1731 here, just a casual D5-D1 / Legend player that tries to reach legend with off-meta decks. I'd like to share a warrior deck that I used to reach Legend this month and I hope you guys could try and enjoy it too.

The deck archetype is Rush Warrior with elements of board clear using Bladestorm and Rancor + armor generations. The reason why I apply those cards in the deck is due to the high frequency matching with aggro and burst decks, i.e. DH, Shaman, Hunter, and Mage. The deck's WR is at 66% (29 Wins, 15 Losses) with favorable matchups against aggro decks.

The playstyle of this deck is more leaning to a control deck, rather than the typical tempo midrange style of rush warrior. Most of the turns are more active at turn 4 onward while earlier turns are usually used for board control or hero power. The objective of this deck is firstly controlling the board while at the same time, if possible, provide big threats using conditioning / playmaker / troublemaker. There are multiple winning conditions from this deck, one of the most obvious is using N'zoth, while the other conditions may come from Alex or Saurfang, depending on your board state.

For mulligans, you always want to have Sword Eater and Bumper Car in your starting hand. They are very good to ensure you have board presence and decent control early game. Otherwise, if you're facing hunter or shaman, keeping Sword and Board, Bladestorm, and Rancor is recommended. Having Stage Dive and Bumper Card at mulligan is also a good thing but probably not a wise decision when facing DH, hunter, or shaman.

Some things to note:

1. Warmaul Champion can be replaced with Rokara and Samuro. I used Warmaul since I don't have those two legendaries. I think Warmaul can occasionally be more useful for clearing early threats.

2. Always be mindful with your hand size when playing Playmaker + Bumper Car combo and make sure that you don't burn any card next turn.

3. Alex is sometimes more useful for recovering 8 health to your hero rather than smorc-ing your opponent for 8 damage.

4. When facing Druid, especially Clown Druid, always hit their face as much as you can before they reach turn 10. Switching into a more Tempo playstyle is favorable here.

Hope you guys enjoy the deck and let me know in the comments if you have any feedback or just want to say something about the deck. Cheers!

Zephyrus1291