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Elemental Shaman

  • Last updated Dec 5, 2023 (Patch 28.2 & Season 6)
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Wild

  • 23 Minions
  • 6 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Shaman
  • Crafting Cost: 6000
  • Dust Needed: Loading Collection
  • Created: 3/24/2021 (Vol'jin Patch)
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  • Battle Tag:

    schnitzel#2851

  • Region:

    EU

  • Total Deck Rating

    7

View 1 other Decks by schnitzel
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My Elemental Shaman:

My favorite deck ever since I built it during Un'Goro because I crafted Kalimos, Primal Lord on accident, built completely on my own and curated to a sense of perfection over the years, it is the deck I'm most proud of and I have it fully golden. A very consistent and value rich deck, not a lot of random effects, and some unorthodox cards which makes it in my opinion very fun to play, even if it really isn't the best deck out there.

Now revised for Showdown in the Badlands!

A quick rundown of all the cards:

Lightning Bolt: Just solid low health minion removal, or use it on face if you have lethal. Don't forget Steward of Scrolls can buff it.

Wailing Vapor: A solid 1-drop. Play it on the first few turns for tempo, otherwise hold on to it in the mid to late game to keep the Elemental chain going when you can't play any other Elemental.

Acidic Swamp Ooze: Ooze or lose, right? Just a one-off card I like to run to make me feel like my deck is actually good. Hold it if you suspect your opponent to run strong weapons, if not, just play it for its stats. Replaceable with Gluttonous Ooze or Rustrot Viper if you prefer.

Cagematch Custodian: Play it whenever you can to draw the Charged Hammer. If you've already drawn the Charged Hammer, hold on to it to keep the Elemental chain going, or to trigger Rumbling Elemental when needed.

Elementary Reaction: Solid card draw / generation, always try to get its extra effect to trigger. Play it if you need to draw for value, or if you just happen to have 2 mana left.

Hot Spring Guardian: Solid anti Aggro. Heal whatever needs heals, whether that be face or a minion, or play it for tempo or defensively if needed, without healing anything.

Lightning Storm: A solid board clear, not much else to it. Don't forget Steward of Scrolls can buff this too.

Charged Hammer: An odd choice maybe, but I think it'll surprise you pleasantly. Use Cagematch Custodian to draw it of course, and when it's destroyed you'll find Lightning Jolt to be a great hero power.

Granite Forgeborn: Maybe the best card in the deck in terms of pure value, especially if you play it early on. It reduces the cost of two thirds of the cards in the deck, so the sooner you're able to play it, the better,.

Rumbling Elemental: Another odd choice. It doesn't directly synergize with Elementals, but it triggers off of three quarters of minions in the deck, so close enough. A very survivable card and a game winner if an aggro deck can't or doesn't deal with it. (And you'll see a lot of people mouse over it, cause they've never seen this card before. ;))

Tol'vir Stoneshaper: A solid card, too bad it's not an Elemental. Try to either play an Elemental with it, or play an Elemental after it which doesn't require you to have played an Elemental before it.

Lilypad Lurker: Hex on a stick. You do need to have played an Elemental last turn for it to work, but the minion itself counts as an Elemental too, so in return you can play more Elementals the turn after. Other than that, just use it like you would Hex, as hard removal.

Living Prairie: Solid value for the cost, if you can trigger the battlecry of course. Two Startled Cows and the Living Prairie itself should be worth about 10 mana, and you get it for half of that, and all in one card. Amazing.

Steward of Scrolls: Solid value card. Play it to buff your Lightning Bolt or Lightning Storm if needed, or play it just for the value of discovering a spell, whether you need it or not.

Fire Elemental: Great card to turn the tides. Use it to kill a minion and get board advantage, or use it to kill the opponent. Very simple, and very effective.

Kalimos, Primal Lord: A very versatile card, that'll always be useful. Need a heal? Invocation of Air. Need lethal? Invocation of Fire. Need a board clear? Invocation of Air. Need a board? Invocation of Earth. Use the Invocation you need whenever you need it.

Ragnaros the Firelord: There is a reason this card got moved to the Hall of Fame. Very solid. Play it pretty much whenever, you can't go wrong with it.

Walking Mountain: Solid late game swing card. Can wipe quite a decent board and give you quite a decent heal to boot, and if it survives until next turn with no taunt minions in the way, that's a possible 16 damage to the opponent and 16 health to you. (I once saw a Warlock use Twisting Nether on just this minion, go figure)

How you want to play:

I'd say it's quite an intuitive deck to play with. The good battlecries of the Elementals and the value generation push it toward the midrange / control side of decks. And the burst potential can be used as a nice finisher. Play control style. Look for value trades, don't play too many cards if you don't have to, and only go face if there are no other (reasonable) targets. But when your opponent gets low, you might want to be more aggressive. And always look out for lethal. You'd be surprised how much damage you can do with a Lightning Jolt, a Fire Elemental, and two Lightning Bolts with a Steward of Scrolls on the board. (14. The answer is 14.)

Other than that, just try to get as much potential out of your cards. Get a lot of juggles off of your Rumbling Elemental, use Lightning Jolt as much as you can, and try to keep the Elemental chain going as efficiently as possible.

Closing thoughts:

Like I said at the beginning. It's a very fun deck because it doesn't have a lot of random effects. And it has some cards you don't see very often. Which can make games a lot more interesting and fun. You'll rarely win because of a random card from a random card from a random card. And you'll often win because of cards your opponent wasn't expecting.

I'll update the deck when new cards come out I want to use. Feel free to play it of course, feel free to change it however you like, feel free to not even use it at all. I just hope I can inspire you to play, or craft, or generally enjoy Hearthstone. :)