[LEGEND] Wild Murloc Shaman
- Last updated Apr 15, 2021 (Forged in the Barrens)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Shaman
- Crafting Cost: 5340
- Dust Needed: Loading Collection
- Created: 4/6/2021 (Forged in the Barrens)

- ScarletHS
- Registered User
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- 7
- 19
- 60
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
53
Mrglglglgglgl!
This month I went with something a lot more fragile to reach LEGEND. For April 2021, Season 84, I ran two iterations of this Murloc Shaman deck (this one being the most concrete form of it) with an overall record of 39-24 with roughly a 62% winrate.
My Match-up Stats
Demon Hunter: 3-2
Druid: 3-0
Hunter: 3-2
Mage: 8-6
Paladin: 8-4
Priest: 2-3
Rogue: 0-1
Shaman: 5-4
Warlock: 4-1
Warrior: 3-1
Overall Game Plan
This is a high-synergy deck with a relationship between nearly every card in it. Tribal decks like this one can be very fun, but also rewarding to play. As Murlocs do, we want to flood the board early and efficiently with stats while keeping in mind that we have some burst and buffs at our disposal as well. Our main goal is to stick some early minions, such as Murloc Tidecaller, Crabrider (for buffs) or Underbelly Angler, and further our board while either killing our opponent's minions or recklessly smashing face.
Mulligans
Generally, we're looking for Murloc Tidecaller, Spawnpool Forager, Murmy, Underbelly Angler, Crabrider, Sir Finley Mrrgglton, South Coast Chieftain, and Rockpool Hunter. On The Coin, I think it's acceptable to keep a single Murloc Warleader or our lone Coldlight Seer.
Specific Mulligans
Against other fast decks, we definitely want Firemancer Flurgl, Toxfin, and Lushwater Scout cards. These will help us in taking down our opponents' minions while keeping our board. Crabrider and South Coast Chieftain also help us with this, but we generally want those in our opening hand anyways.
Against slow decks I always kept Ice Fishing.
Murloc Tinyfin is absolutely not a keep all the time. We want to use it in tandem with something like Murloc Tidecaller or Underbelly Angler or something that gives us more stats. More often than not, this card serves the purpose of fodder or just an activation for our other cards to work off.
Card Substitutions
- Coldlight Seer may be swapped out for either a second copy of Ice Fishing or Toxfin. Gentle Megasaur may also work in this slot as well.
Finley's Hero Powers
Sir Finley Mrrgglton obviously has a strong place in this deck. Not only is it early game with 3 health as a Murloc, it also can change our Hero Power into something better. The best Hero Powers we can change into are Demon Claws, Life Tap, Steady Shot and Fireblast in that order.
Thank you for playing this deck on stream, Kremepuff! He played this deck around 300 Legend. You can find Kremepuff's content here at: https://www.twitch.tv/kremepuff
Oh my goodness! That's amazing! I'm so happy for you! GG and Well Played friend!
Good explanation! One question though, been on my mind for a while - why no quest? Is it really slow or something?
Think about Unite the Murlocs as a jammer. Essentially, yes, it is far too slow. Murlocs get more value out of their tribal synergies with Lushwater Scout and Underbelly Angler than Megafin could provide at a slower rate.
Another thing to consider is your opening hand. Going first, we only get two additional cards alongside the quest, making our openings far worse. It is overall far too slow for Wild at the moment, and probably going in the future. I'd rather have a 1/2 or 1/3 on turn one (or something bigger on The Coin) than a 1-mana spell that does nothing on turn one.
Thanks for reading, and I hope you do well on ladder! I hope this helped.