[77%WR] Mill Priest
- Last updated Jun 10, 2021 (Wailing Caverns Set)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 13560
- Dust Needed: Loading Collection
- Created: 6/10/2021 (Wailing Caverns Set)
- MartinQuent
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Total Deck Rating
3
Millcome everyone,
I had tons of funs playing Priest since Core was introduced, but it always felt to me like flipping a coin. Got matched up against Warlock? You best concede. Playing against hunter or paladin? He should be the one who concedes.
In general the decks I came up with before the miniset were very polarized, ranging from 5% WR to 95% depending on the opponent.
This deck, however, is more consistent! You won't be able to counter every single one of your nemesis' games, but your chances increases greatly, without impacting the global WR against other classes.
I got to Legend with 20W 6L so 77% WR.
Strategy is simple, however the execution is a bit tricky.
Vs Hunter and shaman, mulligan for your early removals. You have a high WR against them, I'm at 13-1.
Vs DH, against either otk or deathrattle, you will need to find your disruption cards. Vol'jin and Mutanus are key to winning. I got to 5-2.
In control heavy matchups (warrior, priest) is where the mill part begins.
I like to stock up on Prize Vendors and Southsea Scoundrels, keeping the opponent under the illusion that we are just a control deck. Then, on the turn they let their guard down with 8 to 9 cards in hand, we go all in. Southsea Scoundrel should always be played last if you can mill a card as you get to discover a great card to draw that the opponent will burn. Mwahahah
Meanwhile manage your own hand size as Southsea Scoundrel is a common card in control decks, your opponent might have their own.
On those control matchups it is best if possible to avoid playing bad minions like Blademaster Samuro or Lightshower Elemental. You want Raise Dead to bring back Southsea Scoundrel, Prize Vendor, Mutanus the Devourer, Venomous Scorpid
Over the length of one game you might only mill 1 to 3 cards, but I won games that were really unfavored to me, burning chtun parts, Il'gynoth, etc.
Have fun :)
I'm not that bad of player, but this deck hasn't enough consistency to overcome the current meta.
It's not about being bad, which I'm sure you're not, it's also a deck that needs to fit your playstyle. I shared the deck with a contact and watched him run it a few times. He was too obsessed playing tempo that he missed out combos, emptied his hand without real reason...
The deck also revolves around getting matched up against the right meta. A few days ago, Diamond was all about DH and hunter. I only faced a few druids since I posted the deck and my WR against them is like 60% which is far from the average win rate (78% atm).
Thanks for trying it out though :)
Great idea. You're right about the polarization, it's dumb that matchups can be autowin/autoloss. I preferred the pre-Barrens meta, frankly.
Cool deck, saw something similar on someones youtube using the card that gives opponent 2 bananas.
I did try Mukla too! But I quickly removed it.
Let's be honest, you will already win 95% of control oriented matches, and control matches represent like 10% of the games you'll play.
I removed Mukla for a specific reason, and I will quote myself without even feeling weird (xD): 'This deck, however, is more consistent! You won't be able to counter every single one of your nemesis' games, but your chances increases greatly, without impacting the global WR against other classes.'
Mukla didn't fit that category, sadly. Even with Mukla you won't mill agro or tempo opponents, you're just giving them an edge.
Pretty rad! Love the concept of this.
Fun deck!