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Wild - Legend - DontBanMurky's Handbuff Pally

  • Last updated May 15, 2021 (Forged in the Barrens)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 5960
  • Dust Needed: Loading Collection
  • Created: 5/15/2021 (Forged in the Barrens)
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Hey everyone!

I used this deck to hit legend on 15 May 2021. It's my second time (hit legend last month with a Murloc deck in Wild). 

Can't get the images to work, but here's the picture of hitting legend: https://imgur.com/gD86XYb

I used another handbuff pally deck as a baseline and tweaked it to my satisfaction.

For the mulligan, try to keep any cards that multiply how many minions you have in your hand (CrystologyFirst Day of SchoolSalhet's Pride, Sandwasp Queen).

You want to try to use your +X/X to all minions in your hand cards when you have at least 4 (but ideally 6+) minions in your hand. This ensures value.

Against aggro decks, your goal is to control the board fast with smart trades. You will outdraw them (which is how you win). Against Murloc, never keep more than 2 minions on the board at the end of your turn unless Firemancer Flurgl has been slain.

Against control/slow play decks, go hard fast but keep an eye out between size of your hand and minions on the board. If there's a board wipe and your hand is near empty, you're done.

Try to keep Crabrider and Blademaster Samuro reserved for minion removal.

Try to keep Chillblade Champion and Argent Horserider reserved for OTK (combo's well with Conviction). Chillblade Champion should also be used as an emergency heal if you drop below 10.

Good luck, happy smashing :)