Double Malygos Hunter
- Last updated Apr 7, 2021 (Forged in the Barrens)
- Edit
- |
Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11440
- Dust Needed: Loading Collection
- Created: 4/7/2021 (Forged in the Barrens)
- HushT
- Registered User
-
- 4
- 18
- 16
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
55
Link:
BBCode:
Export to
This deck uses the new Starving Buzzard as a draw engine along with a ton of beast-summoning spells. It is the only beast in your deck to draw off Scavenger's Ingenuity.
5 upvotes and I'll do a guide!
I cut all of the nonsensical minion cards and it still had room for improvement. One of the glaring issues with the deck is that it has too much 'value' that sits in hand. Kazakus is a great card in tempo decks for board stabilisation and control, but this deck is not one such.
The cards that I'm about to mention differ from this strategy and they definitely don't fit together, but I -and you will, too- find it superior to this confused take, so take it with a molecule of sodium chloride.
I'm against the Kazakus option because it obstructs Vol'jin's summoning ability, a card which I think is suited much better for this purpose and serves a double function (against ally or enemy). Problem that I encountered in my matches at d7-d5 is that cards like Jepetto and Thaurissan introduce more hand space issues than it solves. There rarely are ideal scenarios to use them, especially Jepetto. It is clumsy and slow, and it convolutes the summoning pool for Vol'jin (same as Thaurissan). Secret mage really is the most difficult matchup and you aren't even guaranteed to survive past turn 7. Outside of secret mages, however, Thaurissan is really really good, provided that you get discounted vol'jin. You just need to get any minions out of your hand to guarantee a Malygos summon.
Once you start cutting Kazakus, Jepetto and Slate, you realize the deck can breathe more freely. Thalnos is a good fit to fill the void and Vol'jin (in my opinion) is also a necessity. It's an all around impressive card and your combo doesn't have to rely on that because you still have Thaurissan.
I haven't any copies of Kolkar, but I'm pretty sure they are hot garbage. Bola is bad. More face damage is okay. Unleash the hounds is an absolute must have that, for some reason, is not in here. Hunter's Mark is still undermining because it is a 1 card do jack or take down something really big.
I've tested piercing shots and lock 'n load to generate more value (in a similar fashion to cyclone mage) or recuperate from tough swing turns where I had to dump many of my valuable resources. Priest is very good at doing that because you don't play any minions to begin with, so they ignore you. Freezing is a tough call, but it's better than nothing. Piercing shot becomes a necessity if you cut Professor Slate. Honestly, I still think Slate is an awful card for hunter. The class just can't abuse it, and anything that isn't abusable or fair is a shitty card in wild. I'll continue to test the archetype more after my mid-terms pass. So far, I'm impressed.
Tired and a little under the weather. Will come back later to check for any spelling errors there might be and correct them.
I'm updating the deck guide tonight when I'm back in town tonight, I've made quite a few changes. I took some of your thoughts in mind, and will explain the changes I made (and the reason some cards you mentioned are in there)