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Reno Warrior

  • Last updated Apr 2, 2021 (Forged in the Barrens)
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  • 23 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Warrior
  • Crafting Cost: 22720
  • Dust Needed: Loading Collection
  • Created: 4/2/2021 (Forged in the Barrens)
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The three leaders have made an alliance between the highlander cards, the dragon tribe, and the mech tribe.  I have played this deck to get over 100 wins with it, and it is extremely enjoyable to play.  So many different synergies between mechs and dragons, the power of highlander cards, interesting decisions about using Dead Man's Hand, and a powerful Rattlegore and N'Zoth, the Corruptor endgame make this deck both fun and relatively powerful for an off meta deck.  With plenty of taunts, armor gains, removals, and heals, I actually have a positive winrate with it against both secret mages and darkglare warlocks!  Playing this deck, like many reno decks, takes practice to be familiar with your outs in different situations and how to play best against certain decks.  I increased my winrate with it over time by seeing what plays led to wins and losses against different deck types.  If you like reno decks, I would highly recommend trying this deck out as it has a different playstyle from common reno decks like reno mages, warlocks, and priests.


Key Cards

Zephrys the Great is a flexible card, you can use him to heal yourself, get burst for lethal, get a removal, or even get a Tirion Fordring for your N'Zoth, the Corruptor

Reno Jackson is a heal that helps your matchup against aggressive decks.

Dr. Boom, Mad Genius gives your mechs rush and provides a ton of value, armor, and removals for the late game.  His hero powers often synergize with Lord Barov to provide a full clear.

After Rattlegore dies a couple times, N'Zoth, the Corruptor will often summon a full or nearly full board of them.  This has usually won me the game against slow decks.

Here is an example of this type of endgame:

Lord Barov can be combined with multiple cards like Risky Skipper and Bladestorm for a full board clear

Ringmaster Whatley is amazing card draw, he draws you a mech and a dragon and Risky Skipper if you have not drawn it yet.  Acolyte of Pain can combo with multiple cards like Risky Skipper, Bladestorm, Minefield, and Dyn-o-matic to draw you multiple cards as well.

You have Stage Dive and Town Crier which both draw rush cards from your deck, so you can often have Kargath Prime in hand early.

These big dragons activate your dragon synergy cards which require a dragon in hand, and Deathwing, Mad Aspect is a great board clear and big threat in one card while Dragonqueen Alexstrasza is great for generating more threats later in the game.  

Dead Man's Hand is very good in slower matchups.  It can help prevent fatigue, shuffle big threats like Rattlegore, Dragonqueen Alexstrasza, and N'Zoth, the Corruptor into your deck, and shuffle in more removals such as Zephrys the Great, Brawl, and Lord Barov.  I have a very high winrate against slow control and value decks mostly through the use of this card, even winning against a warlock that used Tickatus to burn 10 cards in my deck. Dead Man's Hand will not shut off your highlander cards if you play it early on, so if you have some useful cards in hand like Zephrys the Great, Rattlegore, and Kargath Prime it is often a good idea to play Dead Man's Hand earlier in the game before playing those powerful cards so that you can draw extra copies of them later.  Deciding when to play Dead Man's Hand is probably the most skill based play in this deck.


Note about Kazakus, Golem Shaper: There are 2 cards in this deck that can draw your only other 4 cost card, Kargath Bladefist: Stage Dive and Town Crier.  So you should be able to activate Kazakus, Golem Shaper consistently.


If you have any questions or comments about this deck please comment them below.