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D3 -> Legend Rush Warrior New Meta!

  • Last updated Apr 21, 2021 (Forged in the Barrens)
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Standard

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Rush Warrior
  • Crafting Cost: 12240
  • Dust Needed: Loading Collection
  • Created: 4/15/2021 (Forged in the Barrens)
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  • Region:

    EU

  • Total Deck Rating

    56

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Join my stream where I am playing this deck at: https://www.twitch.tv/shaqiel. I'll answer any of your questions and a follow means a lot when you are just starting out! :-)

Hello! I just hit Legend for the second time with this Rush Warrior deck. I have been playing lots of Warrior (Bomb, Control and Rush Warior) for two months now, but I couldn't push beyond D2. The recent nerfs to paladin, rogues and mages have pushed this deck over the top and is now performing extremely well. With the current meta as it is right now (mostly face hunters, control warlocks and paladins) I believe Warrior players can become Legend easy and fast with this deck.

Screenshot of Legend:

Legend and Win Stats with recent version

5 upvotes and I'll write a guide on how to play the deck.

How to play the deck:

Mulligan

You should always try to mulligan these cards: Athletic StudiesCrab RiderFar Watch PostRokara
Decent cards to mulligan are also: Parade LeaderPlaymakerOutrider's AxeSword Eater

Avoid Conditioning and any card that costs 5 mana or more during your mulligan. And never use Conditioning if it hasn't reached 5 mana, it's simply not worth it.

Playstyle:

You should always try to get your Far Watch Post down ASAP against any opponent. Despite its -1 health, it's an amazing card (especially against aggro decks) that has two purposes: to delay your opponents pressure and since it must be killed it practically gives you +3 additional health. Other cards such as Bumper Car, Crabrider, Parade Leader and Playmaker should be put down during round 2 or 3 as well. Don't hold these cards back unless you have a great combo.

The death to any Warrior deck is its lack of card draw and one of the Warrior class' clear weaknesses. That is why I added Stonemaul Anchorman to the deck on top of Outrider's Axe, Stage Dive and Ringmaster Whatley.

When playing against Aggro decks like Face Hunter, Demon Hunter, Secret Pala you should always keep either an Outrider's Axe or Sword Eater. These cards buy you time to draw more cards when you need them the most. 
There are several Warrior Rush guides that advise you to go 'straight to face' I strongly advise you to NOT do so. ALWAYS trade and get board control. Instead, respect aggressive opponents, and beat them by what I call ''building your base''. What this means is that to always have 1-2 minions on the board, have an equipped weapon and 2-4 armor at turn 4 or 5. 

Hunter Cards such as Piercing Shot and Trampling Rhino are extremely effective to kill its opponents, so be careful when putting them 1/1 and 2/2 minions. Try to buff your minions with RokaraConditioning and Overlord Runthak.

As a warrior player our Hero Power is often not used. Too many warriors neglect the extra round(s) they add to their games when Armoring up often and strategically. Sometimes it is better to Armor Up and hold on to your cards, so keep that in mind.

I can't stress how many times I have won games against aggro decks where I have been at 1-4 health. Failing to armor up properly (especially mid-game) can lead to losses.

When playing against Control Decks, always keep an Outrider's Axe and be constantly mindful to have a constant flow of card draw so you can keep yourself to late game. You should trade less with your minions and more with your hero, but a clear board is preferred. Some Rush decks run with Robes of Protection to counter effective spells such as Hysteria but I found low success using this card because it wasn't draw and the current meta is of aggro decks so I had to use other cards constantly.

Win condition and combos:

This deck has amazing synergy between its cards.

First, the key card Athletic Studies is one of the best cards for Warriors right now. It's extremely versatile and you can get minions that suit your current situation and also it reduces the cost of your next Rush minion. Use it wisely, and if used at turn 1, always pick the ''generally'' best card against your opponent.

Second - you have amazing combo opportunities. PlaymakerParade LeaderRokara and any Rush Minion will give you insane early pressure.

Tip: You can get 2x copies of Rokara and Overlard Runthak from your Playmaker and buff your minions on the board or in the hand by a very high amount.

When entering mid/late game you have 2x Troublemaker to sustain your pressure on your opponent. Originally I never ran with Troublemaker, but this card is one of those cards you can put down and it you're immediately a threat again. 

Regarding E.T.C., God of Metal, this card serves in most games as a finisher. But often against aggro decks - I use it earlier when I can still manage to get some value of the card (but not kill the opponent). The legendary requires instant attention and removal from the opponent, which means it forces your opponent to use his resources on the card that otherwise would have gone to your face. Against control I would always keep it till I am lethal or very close to.

Last but not least, Alexstrasza, extremely versatile card. This card serves mostly as a finisher but against aggro decks, I have also used it to heal myself if they were close to kill me and I made it to turn 9.

Weaknesses:

In my opinion, the only weakness of this deck is its lack of board clear and many minions (token druid). Always try to mulligan your Samuro against such decks and/or get one from your Athletic studies.

Substitutes: Personally - none. I have tested more than 15 variations (250 games) of Rush warrior both pre and post-nerf, for the curent meta I believe this is the best version. I have lost the games for you so you do not have to deal with sub-optimal versions of this deck. 

Edit: I highly appreciate the feedback and comments people have given on this deck. People have mentioned several substitutes that they've had success with. I'll list them here for convenience:

Specific substitutes:

Ringmaster Whatley -> Cutting Class

Outrider's Axe -> Kargath Bladefist

General/other card substitutes/additions/changes:

RattlegoreArmorsmithStonemaul Anchorman and Overlord Saurfang

If you have played this deck or a variation of it, feel free to share your experience in the comments.

Join my stream where I am playing this deck at: https://www.twitch.tv/shaqiel. I'll answer any of your questions and a follow means a lot when you are just starting out! :-) 
I only stream HS (Ranked and Duels) and WoW (Rated Arena)