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Weapon Rogue

  • Last updated Sep 10, 2021 (Second Warlock Nerfs)
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Standard

  • 5 Minions
  • 22 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Weapon Rogue
  • Crafting Cost: 5220
  • Dust Needed: Loading Collection
  • Created: 4/29/2021 (Forged in the Barrens)
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  • Kayel
  • Registered User
    • 2
    • 5
    • 18
  • Battle Tag:

    Kayel #11330

  • Region:

    US

  • Total Deck Rating

    9

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Behold the nightmare of control decks, and the free-wins for Paladin, Token Druid and other aggros! Still a fun deck, and the sensation of delivering hard hits in your opponent's face is delightful! Fast guide will be here soon, but here some tips as always:

- Face is the place on main, unless the face plays taunt or a minion that can't stay on board or opponent will get advantage that can screw you, but don't worry, Swinetusk Shank always will have extra charges as long as you cycle your deck, and it's fairly easy to do so!

- For obvious reasons, you hard-mullingan for weapon

Coerce is your tech against control and taunt, since you don't have much minion to help trading, and beating taunt with the weapon is a waste, but sometimes inevitable

Enjoy the fact that people are not teching weapon removal, give this deck a chance if you can, and have fun!

Edit: cut Coerce and added Garrote for testing, extra burn is always welcome, but be careful when using with secret passageway, because cards drawn by this effect won't auto cast, you'll have to play manually and paying the mana cost, fortunately Garrote ticks only cost 1 mana, keep that in mind

Edit 2: replaced Mankrik with Guild Trader for extra finishing burn and more draw power, also to delay opponent's quest that requires minion-target spells