Still working on it but I am winning against popular decks in meta like Mage and Paladin. I am struggling against Shaman beacause of that windfury weapon but Shaman is so rare that adding the ooze is not worth it.
This deck started as a spell hunter like deck, so I put Yogg.
Other key cards are:
Primordial Protector: Nagrand Slam is his bread and butter, moreover Primordial Protector is an activator for Strongman. If you already have both Nagrand Slam , C'thun spells give you a decent minion so I added it
C'thun: I always won before having him , but his spells are usefull and they sinergize with Yogg and Primordial Protector.
Yogg Saron: we have a lot of spells so....
Professor Slate: Bola shot.
Tracking: Tracking received a huge buff so it's a must have in this deck. Little tip: never take Venomous scorpid. We have Scavenger's Ingenuity for this.
Venomous Scorpid: this card is a beast. Literally. In this minion oriented meta (except for that annoying mage of course) having a venomous minion is very good, having a venomous minion that also give you a spell is excellent.
Nagrand Slam: nice finisher, nice board cleaner, nice Primordial Protector activator.
Carnival Clown: the only big AOE left in standard is Twisting Nether and Flamestrike so seven 4-4 Taunts could be a big trouble. Moreover I felt like I needed more Taunts and since I added this to the deck I have a positive win rate.
Still testing cards.
Circus Medic: I used to have the new Kazakus card but his golem is not so good in this deck. Sometimes you need to survive, sometimes you need more damage so... I gave it a try
Resizing Pouch: I think it is an interesting card, but a second Wandmaker maybe it's better... even because she could give you a Resizing Pouch.
Myster winner: if you're facing a Paladin, having a Freezing Trap is nice but the can play around it so... dunno... maybe I'll put a couple of Arcane shot but card generation is usually better, so let's see how it works
The deck seems very solid, finally we have a decent Control Hunter. Against Mage face is the place (they can't heal, Hero Power mage is easier that a No minion mage but if they don't find the Deck of Lunacy on turn two you can easly kill them before). Against every other deck just keep the board clear. Don't be afraid to use your Deadly shot against small minions. You can't afford damage so kill'em all and slowly drain their health with your hero power until you reach 10 mana. Primordial Protector+ 2 Strongman, Yogg Saron followed by Carnival Clown... nobody can survive 3 turns like that.
Let me now your thoughts!