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Spell Clown Shaman. (Control)

  • Last updated May 16, 2021 (Forged in the Barrens)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Evolve Shaman
  • Crafting Cost: 13920
  • Dust Needed: Loading Collection
  • Created: 5/16/2021 (Forged in the Barrens)
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  • Total Deck Rating

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Dimond 5 to legend)

The goal of the deck changes when Vs different matchups. The deck is packed with "created by" so we can always look for answers to different situations. 

There are ways you can also go aggressive with all the burn and early minions. the only problem there is no draw. There is a slight focus on drawing with Thanos, Taelan and the Murloc. Added note, Vs control you can make them burn a card with the Murloc. try playing passive making then stock a big hand and then surprise them. it can be worth missing out on tempo as I have just won games with a nice burn.  

Yogg is the "get out of jail free" card. and it's also the only way to correct the clowns. well, that and Kazakus when you pick a 10 drop. speaking of witch KEEP Kazakus in mulligan. duh. 
:)
Only running one Revolve because it's most of the time a dead card. can be used to mess with pally thoe. Wand Makers love to give me Revolve. It's the worst 1 drop but it has a good use. so win win. 
seeing how this deck only has 3 "big" drops being the Yogg and clowns. you have to time them well when vs Controle. You can generate pressure so go in on a slow deck with your Portals and Alexstrasa.  
Healing is everything in this new meta. however, 2 Tidal Waves were too much. But 3 mana for 4HP and removal is not bad so I run 2 Surges. you end up discovering more heal and Kazakhs can also make a nice lifesteal minion. 

The deck does well vs Controle librim Pally but not Vs Aggrow Pally as their 1 mana counter always come in at the right time..... 
No Minion Mages, Hunters, Rouges = you just need to control and stay healthy. 
Priest and Warlock are where you can either go in aggressively if you have a good early hand. or play slow and plan a good turn where the clowns can shine. You might get lucky and pull a few King Crushs.. 
Druid and Warriors you keep Landslide in hand. Devolving Missiles might also be a good keep as Warriors have a lot of death rattles and hand buffs; Druids might be running N'Zoth or it could be big Primordial Druid.  
The only Matchup I have lost every time is Lifesteal OTK DH. It's Funny. Deathrattle DH is a good match up. you can out heal and control them early so their 8 drops big boy cant finish you. But for OTK DH, They Just brushes off the damage you do and then kills you as early as turn 7. if they get a good Skull off. 

I only play Druid, Shaman, Priest and Hunter. so I'm trying off/Counter Meta Type decks. 

Let me know what you think.