Octavian's 79% WR (22-6) - Scoundrel MVP
- Last updated May 6, 2021 (Forged in the Barrens)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 13200
- Dust Needed: Loading Collection
- Created: 5/5/2021 (Forged in the Barrens)
- Scorpion23
- Registered User
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- 1
- 6
- 18
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Battle Tag:
Octavian23#2434
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Region:
EU
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Total Deck Rating
75
Hey guys,
If you want to reach Legend - play this deck.
Started at Rank 5 ( 0 stars) - Ended Legend ( 2853 ) with 79% WR (22-6)
If this arouses interest i can make a guide ( mulligan and game plan vs other classes).
Southsea Scoundrel is insane if you learn when to play her.
Proof of Legend and deck stats
Wow .. thanks guys. My first deck on first page.
As promised, here are some tips to consider:
First of all -> mulligan vs DH, Hunter, Rogue, Shaman :
Against these classes the gameplan is simply to heal as in the late game you will overwhealm with your value generated cards from Draconic Studies for example.
There are a lot of good cards to keep here :
Serena Bloodfeather, Venomous Scorpid, Mankrik, Xyrella [/card](if paired with [card]Desperate Prayer), Desperate Prayer, Renew, Holy Smite and/or Hysteria.
Against Rogue the following strategy never failed and won me every game i got to use it:
After they play Alexstrasza the Life-Binder and use Shadowstep [/card]on her, use [card]Mindrender Illucia. 99% of the time, on their next turn they will combo Alexstrasza the Life-Binder with Tenwu of the Red Smoke for 16 dmg. By playing Mindrender Illucia you just use Tenwu of the Red Smokeon her and then play her again (so he won't take advantage on any of your cards) . GAME OVER :)
Mulligan vs Druid
You can either face a token druid or a clown druid. No matter the situation, I mulligan as if it is token : Xyrella, Desperate Prayer, Renew [/card]and [card]Palm Reading to search for Holy Nova or Condemn, Holy Smite, Venomous Scorpid and Mankrik.
If you discover that it is a clown or big druid, search for every possible spell to discover extra Hysteria, Shadow Word:Death and Shadow Word:Ruin (best option).
Mulligan vs Mage
This matchup is a tough one. Just look for as many spell generatig cards as you can and discover as many healing spells as possible. They have 6 high burn cards (Fireball, Apexis Blast and Mask of C'Thun). You objective here is to survive these 6 cards. If you'll have enough heal and you will do your math right, you will auto win the game.
Keep Desperate Prayer, Renew, Palm Reading, Venomous Scorpid and Mankrik.
Mulligan vs Paladin
As you already know, they will always have Turn one - First Day of School into Turn two - Crabrider :(.
The first thing you need to figure out (and fast) is if they are Libram or any other variation. It's very important to see when you will have to use The Nameless One.
-If they are Libram and you have The Nameless One when they use their first and/or second Libram of Wisdom, then you silence them ASAP. If they already used 3+ Librams just hold your guy and wait for the second opportunity (when they invest all their Lady Liadrin generated librams on 1 target).
-If they are NOT Libram then you will have more flexibility when considering using The Nameless One. Targets: Crabrider [/card]and buffed minions. If they play [card]Nerubian Egg, just wait for your opponent to put a Blessing of Authority on it and only then silence it.
Very Important:
1.Search hard for Focused Will with your cards that generate spells!!
2.Use Draconic Studies only when you feel that they have an Oh My Yogg! in play. It's the only spell you can afford wasting (apart from the coin, of course).
I would keep: The Nameless One, Serena Bloodfeather, Holy Smite, Hysteria, Mankrik, Venomous Scorpid, Renew [/card] and [card]Draconic Studies (just for the reason mentioned above).
Mulligan vs Priest
As you may already know, these games are long with huge amount of value.
Mulligan hard for Southsea Scoundrel!! Other cards: Venomous Scorpid, Mankrik [/card] and [card]Raise Dead.
Game plan: Be very patient and make the most out of every card you have. if you feel that taking 10 dmg this turn and keeping Soul Mirror will make your opponent commiting more minions next turn --> do that! The Priest with more cards wins!
Mulligan vs Warrior
The most important card: Hysteria - be very smart when you use it.
Just like the example above, i prefer taking 8-12 dmg this turn, only to make him commit more minions. As they will buff their hand, look to discover Shadow Word:Death and Shadow Word:Ruin.
Almost always try to use Soul Mirror on their Troublemaker. It will force them to commit resources into killing it and you will save some face dmg.
Be patient! Let them play their minions and keep killing them.
Mulligan vs Warlock
Although i managed to win 2 out of 7 games, this matchup is a nightmare.
Your strategy is in 2 steps : Make the most out of your Southsea Scoundrel and look for as many cards that generate other cards (more Raise Dead, Draconic Studies, Palm Reading and Onyx Magescribe).
Strategy to try:
Keep Soul Mirror until they have played Tikatus, or even better Tikatus + Y'Shaarj the Defiler. After that start using you Raise Dead cards and hope to hit Tikatus- make the matchup even ;) . Other than that , be the hunter rather then the hunted.Don't commit your minnions in the early game. let them attack because with so many healing solutions, it will only tickle you. The real battle is in the late to fatigue game. Make the most out of your resources.
I mulligan hard for Southsea Scoundrel and Raise Dead + every card that generates other cards/value later.
And now a few words about Southsea Scoundrel:
Before discussing how do i play her against other classes i need to point out the obvious advantages of this card:
1. Gain value with the card you discover from your opponent deck
2. They will be at least 2 cards nearer to fatigue (more if you discover copies with Raise Dead)
3.If played at the right time you have a chance of burning cards from your opponent's deck.
vs DH, Hunter, Rogue, Shaman & token Druid - I rarely play it unless my HP is stable as every card counts for this decks so i don't want to give them value.
vs clown Druid & Warrior I play her in 2 different scenarios :
either play it when the have 9 cards so they will burn one when their turn starts or play her for tempo and control the card they draw so it has minimum impact if played given the state of game from that moment.
vs Priest - I try not to play any other minion befor her so i can have more copies with Raise Dead. Priest have a hard time making their game with full hand so this way you will force your opponent to play some cards that otherwise he wouldn't, just to avoid burning others. Your opponent will not make the most out of his value cards, he will have a hard time playing cards that generates other cards so you will be in a spot where you control the game.
vs Paladin - the only time I play her is for tempo AND if he has no/few minions and 1-2 cards in hand
vs Mage - I try to play her before any other minion (as i do vs Priest), I wait so they have an almost full hand (it will happen fast due to their draw cards) and then i try to burn some of their cards. I NEVER choose (Fireball, Apexis Blast or Mask of C'Thun) because these are my targets for my opponent to burn. Instead, with a full hand i give them either other drawing cards or i take advantage of something useless for them in the next turn, such as Brain Freeze, Font of Power or Primordial Studies).
Your objective is not to take value cards but to burn the important ones (if possible)
vs Warlock - your purpose is either burn some cards (preferably Tikatus, Lord Jaraxxus or Y'Shaarj the Defiler) or get the first two for your own use. The odds in this matchup are not in your favour but it's not unwinable.
Don't forget!! Even if you're not able to make them burn cards, you will still make them be with at least 2 cards closer to fatigue. Also they will make mistakes with a full hand, being afraid that you will use another Southsea Scoundrelon them.
Hope this mini guide helped and once again ... thank you for the interest you showed.
MAY THE LIGHT BURN YOUR OPPONENTS!
Sethekk Veilweaver
Why do you play Serena Bloodfeather ???
It is such a crap legendary, hardly ever removal and not worth resurecting...
Paladin : minion + Hand of A'dal ; Murgur Murgurgle ; Crabrider ; Venomous Scorpid ; minion + Blessing of Kings ; minion + Blessing of Authority ; Holy Elemental from Hammer of the Naaru ; Libram of Hope ; occasionaly Ogremancer
Mage : Lab Partner ; Astromancer Solarian ; every minion with high stats generated.
Hunter: Wolpertinger on T2 for tempo ; Intrepid Initiate ; Demon Companion ; Imprisoned Felmaw ; Warsong Wrangler ; Barak Kodobane ; Trampling Rhino ;
Warrior : Bumper Car ; Crabrider ; Rokara ; Warmaul Challenger ; Sword Eater .
Rogue : Cult Neophyte ; Efficient Octo-bot ; Foxy Fraud ; Prize Plunderer ; Wand Thief .
Warlock : Armor Vendor ; Spirit Jailer ; Luckysoul Hoarder ; Tamsin Roame ; Venomous Scorpid ; Ogremancer .
Priest : Venomous Scorpid ; Onyx Magescribe , Ysera the Dreamer .
Druid , Demon Hunter & Shaman : rarely faced these classes but here I play her for tempo.
For all clases based on the state of game : I play her on any minion with high stats if I don't have hard removal.
I fully agree here; I find that she's incredibly useful against all these targets, and more. And she's *especially* useful against Ogremancer, turning it into a 1/3 that's much much easier to deal with.
I really hope more people play this awesome deck.
At least those who play Paladin and Mage decks :P
Hey the deck looks interesting but what's the win condition? Thanks.
Hello Nyc, simply put : "STAY ALIVE !" .. of course it's a more complex discussion based on the class you're playing against but as you have a lot of value with so many possibilities to generate spells and minions, you're only concern is to get into the late game. The value will win you the game.
I have created a very similar deck a while ago, I only run Nzoth instead of mankirk and condemn instead of desperate prayers.
Niiice .. how is your deck doing? WR ? What are the most challenging matchups ?
Warlock and mage , mage being winnable . Nzoth is really good, resurrecting pirate, beast with poison, taunt heal elem and a dragon. Helps in mage matchup a lot. Havent tracked winrate, but have been climbing well with it, so definately very positive
Created an account just to say I loved this deck. D5 to Legend smoothly. 4/4 in Priest matchups. Highly favorable against Paladin (in my experience). Even went 2/2 against Warlocks. Wins came off using Nameless One on Tickatus then using Raise Dead to get more. If I recall the Raise Dead Ticks came back corrupted already. Mage was tough but not unwinnable. Seemed like the only deck apart from Warlocks (which were rare) that I wasn't happy to cue into. Normally I just lurk but wanted to comment how much I enjoyed the deck and the Scoundrel tech. Edit: I also took out 1 desperate prayer and added Yogg. Yogg won me at least 2 games when I was 100% dead otherwise.
BeKind, be kind and accept my thanks for creating an account to say those words :)).
Nice hint vs Warlock ... I've never thought of doing that LOL. My strategy was only Soul Mirror but once again, your advice is legit.
As for the addition of Yogg, I made it myself today but i swapped a Lightshower Elemental. I only got to play 10 games (9-1) and got to use Yogg in only 3 games (2-1 - Helped me vs Sabotaged me). It's deffinately an addition worth taking into consideration.
Don't get me wrong guys, I love control playstyle but just doesn't work. All my games were done by Turn 6. I lost 3 consecutive against Mages, 2 Hunters and 2 Palas. One game against Hunter, I actually counted how much healing I did (23 extra healing) and still lost the game.
oh you dont know how to play priest then.
i will try out your deck on my stream - channel name is TheBlastedTower
Thank you adityajibhkate! I really appreciate this and definatelly subscribe to your channel :P.
Hi I dont have Illucia or either Southsea Scoundrels, is there anything I can replace them with?
Hey ThiccPopcorn, Illucia is not a must have - although in some situation she turns out to be cruical (discounted hand of spells vs Mage, late game important cards vs Warlock, absolutely your only win condition vs OTK DH, etc. ) These situations are marginal though as you will face many Paladins & Hunters so for this reason she is not a must have. As for Scoundrels, again, they are not core but these 2 + Illucia, played properlly help your win rate quite a lot.
If I were you i would add more value generating cards so I can have as many answers to the game state as possible. I would add 2 copies of another amazing card: Onyx Magescribe + second Shadow Word: Death
Commenting just to congratulate you for this awesome deck and guide!
I just got to Legend with this deck starting from Diamond 4 (one star) and having a 14-2 run! The only two losses were against consecutive Mages and the first one (first attempt to hit legend) had insane value produced through playing his Prime as his last resort/card. But I got my revenge, as I beat Mage, a bit later, in my second attempt to hit legend! :D
To sum up : 5-0 against Paladins, 3-0 against Druids & Warriors, 1-0 against DH & Priest and 1-2 against Mages. Probably a bit lucky, though, not having faced Warlocks yet.
Again, excellent work my friend! Priest is by far my favorite class and this deck has really good consistency and answers in almost any situation (till now).