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[LEGEND] Wild Death and Taxes Paladin

  • Last updated Jun 4, 2021 (Wailing Caverns Set)
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Wild

  • 13 Minions
  • 13 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3360
  • Dust Needed: Loading Collection
  • Created: 6/5/2021 (Wailing Caverns Set)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    70

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The Light Dims, but We Fight!

As of Season 86, combo decks are running rampant in the Wild format. This month, June, I hit LEGEND with this Death and Taxes Paladin deck. I went 22-6, for a roughly 79% winrate. I thought about how we could derail these decks as much as possible without harming our own strategy along the way. This led to this deck's creation, where yes, Mana Wraith got me some wins.

My Match-up Stats:

Demon Hunter: 2-0

Druid: 2-0

Hunter: 2-0

Mage: 5-1

Paladin: 0-1

Priest: 0-1

Rogue: 2-0

Shaman: 3-2

Warlock: 6-1

Warrior: N/A


Overall Game Plan

Death and Taxes is a deck that aims to establish a board whilst making cards more difficult to play for our opponents through our number of disruptive minions as well as our Secret cards. We do all this while building a board that is hard to deal with or fight off. This deck is more effective against slower combo decks, but can go toe to toe with other fast aggro decks as well.

Mulligans

Generally, we want Nerub'ar Weblord, Shielded Minibot, Sword of the Fallen, Righteous Protector, and a single Knife Juggler or a single Call to Arms. Going second, on The Coin, Far Watch Post and Call to Arms are far better keeps.

Specific Mulligans

Against other board-based decks, I kept a single Hand of A'dal if I could afford to.

Against Mage and Warlock, I always kept Nerub'ar Weblord, Far Watch Post, and Mana Wraith. These cards help keep the aggressive variants of these decks off the board, and the combo decks from doing their plan early on if possible.

Against Demon Hunter and Hunter I recommend keeping a single Seedcloud Buckler if possible.

I kept Oh My Yogg! against Druids, Mages, and Warlocks. This will help disrupt them and their game plans throughout the early turns of the game.


Card Substitutions


The Aggressive Part of the Deck

Since a lot of our cards halt a lot of our opponents' progress, we can utilize buffs like Blessing of Kings and Hand of A'dal and Conviction (Rank 1) to swing back harder than our opponent. We also have two copies of Knife Juggler to deal chip damage as they will not be killed as often as you might think when we have our taxing minions on board. Our weapons can also push some minor damage along the way.