"Good advertisement tells the customer a problem and then gives it a solution."
Do you know the feeling when you drop your Kazakus, Golem Shaper on turn 4 and make a huge tempo turn with golems on the next? Or do you know the feeling when you drop Lothraxion the Redeemed on turn 5 against control warrior and they concede immediately? Then you also have to be familiar of the feeling when those exact same cards are bottom of your deck and it may have just costed you the game...
But not anymore! Presenting you the deck that has over ~62,7% chance of drawind any of those cards to your hand by the turn 4 AND on perfect curve!
By running only 4 minions on the deck and having 2 of those to be Northwatch Commander together with defensive secret package you can easily make your odds of drawing your main minions higher. Having only 4 minions might sound first too high cost to pay, but let me say, Paladin has more than few ways of generating minions out of spells, weapons and even with their hero power.
Im going prove you why including this deck to your Grandmaster tournament decklist would have been an exelent addition!
Winrate and other stats: http://prntscr.com/131cps2
conviction: Mostly used to push damage to the face. In midgame, try to make sure that the atk boost target either has divine shield or more health than 1. Recommended to be used after turn 5.
First Day of School: I like the "buffed" version more, because it pushes the deck more midranged direction adding almost a boardfull mix of minions + the change to give extra value with cards for example Wand Thief. Auto keeper in starting hand.
Galloping Savior: Card that can enable 3,4 stat minion as soon as even turn 2 when going against aggro. Good defensive tool to start battle with.
Oh My Yogg!: Good tool to prevent your opponents huge tempo turns. Would not like to have it on starting hand though.
Reckoning: One of the most underestimated cards I know! It's 1 mana DESTROY a minion of the cost of they attacking to your face or a small pawn. Good pick going agenst aggro in opening hand.
Hand of A'dal: Just nice little board push + card draw. Good with divine shield minons. Nothing to lose when running this card. Would not take in opening hand though.
Pursuit of Justice: What about summoning 5 of 2,1 stat minions on turn 5 with the card Stand Against Darkness OR in late game having a full board of 3,1 stat minion with divine shield (because of Lothraxion the Redeemed). Something to think about! Would concider good card against control decks in opening hand.
Snack Run: Against aggro you can purely pick the highest cost card for healing if needed to OR just pick whatever the situation requires for you to make the final push to end your opponent. Would not have it in opening hand, even against aggro.
Sword of the Fallen: The nerfed version fits perfectly to this deck. We are having 2 weapons to play our 6 secrets from the deck and making it easier to have higher value draws in future. Your can also easily predict which cards are pulled out of the pool because it's small size. Good opening hand pick.
Day at the Faire: Deck has multiple good higher cost cards to have this being corrupted before you want to play it. It's more a midgame option and prefered to use after Lothraxion the Redeemed BUT can also be played as a decent 3 drop on turn 3 if needed. Not for opening hand.
Northwatch Commander: Play secret on turn 1 or 2 and follow on curve to play this on turn 3. The dream is to draw Kazakus, Golem Shaper because of its high tempo value that fits in every game situation. You might get another Northwatch Commander, but then you can just re-roll and 3,4 stats in this meta is not any bad at all.
Underlight Angling Rod: Because the deck lacks card draw it can be ignored by just "drawing cards" outside your deck. Any murloc together with hero power and you just start to have board presence. Would not have in opening hand though.
Kazakus, Golem Shaper: You know the drill but anyways almost every chase you want a 5 cost golem to make a huge tempo turn AND high chance of having it on turn 5. I personally favorite the divine shield + summon a copy of this. Against priest and warlock, maybe take the stealth instead because of Hysteria. ALWAYS keep in opening hand!
Blessing of Authority: I think that instead of a spell you should imagine it being a 5 cost +8,8 minion with rush to either make a value trade and/or just threaten your opponent with high dmg for the next turn. Put it on a divine shield minion and watch them cry! Not for opening hand though.
Lothraxion the Redeemed: Turns the towards more midrange or even a control matchup. Combined with Pursuit of Justice's the each turn hero power starts to get the infinite value going and your opponent to be afraid of constant threat of divine shield Silver Hand Recruit + Blessing of Authority or conviction. Take it in opening hand only against control.
Stand Against Darkness: Current meta lacks aoe removal, so even in it's basic "summon 5 of 1,1 stat minions" it is highly annoying to deal with. But with the updated version with Lothraxion the Redeemed + couple Pursuit of Justice... do I really have to continue?? Not for opening hand though.
I think there could be either more aggressive version of the deck or more control oriented version. One proposal would be to switch Snack Run and one other card to add 2 copies of Hammer of the Naaru + N'Zoth, God of the Deep to gain a huge board presence at the endgame. Snack Run could also be switched to gain more aggression with card example Avenge.
At the moment this current version works for me and seems to fit to the meta. Maybe in future, these options can occur(?)
Replays against meta decks (to help you to win any matchup)
https://hsreplay.net/replay/6o6eSfqiKpm2ADBbMbqWhf fast win
https://hsreplay.net/replay/ZztmQeciVcqQKpbCXm2VwA value out win
I sheck the forums once a day and answer questions if there are any. On the meanwhile im going to get on the legend with the deck, current rank at diamond 5. Started two days ago from silver 7 and current winrate is 73%. I give more data of the winrate based on what it is at the moment when I get legend and what it is from that point ahead.
Thank you !