Great EGG VECTUS CAIRNE Deathrattle hunter
- Last updated Apr 17, 2021 (Forged in the Barrens)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Deathrattle Hunter
- Crafting Cost: 12600
- Dust Needed: Loading Collection
- Created: 4/17/2021 (Forged in the Barrens)
- RomanKnight
- Registered User
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- 27
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Total Deck Rating
238
Hi guys
Want to show you my latest creation that I have been using to climb with in legend. This is an absolutely new archetype for hunter that is viable in current meta for a long long time.
Idea behind the deck:
I wanted to utilize hunters ability to discover and discount deathrattles and addition to some very sticky minions he has with new powerful cards we got with the rotation. The deck aims to quickly take over the board by turn 4, then push your opponents face, while generation new sticky minions each turn.
Key Cards:
Trueaim Crescent - use this to control early board. It works like rush for your new minions, can help you pop up Teron Gorefiend and even gives minions "double attack"
Teron Gorefiend - if you play that guy on an turn 2 egg, its just extremely strong board swing. Can also work later in the game. Gives you possibility to create multiple Zixors
Mok'Nathal Lion - ow boy, another huge tempo swing. They NEVER pop up your eggs or Bloated Pyton. This is basically 4 mana deal 5 to minion, summon 4/4.
Warsong Wrangler - it all came together when I added this card. Need taunt turn 5? You got it. Need 4 6/5 rushes to finish off your opponent? No problem.
Mystery Winner - Super good here, because of Pack Tactics. You play that in a key moment, and force your opponent to copy your 5 mana taunt or just a strong 3 mana deathrattle. Also, vs agro can find you fire traps.
Vectus - since it was printed, every good streamers said the card was busted. But due to lack of spesific archetype it never shined. Well, in this deck it does, and it shines big time. Bu turn 5 you often pop up 2 strong deathrattles, so Vectus is basically 6/6 summon two 4/4s . Reminds me of pre-nerfed Jandice.
Mulligan:
Mystery Winner, Carrion Studies (if you have 3 mana deathrattle or no deathrattle at all), Trueaim Crescent, Nerubian Egg. Teron Gorefiend with Carrion Studies or Egg.
Matchups:
Hunter: Bad, but winnable. You need board control until turn 3, then you need 5 mana taunts.
DH: Bad. They just hit your face and heal.
Rogue: Very good
Druid: Celestial: very good. Token: might loose turn 1 or turn 2.
Mage: Bad. Cheaters have devolve.
Warrior: Very good
Warlock: Very good. I have like 8/10 wins agains them, they just dont have enough to clear all
Priest: Good, just discover freezing traps and push face very hard
Paladin: Libram: Good. Aggro: Bad
Q/A:
Why not Tonk? - I started with 2 tonks in my list. They are ok card, but too expensive with 7 mana do nothing, also they are easily killed, then nothing sticks on board.
Why not Jewel of N'Zoth - Do you want to summon 0/2, 1/2 and 3/4 turn 8? Too slow
Why not Augmented Porcupine ? - same reason as Tonk, it is not sticky enough, then just clear it, then you have nothing to copy with Lion turn 4.
Enjoy this new fresh addition to the meta guys and good luck!
I just want to add that Mystery Winner is not a bad card, it's nice flexibility.
It seems to me that what this deck need is some more powerful early game or minion buff to have more synergy with the eggs and the understated front half of the Deathratle minions, much like how aggro Paladin is able to spin the board out of control.
So I was thinking maybe the 2 mana buff two adjacent minions? I really think this deck needs to go in a more aggressive direction by strengthening the early game, so it doesn't fall behind too much because Hunter really struggles when behind on board.
I have been trying that in the very beginning and it feels just like adorable infestation for 2 mana, because the earliest you can play it on 2 minions is turn 4, and it wont help vs hunter.
I will take legend with this deck this season with a these changes:
-1 Mystery winner, -1 ingenuity, -2 adorable infestation, -1 Cairne.
+2 tame beast, +1 mankirk, +1barak, +1 Dire frenzy.
The theory is that tame beast is cheap board control tool at any stages of the game. If you play Dire frenzy on it ,it is 2 mana 5/5 or 7/7 rush. Also, your desthrattle pyton is a great target.
I will report back on progress
Rank 7 Diamond so far. Agro hunter matchup is still bad, spell mage as well, paladin is also very dependant of fantastic early start.
Tame Beast is actually very good so far. It is better then Adorable infestation for sure! It is not a dead draw later in the game and can be used early to clear small minion. What I also discovered is that 4/4 rush from Tame beast is actually a 4 mana card, not 2 mana. This means, if we play Tavish Stormpike with it on turn 5, it will summon Bloated Python or Zixor... I will for sure experiment with it a bit.
Dire Frenzy has also performed for me pretty well. In warlock / priest / warrior matchup it is insane. Very ok in Paladin matchup as well. Hunters and mages dont care, they just kill you :)
This deck needs 2 mana 1/3 rush heal beast so badly ;D I wish that card was part of the core set!
Yes, some form of life-gain is what Hunter needs to be somewhat viable as not a SMORC class.
I like the adaptations you have made, it does make sense to look for higher tempo cards and Tame Beast seems just that, nice flexible and scales well.
I'll try out your changes as well. I'm hoping that the nerfs of next weel, Crabrider to 1/3, would make those Paladin and Rush Warrior match-ups less terrible.
What is your stance on Carrion Studies?
I was thinking, this is a low tempo play, maybe it's best to switch it out for a higher tempo card?
Since it is making your next deathrattle cost 1 less, it allows you to play Python turn 2, then coin lion. To me that card is a must have. Also, it helps a lot when you dont find 2 drop at mulligan.
Yes, I see, yet I feel that this case is pretty limited in it's occurrence: you need the coin, draw or hold a Python in hand by turn two and draw the Mok'Nathal Lion in hand.
If only there was a 4 mana deathrattle that we would like to play, This would have more consistency, because it would curve reduced cost 4-drop DR into Lion on 4.
I am thinking that maybe Tracking is a 'cutable' card but it does improve the consistency of drawing the cards when you need them.
Maybe I'm just wanting too much from this deck, it's not that Tier 1 is a possibility, my current feeling is like Tier 3 at best.
How is your experience so far with the adjustments, which you made?
I'm waiting for the nerfs to hit to give Deathrattle another shot. The current agro deck decks are way to consistent to have a decent win-rate against and Hunter lacks any decent form of AoE, so it really struggles. I was even thinking about tring to fit Wretched Tutor in order to get some AoE but Turn 4 with the coin might be too late to counter agro, so I was thinking Bola Shot but that card is only good vs wide boards. But that is what I found most difficult to handle so far. Once a Hunter or Paladin goes wide vs this deck, the game is lost.
Well I have more questions than answers, so I'll let it be for the moment.
Hehe, I have the same feeling man. For the moment the deck just cant compete with high tier paladins, hunters and mages. You win 1/4 games vs those and you crush warlocks and priests. I hope with new nerfs and buffs it can shine again. I believe they should arrive tomorrow.
I think Shan'do Wildclaw is a pretty good versatile include
Here is the HSReplay Overview of this deck.
I might have contributed to reducing the winrate downwards on 2021-04-27 but it's quite useful to see what mulligans are favored in which match-up.
I was most surprised with the Pries match-up only being 50% but otherwise it seems pretty on point.
Hey, just wanted to come back and say that I had a run with this deck, and it actually feels pretty good. So far, anyway.
Not every class seems well equipped to deal with minions that spawn more minions. Mage being the main exception.
I had a couple good games against warlock and warrior where I was just able to keep putting stuff on board and they couldn't clear it all. Eventually connecting enough to face.
Playing against face hunter was a bad time, though... putting adorable infestation cubs on the board was just fuel for their rhinos and piercing shots.
I made two small changes, just a personal preference. I took out both adorables and trackings in favour of Sunscale Raptors and Death's Head Cultists. For a little spice and survival.
I like the raptors because you can dictate trades with the Trueaim Crescent and allow the buffed raptor to get shuffled. But that's just my preference.
Thanks again for sharing this cool deck. :)
Don't Sunscale Raptors dilute the pool for Warsong Wrangler?
I do agree on the Death's Head Cultist being a good addition to this deck I didn't cut the Adorable Infestation as it helps getting your minions above health breakpoints and it helps defending vs Devolving Missiles
I did end up cutting the Mystery Winner because many times having to pay 3 mana to actually get a Secret in play typically wasn't worth it and you don't always get the secret which you want. Also in my experience opponents can play too easily around the secrets. If only there would be a spell triggered secret like Cat Trick then I believe it would be so much better.
I think this card is mainly good in combination with Petting Zoo.
Thank you for being interested and testing my deck guys! Glad someone liked it and uses their time to make it better. I am testing it now with 2 swapped cards:
-1 Scavengers Ingenuity
-1 Taelan Fording
+ Barack
+ Mankirk
@El_Jairo
It's true, the pool is bigger because of the raptors, but it's pretty cool if you can get them buffed and keep bringing them back to trade the board with Trueaim Crescent. I think it's fun, but it may not be as efficient as the original list.
I also like Mystery Winner simply because it's versatile. With only 5 hunter secrets in standard right now, you have a pretty good chance of getting the right one for the matchup. But again, that's just my preference, too. I guess individual mileage will vary :P
I'm a little surprised with you cutting Taelan Fordring, he has a double function: stop agro and draw the top-end of the deck, which is good vs control. I would rather cut Cairne Bloodhoof because he doesn't really impact the board state.
I'm curious how your changes pan out.
I was thinking to improve the match-up vs Aggro, you might add Death's Head Cultist?
I just saw a very comparably list by Dekkster where he does run Darkmoon Tonk and Jewel of N'Zoth but you are right that you need to survive to reach that point and still have enough damage to finish them off. But that's why he runs Baron Rivendare which is the ultimate Deathrattle card, isn't it?
He did run Animated Broomstick to handle aggro.
I'm inclined to test your deck first, just because I like Teron Gorefiend that much.
But actually to make the deck even more competitive, what would you cut to add the Mankrik Barak Kodobane?
I would cut Cairne Bloodhoof and a Mystery Winner because I'm not impressed with the 1/1 body coupled to discovering a secret, it's a card with power.
Little update: I need some venting.
[/rage]
I have played 9 games so far and was doing quite fine, until I met the OP card ATM: Crabrider on turn two with buffs, either Paladin with Hand of Adal combine it with double Argent Protector and your dead by turn 4 or Warrior with Shield of Honor, I managed to slow it down with Freezing trap but it needed all my rush and removal thanks to Trueaim Crescent to get to turn 9, where Alexstrasza the Life-Binder finished the job of course.
This is convincing me that beast synergy should get something back in Hunter, after loosing Houndmaster, Kill Command there is only discover Beast, or discover a copy of a Beast or give a Beast Dire Frenzy which are only slow plays.
[/rage]
Damn I miss Crackling Razormaw that's the kind of synergy that immediately translates into an advantage on board.
After playing and loosing too much vs Aggro Paladin (where I wished I had a Deadly Shot) for those super buffed minions) and Rush Warrior, I decided to make some changes to the deck.
And it seemed to have helped first I had a 43% Winrate (14 games) in dumpster Legend on EU
With my version I had 63% (19 games) but maybe my MMR was dropped enough and I maybe I learned how the deck worked by then.
What did I take out?
-2 Mystery Winners because I felt they were too slow and too inconsistent
- Cairne Bloodhoof because also pretty slow
- 1 Scavenger's Ingenuity because, you guessed it: too slow and you don't want to get stuck with two copies in hand.
What did I add? The Mankrik - Barak Kodobane package, draw is really good for Hunter and Mankrik is one of those crazy high-roll cards that can steal games, so doubling the chance to pull that is just nice.
And two Death's Head Cultist because it's good to have a 2 attack minion to combine with Trueaim Crescent to get another source of 3 damage to remove key minions early on. And it combines well with the Deathrattle package. It does seem a shame that I did cut the other source of Pack Tactics so maybe I need to look for another card that can be cut but I'm not seeing any position that warrants it, maybe Vectus because he is pretty greedy and typically isn't as good without Animated Broomsticks
I only need to learn to play less greedy with Teron Gorefiend, he is there to proc the eggs and sometimes consolidate the lead on the board.
Well, I have played all those cards you suggest in my previous versions of the deck. I agree that broomsticks are very good, but your weapon often does same job for you. Broomstick is better to keep your face intact, but it doesnt give you extra face push and only does the job once, while weapon can do it several times. Conclusion: broom is defensive, weapon the offensive option.
Regarding cultist: same deal. It is defensive card, but after many games with it I came into conclusion that it really doesnt stop aggro. It aint stopping crabrider for sure, freeze trap does, thats why you have mystery winners.
Barack and Mankirk are great, but only when you have played makirk first. Its a cycle card, so I suggest you cut sycle cards for it. Perhaps ingenuity and smth else.
Overall you get my idea, you have to dedicate your deck to offence or defence. You cant do both. By taking out the cards you suggested, you will reduce your win rate vs priest and warlock, but you aint do it much better vs agro.
If your matchups are agro only, your winrate will not be great:) That is my opinion, Tell me what you think after testing those changes :-)