Having tired of the Standard environment for the moment, have ventured back into Wild with this Reno Control build. I like Reno builds because even though they have more variability, the increased variety of cards required lends opportunity for more types of 'answers' to opponent's win cons.
This deck has several win cons:
- Tickatus and Y'Shaarj, the Defiler cards for deck destruction
- Numerous demons with Bloodreaver Gul'dan for recursion. Among those demons is Envoy Rustwix, a win con of his own and protection from other fatigue decks, if timed right, and great to recur.
- Expired Merchant is the preferred way to multiply your other win cons (Bloodreaver Gul'dan or Y'Shaarj, the Defiler most frequently. Occasionally, other cards. He combos with Soulwarden, which will only give you the card discarded to Expired Merchant (unless you discover other discard mechanisms from Twisted Knowledge). That gives you a potential third copy of a win con, AND protects you from having the Expired Merchant silenced, as you will still have access to the discard.
Important Tech cards (personal preferences, you can swap them out) that are part of the Screwtape theme (bedeviling your opponent by endlessly messing with their deck, hand and board).
Keys to spoiling Paladin and Priest efforts by ruining their enchantments. Tinkmaster Overspark is also key to ruining Deathrattles and hurting resurrections pools (good in the mirror vs. Envoy Rustwix).
is helpful against Rogue and Hunter, a must against Mage (along with Zephrys the Great). You could sub Eater of Secrets, but its more matchup situational, where the Chief Inspector is consistently statted even in secretless matches.
is underappreciated... this is great in the mirror. Good to play on turn 5-7 against Warlock trying to catch Tickatus before he is corrupted. Similar strategies apply against other classes, where you try to force a card out at less than optimal timing for them.
each mess with the opponent's timing, forcing their board into states our removal can usually handle and depriving them of key battlecries. Deathlord also impacts their deck card count toward fatigue marginally. While Dirty Rat can be played early, often best timed for one mana before the card you want to pull can be cast , to increase the odds of it being in hand.
is self explanatory... supports our fatigue win cons and may destroy a combo or eliminate a key threat.
More deck disruption, key against Jade Druids and helpful against some other builds. Helpful if played before other deck destruction to get rid of all 1 cost spells, so that later deck destruction is more efficient, but don't let it keep you from playing to what you draw. This is always a keep on mulligan against Druid, obvs.
joins our Screwtape Letters cast and crew to hose the enemy with his wide range of options. His 10 mana recipes are key against Priest and Paladin, but don't overlook the 1 and 5 mana recipes.
is our out where when we don't have other things covered... he is our sole source of outright weapon removal, our second source of secret removal, our only access to Hex or Mass Dispel and a great finisher.
can slow their roll and enhance yours.
can not be overlooked as a secret tester against wielders of concealed arcanery.
Most of the rest is removal, lifesteal or direct support for one or more of the win cons.