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Burning Souls Control Warlock

  • Last updated Jun 2, 2021 (Wailing Caverns Set)
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Wild

  • 16 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 14100
  • Dust Needed: Loading Collection
  • Created: 6/3/2021 (Wailing Caverns Set)
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  • Total Deck Rating

    71

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This deck is one of the best meta-destroying decks i've ever built, I dont really take credit as I know theres alot of very similar decks around, but this deck is just perfectly balanced in my opinion. It DESTROYS every deck ive come across. I currently have a 100% winrate with this deck.

https://gyazo.com/f172e7f283a9ed30a26ef16cc90f7cc6

OTK rogues - SIMPLE AS FUCK, BURN THEIR COMBO CARDS WITH Tickatus, tap every turn you can to get it. They will not have any sort of threat against you so just use your board clear and hunt for Tickatus, Venomous scorpid can also give you Felosophy which when used to double tickatus means you can burn 10 cards, and even 20 cards if you then get Y'shaarj, but thats never going to happen... you will hunt for tickatus, and mulligan anything you get to try get it in your starting hand, and when you get it, you win. simple.

Paladin - Just be smart with your board clear, dont waste Hysteria or Cascading Disaster, remember their only real final damage is Alexstrasza so if they dont have the damage to kill you on the board, theres more options to be greedy if you are running low on board clear... but honestly, this matchup should be very simple and easy... make sure you dont play boardclear into a 'oh my yogg!' and try to just burn them out of cards...Especially If there playing BIG paladin you should win every single time.... I played ALOT of Big paladin and its just an instant loss for the Paladin player.

Druid - Just boardclear the fuck outta them.... If they are playing token druid, try not to let their board get too big, clear the mass 2-2's with School spirits, clear their other minions with Drain soul, hysteria if there is a good setup for it... Delay them as much as possible with your armor vendors, and constant healing with souls, but the main key is the board clear you have in the mid game, twisting nether just destroys their board, and if you setup nicely you can kel'thuzad into cascading disaster for 3 free minions.... or seup kel'thuzad on an empty board and they just cant do anything... because of the the threat of board clear... But after you clear the first few waves of token spam and get through an arbor up, they should be pretty screwed.... if they haven't killed you by turn 6 then they probably wont be able to kill you. The only way you can really lose is if they get a gibberling, innovate, adorable infestation, into a power of the wild... but even then.. like you have so much board clear you would have to get unbelievably unlucky drawing only 5 mana cards etc.. it just wont really ever happen... your bound to get something to slow them down or half clear their board that you can then use to delay till you get something more perminent.

Mage - The objective of the current meta mage deck is to burn your face and constantly clear your board... you can outlast them easily.... souls will keep your health high enough along with armor vendors... then as late game comes around you tickatus, then y'shaarj, then tickatus again... EASY. If you keep healing your face with souls, theres nothing they can do.... and they have limited time... at 10 mana, your going to be putting down minions that they will be having to waste their mana killing, rather than attacking your face.

Priest - Pretty much the same as Big Paladin but they have more boardclear... Blood Priest is literally the exact same. Control decks you simply outlast.... not much to say here its a free matchup.

Hunter - Just dont die.... stay alive and board clear until they run out of threats.... when there drawing for a play every turn... they are just screwed... play your delay cards, board clear.. and you win... Not rocket science.. You may lose 1 in 5 of these if you get shitty draw and they get good draw.

Warrior - Starting to wonder why I even wrote a guide LOL, I should just title this deck 'PLAY YOUR CARDS TO WIN.' Look, its not a totally free matchup because those troublemakers and alexstrasza, and E.T.C god of metal and early agro cards can make your hp go fast! but realistically these rush decks rely on alot of skill and luck.. and what good player wants to play a deck as RNG as rush warrior LOL, Fucking trooublemaker either wins you the game or loses it... if you dont draw far watch post in ur opening hand then its useless lol... and most of the time the deck just loses... warriors kinda shit... out paced by hunter too if you dont draw far watch post immediatly to slow them down... I like the 1 in 15 odds of not losing. Anyway back to this deck... Just board clear their buffed shit, and dont let them get too much free damage on you...

Demon Hunter - Yeah just board clear and dont die. Probably the only matchup that has any sort of reasonable chance against you... just because most of the demon hunter players are 100000 IQ with their Illidari Inquisitor plays that just got nerfed LOL rip. Nah JK you still beat them because because of Trueaim saying "minion" instead of an "enemy". Heal, boardclear, keep a 3 damage card for finishing off al'ar's egg, and dont leave ace hunter kreen alive too long if your playing minions... also dont kill their shit.... like if they play razorboar on turn 2.. dont be dumb and kill it with a drain soul.... your just gunna pull a harder to kill minion onto the field that can then do more damage to you... and you miss out on the heal... Play slow, let them do some damage to you, play your delay cards, and play smart with boardclear until they cry and surrender.

#At 7 upvotes - Ill make a video guide with all of this bullshit writing turned into visual aids so all of you monkeys can listen and watch it instead of read.