Maybe we not gonna be rich but definitely we gonna have some fun after crafting this ridiculously expensive deck. Naturally there are a lot of cheaper replacements but i will add them if deck will get some interest.
For now, the deck is naturally very fun to play and, with adequate meta counters, has high WR (12-3 with this version but i feel i was lucky).
I know Reno Mage archetype is basically the same since Boomsday but i believe this version, for now, is one of the most entertaining ones.
As always, if there be about 10 upvotes, i will add guide with matchups, replacements and some cool replays
Sorry, i didn't have much time but i ended up with 21-8
Mulligan: If it can be competitive aggro; mulligan for aggro so keep everything for cheap that makes active difference on board when played. against control so probably just priest for sure, you can keep even 7 drops.
Wait with book of spectres until you draw spells necessary in the matchup.
Don't give up to aggro. They often miss 1-5 dmg to win.
If you have problem with aggro, change siamat for zilliax or add armor vendor.
Mage: Secret; hope they wouldn't have perfect hand. Don't keep Zephrys forever, just use him on turn 4 to kill something. The only secret you really have to worry about is Counterspell so rather don't pick 5 mana potions. If it's to oppressive, add Eater of Secrets. AMP/Mozaki; you have Dirty Rat, you have Mutanus, you have Iceblock and Reno so you should be fine.
Priest: Big; try to get transform spells from Kazakus and Zeph. Try to not kill his big minions if it's possible to get rid of them in some other way. Use that freezing dude so you can survive to Amazing Reno. If it's to oppressive, add Polymorth. Reno; after they play DK try to get his Shadowspawn. Wait with Iceblock until they play DK, cause sometimes they run eater which you can destroy by Rat or Mutanus.
Druid: Celestial; keep Loatheb until they play Celestial. After that try to crush him with big cards especially like Alex. Token; survive first wave of minions with any effort and you should be fine (sometimes you just can't).
Warlock: Discard; try to find aoe secret or zephrys early. Remember about +1/+1 for all his minons spell and Doomguards. Reno; very fun matchup, try to transform or poof big demons.
DH: Odd; find Reno Jackson and just try to control the table.
Hunter: Just find Reno, hunters are usually lame.
Paladin: Odd; Remember about Quartermaster, Oh my Yogg and Determination.
Rogue: Kingsbane; Find Reno and Zephrys, try to get them back.
Warrior: Pirate; survive first wave and find Reno. Odd; is an easy win, just keep their armor lower than your health.
Shaman: Murloc; Zephrys into Crab on turn 3 and you win. If you don't draw him just try to survive the first wave. Shudderwock; you have Rat and Mutanus for it.
If you don't have something, add Zilliax, Polymorph, Eater of Secrets or Armor Vendor (depends on what you often meet on ladder)