D3 -> Legend Rush Warrior New Meta!
- Last updated Apr 21, 2021 (Forged in the Barrens)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Rush Warrior
- Crafting Cost: 12240
- Dust Needed: Loading Collection
- Created: 4/15/2021 (Forged in the Barrens)
- ShaqielHS
- Registered User
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- 1
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- 12
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
73
Join my stream where I am playing this deck at: https://www.twitch.tv/shaqiel. I'll answer any of your questions and a follow means a lot when you are just starting out! :-)
Hello! I just hit Legend for the second time with this Rush Warrior deck. I have been playing lots of Warrior (Bomb, Control and Rush Warior) for two months now, but I couldn't push beyond D2. The recent nerfs to paladin, rogues and mages have pushed this deck over the top and is now performing extremely well. With the current meta as it is right now (mostly face hunters, control warlocks and paladins) I believe Warrior players can become Legend easy and fast with this deck.
Screenshot of Legend:
5 upvotes and I'll write a guide on how to play the deck.
How to play the deck:
Mulligan
You should always try to mulligan these cards: Athletic Studies - Crab Rider - Far Watch Post - Rokara
Decent cards to mulligan are also: Parade Leader - Playmaker - Outrider's Axe - Sword Eater
Avoid Conditioning and any card that costs 5 mana or more during your mulligan. And never use Conditioning if it hasn't reached 5 mana, it's simply not worth it.
Playstyle:
You should always try to get your Far Watch Post down ASAP against any opponent. Despite its -1 health, it's an amazing card (especially against aggro decks) that has two purposes: to delay your opponents pressure and since it must be killed it practically gives you +3 additional health. Other cards such as Bumper Car, Crabrider, Parade Leader and Playmaker should be put down during round 2 or 3 as well. Don't hold these cards back unless you have a great combo.
The death to any Warrior deck is its lack of card draw and one of the Warrior class' clear weaknesses. That is why I added Stonemaul Anchorman to the deck on top of Outrider's Axe, Stage Dive and Ringmaster Whatley.
When playing against Aggro decks like Face Hunter, Demon Hunter, Secret Pala you should always keep either an Outrider's Axe or Sword Eater. These cards buy you time to draw more cards when you need them the most.
There are several Warrior Rush guides that advise you to go 'straight to face' I strongly advise you to NOT do so. ALWAYS trade and get board control. Instead, respect aggressive opponents, and beat them by what I call ''building your base''. What this means is that to always have 1-2 minions on the board, have an equipped weapon and 2-4 armor at turn 4 or 5.
Hunter Cards such as Piercing Shot and Trampling Rhino are extremely effective to kill its opponents, so be careful when putting them 1/1 and 2/2 minions. Try to buff your minions with Rokara, Conditioning and Overlord Runthak.
As a warrior player our Hero Power is often not used. Too many warriors neglect the extra round(s) they add to their games when Armoring up often and strategically. Sometimes it is better to Armor Up and hold on to your cards, so keep that in mind.
I can't stress how many times I have won games against aggro decks where I have been at 1-4 health. Failing to armor up properly (especially mid-game) can lead to losses.
When playing against Control Decks, always keep an Outrider's Axe and be constantly mindful to have a constant flow of card draw so you can keep yourself to late game. You should trade less with your minions and more with your hero, but a clear board is preferred. Some Rush decks run with Robes of Protection to counter effective spells such as Hysteria but I found low success using this card because it wasn't draw and the current meta is of aggro decks so I had to use other cards constantly.
Win condition and combos:
This deck has amazing synergy between its cards.
First, the key card Athletic Studies is one of the best cards for Warriors right now. It's extremely versatile and you can get minions that suit your current situation and also it reduces the cost of your next Rush minion. Use it wisely, and if used at turn 1, always pick the ''generally'' best card against your opponent.
Second - you have amazing combo opportunities. Playmaker, Parade Leader, Rokara and any Rush Minion will give you insane early pressure.
Tip: You can get 2x copies of Rokara and Overlard Runthak from your Playmaker and buff your minions on the board or in the hand by a very high amount.
When entering mid/late game you have 2x Troublemaker to sustain your pressure on your opponent. Originally I never ran with Troublemaker, but this card is one of those cards you can put down and it you're immediately a threat again.
Regarding E.T.C., God of Metal, this card serves in most games as a finisher. But often against aggro decks - I use it earlier when I can still manage to get some value of the card (but not kill the opponent). The legendary requires instant attention and removal from the opponent, which means it forces your opponent to use his resources on the card that otherwise would have gone to your face. Against control I would always keep it till I am lethal or very close to.
Last but not least, Alexstrasza, extremely versatile card. This card serves mostly as a finisher but against aggro decks, I have also used it to heal myself if they were close to kill me and I made it to turn 9.
Weaknesses:
In my opinion, the only weakness of this deck is its lack of board clear and many minions (token druid). Always try to mulligan your Samuro against such decks and/or get one from your Athletic studies.
Substitutes: Personally - none. I have tested more than 15 variations (250 games) of Rush warrior both pre and post-nerf, for the curent meta I believe this is the best version. I have lost the games for you so you do not have to deal with sub-optimal versions of this deck.
Edit: I highly appreciate the feedback and comments people have given on this deck. People have mentioned several substitutes that they've had success with. I'll list them here for convenience:
Specific substitutes:
Ringmaster Whatley -> Cutting Class
Outrider's Axe -> Kargath Bladefist
General/other card substitutes/additions/changes:
Rattlegore, Armorsmith, Stonemaul Anchorman and Overlord Saurfang
If you have played this deck or a variation of it, feel free to share your experience in the comments.
Join my stream where I am playing this deck at: https://www.twitch.tv/shaqiel. I'll answer any of your questions and a follow means a lot when you are just starting out! :-)
I only stream HS (Ranked and Duels) and WoW (Rated Arena)
Sounds awesome mate - grats with Legend!
" I have lost the games for you so you do not have to deal with sub-optimal versions of this deck. "
Lol this deck has been copied and pasted like 100 times since a few days ago.
i played this game very long time and first time legend with this deck...
i always stopped in rank 1 but this time i broke the devils leg :D
This is probably the most fun deck i've played in a very long time. The sheer amount of value you get from this deck is insane.
Athletic studies frequently gives me another runthak, which hand buffs are pretty crucial to this deck otherwise your rush's are pretty weak early game. God of metal has given me pretty consistent lethals, along with alextraza really helping against control locks when they jaraxxus turn 9.
So far i've had a little trouble against rogues, about 50-60% winrate though. Hunter sometimes out values you early game. All about if you can buff your hand in time imo.
I'm not the biggest fan of aggro decks, I usually play control, but this feels more like a midrange tempo/aggro deck so it's more appealing than just playing a minion and dragging face.
overall insane deck, thank you!
Hello! Thank you for your feedback. You are absolutely correct about that it's more a midrange tempo/aggro deck than a pure ''aggro deck''. Especially with the addition of Troublemaker and Alexstrasza (I didn't run these cards in other versions)
Nice deck.
I'm playing a slightly different version of it with below changes and doing well so far (from d5 to d3 in 2 hours).
- Blademaster Samuro (I don't have it)
- 2x Far Watch Post (weak vs Hunter and Secret Paladin)
+ Rattlegore (matchless late game pressure vs Warlock and mirror)
+ 2x Armorsmith (game winner vs Hunter, Secret Paladin and mirror)
Interesting replacements, but I disagree with some of them. Did you reach Legend with these changes?
I rarely grind for legend. Most of the seasons I stop playing ranked after D5 and switch to experimental decks, which makes more fun (I've been playing the game since its release and become a super-casual HS player in last 4-5 years). My average winrate until D10 is around 75% and 60% between D10-D5 in general (my "deck preferation hierarchy" is Combo/OTK > Control > Tempo > Face Aggro > Mid-Range). I made this explanation cause I wanted to be understood well to make it clearer why I'm playing this deck.
In regards to changes I made, Armorsmith over Far Watch Post has increased my win rate against Hunter and Secret Paladin to 100% (7W/0L) up from 55% (6W/5L) and this change was actually meant to compansate the lack of Blademaster Samuro since it is most of the times games vs mirror, Hunter, Secret Paladin or Zoo type decks where Blademaster Samuro shines and replacing 2x Far Watch Post with Armorsmith helps a lot on this particular purpose with a different functionality.
Rattlegore in the other hand won me 3 games (2x vs Warlock and 1x vs mirror).
Best and most detailed guide mate. +1 and thank you so much!
Just crafted three legendaries for this deck, better be worth it ^_^ I will keep you updated on my success.
It sure will! How did it go?
By now I have managed to reach D6, but fell down to D8. The deck is great, but more and more people are playing it on the ladder and mirror matchups are usually 50/50.
D10 - Legend with this deck, did it without Rokara and Warmaul Challenger
( 39-17 )
Big grats with Legend mate. Can't believe you did it without Rokara, that's impressive man!
Can u please send decklist?
thx
So. Much. Value. I love it. Finally a reason to use all these Warrior legendary and the new Rokara portrait. Well played
Glad to hear :-) Yeah would say with this archetype Warrior is in a decent state right now.
Hey there!
I just reached Legend with your deck from D3 after a ton of boring attempts with warlock I just wanted to try something new, so I stumbled upon your creation. The deck obliterates hunters and warlocks, kind of bad against priest but they are rare on the ladder and decent against paladin(if it contains Libram of hope it gets harder but they usually don't include it). So yeah, I wanna say a big thank you :) The deck is very fun, kind of hard to understand at first but after 2-3 games you get the hang of it. E.T.C. is very useful against control decks as a finisher and also very satisfying to use :P
13-5(72% winrate)
Hello! You're welcome. :-) Big congrats with your legend mate. I can tell you I was also stuck playing both Control Warlock and my own theory crafted Control Warrior deck, but I was somehow stuck at D2-D3.
You depict it exactly as it is, hard to undestand in the beginning but you slowly get the hang of it.
Nice winrate as well.