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Reno Galakrond-The Legendary Army

  • Last updated Jun 18, 2021 (Stealer of Souls Removed)
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  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Rogue
  • Crafting Cost: 21440
  • Dust Needed: Loading Collection
  • Created: 6/18/2021 (Stealer of Souls Removed)
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Reno Galakrond Rogue is a deck where you have lots of bounce effects to bounce minions like Kronx Dragonhoof and Heistbaron Togwaggle to win with lots of burst damage or value. You also have Togwaggle's Scheme for the late game which you can use on a variety of minions depending on the matchup making for a flexible lategame. Your curve is pretty low to increase your early game tempo and survival against aggro because Togwaggle's Scheme is just so powerful for winning over control, you don't need a lot of high cost minions to do it. Galakrond is good for value and to provide lackeys to activate Heistbaron Togwaggle so don't always wait to upgrade him to play him. A fun endgame I like to play with this deck is shuffling in tons of Heistbaron Togwaggle and then winning with random legendary minions each turn from one of his treasures. You can pick the treasure to draw a card and fill your hand with copies of it to fill your hand with copies of him and then play those to get the discover a legendary minion and summon 2 copies of it.


Card Guide

Shadowstep - Great bounce effect for key battlecries
Praise Galakrond! - Invoke effect for Galakrond
Secret Passage - Dig for specific answers
Togwaggle's Scheme - Use it lategame on a powerful card, if vs a deck depending on big minions use it on Flik Skyshiv if vs combo Mutanus the Devourer if you need survival Kronx Dragonhoof if you need pressure Heistbaron Togwaggle.
Ambush - Defensive Secret
Bamboozle - Great with understatted battlecry minions
Cheat Death - Great on your battlecries.
Doomsayer - Good anti aggro tool
Mad Scientist - Thins your deck and gets you a secret
Dirty Tricks - Card draw
Shadowjeweler Hanar - Amazingly powerful card that can generate tons of secrets and especially good to mess with combo decks
Swindle - Card draw
Tenwu of the Red Smoke - Bounce effect for key battlecries
Seal Fate - Invoke effect for Galakrond
Zephrys the Great - Great card for lots of situations
Shield of Galakrond - Invoke effect for Galakrond
Brann Bronzebeard - Double your battlecries
Coerce - Hard removal
Kazakus, Golem Shaper - Great card for value, removal, and tempo

Zilliax - Good anti aggro card
Dark Iron Skulker - Decent board aoe rogue doesn’t have better ones
Shadowcaster - Good on powerful battlecries
Flik Skyshiv - Great card that can autowin you the game vs Shudderwock and mill rogue
Grand Empress Shek'zara - Look for a key card from your deck

Kronx Dragonhoof - Here's a nice combo with him: play him then play Tenwu of the Red Smoke to play him again then Shadowstep Tenwu then use Tenwu on Kronx Again. This way you get to play him 3 times in one turn. If one of those cards is discounted from Galakrond add Brann Bronzebeard in there.

Heistbaron Togwaggle - His treasures are powerful it's usually good to pick the draw 3 cards and reduce their cost to 0 one unless you're in the endgame.
Reno Jackson - Great anti aggro
Mutanus the Devourer - Combo disruption
Galakrond, the Nightmare - Provides Lackeys and can discount some high cost card
Dragonqueen Alexstrasza - Tempo dragon boards



After the Barrens miniset, Mutanus the Devourer has helped the deck a lot vs combo as you can keep bouncing him and combine him with Brann Bronzebeard too. This is one of those decks that I will keep updating every expansion, and if anyone has any suggestions on it or general questions or comments write them below.