I've been playing variations of the pirate warrior deck throughout the June 2021 season. The different variations I tried got me to Diamond 10, but they leveled off at that point. So, I made some changes and settled on this deck. I started tracking this deck when I hit Diamond 10. I sailed right through to Diamond 5 with absolutely no problem at all, and with a few days’ worth of grinding through Diamond 5, I hit legend.
My win rate with this deck is 62%. Keep in mind that number is coming from Diamond 10 up. If you are starting from below Diamond 10, I think you can expect a better win rate.
This is an aggro tempo deck. You are trying to balance controlling the board and dealing face damage. The only real question is when you begin doing that. With this deck, you have two options:
Option 1 (Aggressive Start) - Begin playing a highly aggressive tempo right from turn one.
Option 2 (Slightly Reserved Start) - Wait a few turns to play minions, and then hit the enemy with a hard counterattack.
In general, always try to have a weapon equipped. Most of the cards in this deck synergize with weapons; Make sure to utilize those synergies. When you get Ancharrr & Outrider's Axe, try to buff them as much as possible. The draw power that comes from these weapons increases the longevity of this deck.
When choosing your starting cards, consider the following:
The opposing classes hero power - Druid, Mage, Rogue, and Demon Hunter all have powers that are good for removal. In those cases, form a game plan on how you're going to make your minions stick. If you don’t have a way of doing so, every time you put a one-health minion down, they are going to remove it.
Who has the first turn? - If you are going second and you have The Coin, that makes a slightly reserved start a lot more feasible. Because then, on turn three, you can play Skybarge, The Coin, and a one-cost minion (which will also get Patches the Pirate down).
What win condition are you shooting for with your starting hand? - Aggressive or slightly reserved?
Aggressive Starting Hand Cards:
Slightly Reserved Starting Hand Cards:
Warlock - Play your deck early, maintain board control, but hit the face as hard as you can. Warlock's hero power will help you get within kill range. However, you can't dance with him for very long.
Hunter - Play your deck early and make beneficial trades. You need to control the board to hinder Hunter’s damage output, while dealing damage to his face.
Druid - Go for the early win but watch out for Druid's hero power. Armor Druid is popular right now. It’s possible to beat, but only if you aggro as hard as possible while maintaining board control.
Priest - Priest's hero power can work for keeping him alive and controlling the board. Go for him early, don't let it draw out. You'll have to deal a little extra damage due to his hero power.
Paladin - When you run into Silver Hand Recruit Paladins that are using Baku the Mooneater, start clearing the Silver Hand Recruits early. You must knock them out before they get buffed.
Shaman - If you're facing a murloc shaman, pace yourself. Make beneficial trades while hitting his face.
Warrior - If you are playing another pirate warrior, you have two approaches: 1. jump on them early 2. hold back a little and use Skybarge to counter attack. Your starting hand will dictate the approach. If you are playing a Baku the Mooneater warrior, it's gonna be tough. Your only win condition is being highly aggressive.
Rogue - You will have to take a similar approach to playing a pirate warrior. If you are matched against a pirate rogue, you have two approaches: 1. jump on them early 2. hold back a little and use Skybarge to counterattack. Your starting hand will dictate the approach. Watch out for Rogue's hero power; It is a good removal tool. Don't play minions that are going to be taken away without good reason.
Demon Hunter - There are a lot of face Demon Hunters out there. If Demon Hunter is playing early, either outdo him with aggro, or wait and leverage Skybarge to clear his board, then counterattack. And balance the amount of damage you are taking to the face. Demon Hunter has the potential to burst a large amount of damage to finish you off.
Mage - Mage's hero power is good for removing the minions in this deck. So, you have to watch what you are playing. You need to stick minions to the board, then buff them as quickly as possible. Almost all the mages you will run into are secret mages, with them, you can either hold back a bit, and test out their secrets to avoid losing your whole board. Or, if your starting hand permits, aggro them starting on turn one.
Thank you for checking out my deck. Good luck out there!
If you want to chat about Hearthstone, bounce ideas off each other, etc, hit me up on Reddit: Hawkeyea32