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Mordresh Battle Mage

  • Last updated Jul 6, 2021 (Flightmaster Added)
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  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Burn Mage
  • Crafting Cost: 11520
  • Dust Needed: Loading Collection
  • Created: 7/2/2021 (Flightmaster Added)
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Build up your power early, and lay down a MOUNTAIN of damage upon your foes.  This deck just never stops going and has an amazing amount of reach, play patiently and you will be rewarded.

I can help with a mulligan guide if enough people like playing this deck. I've been loving this deck and been having a lot of success climbing with this deck.

Edit: Thanks for all the attention on this deck! I love playing Off Meta Mage decks (old big spell mage is so good<3). In celebration of front page I'm going to give a rough mulligan guide :).

When it comes to your Mulligan you generally look for 1 combo, Studies and Cram Session. Having the ability to have an early draw is huge for this deck, you have a done of options, so get them together quickly! Otherwise you want to grab up Starscryers/Firebrands and AT MOST 1 Wildfire. Basically, look for your sub 3 mana cards, not many of them will go wrong. Otherwise toss it back in deck. You are looking to be proactive at all times with this deck.

Demon Hunter Mulligan: Look for Devolving Missiles, Firebrand, and Reckless. They're going to help a lot against some of the bigger boards or sets of deathrattles that DH can send against you.

Priest Mulligan: Honestly, Wildfire and care draw are your main wants for priest. You have a lot of lee way since they're slow, so this is the one instance I would recommend two wildfires if you see it. HIghly recommend keeping a devolving missle in case it is Rally priest.

 Hunter: Shooting Star, Runed Orb, Firebrand, Reckless, all of these are great to save up for hunter's boards. Just slap em with spells and restrict them early, the better you control at the start the more you're going to come back late.

Mage: Standard Mulligan, nothing special needed. Maybe look for Flightmaster in case it is spell mage so you can heal 10.

Paladin: DEVOLVING MISSLES. Otherwise the same as hunter, your early board clear options are key. Stabilizing will save you.

Rogue: For this absolutely keep Reckless, shooting star, and runed orb. 2 Damage cut off and low hp minion board counters are what you're looking for. Pretty similar mull strategy to Hunter.

Druid: Follow Hunter Mulligan in case it is token, pray to god it's not token.

Shaman: This is a 50/50 match. Devolving Missiles, Starscryer, and Firebrand are the highlights here, Early you want to control the 1/3 and 2/5 so you want ways to clear bigger health boards early. 3 is an important cutoff to remember for this matchup.

Warlock: Just like Priest, mull greedy. The greedier you can be early the better for you late, might even save Mordresh to not lose to tickatus later. 

Warlock: This is tough, I would recommend the same mull strategy as Shaman. Rush Warrior is tough regardless, but that 3 hp threshhold is once again huge. trying and keep ways to clear Playmakers and the 2/3 rush buff lady (you know the one).

This deck WILL impress you, give it some games, learn the ins and outs, and you're going to have a lot of fun with this fellow mage lovers.

DECK UPDATE: -1 Shooting Star, -1 Alexstrasza. +1 Flamestrike +1 Ysera.

This change should help against the more midrange/lategame matchups by giving you some refill and better clear against those bigger boards (Fork you Rush Warrior and Ele Shaman!). The Ysera adding Nightmare and bounce is also a nice touch for some more reach later, and some more clear! I think this should help balance the deck a bit more. Feel free to hit me with any suggestions, this deck will continue to be updated if need be!~

DECK UPDATE #2: - 1 Ysera, -1 Mankirk, +1 Alex +1 Ice Barrier.

Happy Fire Festival!!! Along with this small update, shamans got a sick skin!! Which means more of our lovable agro friends. Thats what this update focuses on, saving us from the brink so we can take em out after. Get at it mages.