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ClownClawrz Priest?

  • Last updated Apr 29, 2021 (Forged in the Barrens)
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Standard

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 9960
  • Dust Needed: Loading Collection
  • Created: 4/23/2021 (Forged in the Barrens)
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*Had to change the name since I took out Maly, RIP

***********Vs Warlock mulligan aggressively for clowns, a collosus, and raise deads (sometimes taelan too). The idea is to then play tons of clowns (or at least have the pieces in your hand) before they can mill you into oblivion. Don't worry too much about twisting nether and stuff, you want them to burn all their removal on your sets of clowns until they run out. If you're able, discover more raise dead's too. If you play it this way, you stand a pretty good chance. My win rate is well above 50% vs warlock. I think some people have been playing this match up very wrong, so I thought I'd shed some light.

Decided I'd go back to the drawing board a bit and came up with this. A couple things I want to point out that's different from the other version.

Obviously this version is running another raise dead, and is not running y'shaarj. The reasoning is that y'shaarj is literally the clunkiest card from the other deck. You don't even want to see it unless you've played a set of corrupted clowns. Having 2 raise deads gives way more flexibility, with more or less the same result. Vs heavy control decks save them (and discover them if you can), and vs aggressive decks, you can now bring back 2 minions instead of having a 10 drop sitting in your hand. Cool stuff

-want to point out too that it makes getting the initial corrupted clowns out a bit easier, as taelan can no longer draw y'shaarj and always draws your a colosus, which is used to corrupt.

A couple other additions include Mo'arg Articifier (MA) and devouring plagues. MA works really well with clearing the board and buying you time. Its worth pointing out that if you play it with devouring plague, you deal 8 and heal for 8 which is very nice. There's also quite a few ways to generate more damaging spells through disovering and veilweaver in the deck. Not a bad raise dead target vs aggressive decks either.  Just found out piercing shot still only does 2 damage to your hero (when MA is at full health) due to piercing shot so its safe to play. The 2-4 body is nice early game too, specifically against paladin, who generally have no cards that can take advantage of his effect.

Devouring plague is another addition. As I said it works well with MA and it makes xyrella much more consistent. It's a spell so it can be hit by palm reading. Overall it's been a really solid card in the deck.

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Updates - Decided to go with venomous scorpid over veilweaver. Veilweaver requires a bit of set up, plus i often found myself only netting 1 extra spell anyways. On top of that discover is significantly better than a random spell so you can respond to a certain situation. So far the change has been great.

Made another pretty huge change. I decided to take out Maly and a devouring plague for 2 claw machines. Essentially the idea is to be able to respond to bigger minions easier, and to make it even less clunky. I was using 1 claw machine in my original build and it was actually really good. By adding 2 claw machines and taking out Maly we still keep some of that draw, and can fight for the board better. On top of that there are some very good draw/buff targets such as the clowns or samauro. You can also use apotheosis on them too if you are in a pinch.

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I've really been enjoying it. So far my win rate is 65% at legend rank. I think this deck does a bit better than the other given the current meta. https://imgur.com/a/tsiFP0b

Give it a shot and let me know what you think. Thanks and GL

Other version: (has a vid explaining some concepts)

https://www.hearthpwn.com/decks/1386073-video-77-wr-to-legend-malyclown-priest