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FitB - PING! Mage

  • Last updated Apr 15, 2021 (Forged in the Barrens)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Hero Power Mage
  • Crafting Cost: 14880
  • Dust Needed: Loading Collection
  • Created: 3/23/2021 (Vol'jin Patch)
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  • Total Deck Rating

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Just a first idea for a ping mage in the new expansion.

Wildfire is indeed a permanent buff for the remaining game... so sticking a Coldarra Drake and just pinging the following turn could be utterly devastating.

I think there is a lot of juice in this deck, and only lacking potentially card draw. However, as you will be incentivized to ping whenever you can, I think it could still work out.

Inclusion of Acidic Swamp Ooze and Death's Head Cultist for tech against weapons and aggro, but as the meta develops, we may find less need for these.

Two Potion of Illusions might be too greedy as well, so I may drop one for some card draw if necessary.

Will need adjustments after playtesting!

EDIT 1: Thinking Runed Orb might be worthwhile to fill in the gaps and adapt as needed. Cut one ooze and one potion as it might not be required.

EDIT 2: So after actually playtesting this deck, I ran into some problems. Card draw was one, and the other was pressure. I think the deck will probably survive in the meta as an OTK deck, mostly. With Wildfire and Reckless Apprentice alone, you can easily get the requirement to activate Mordresh Fire Eye, but if your opponent survives one of those, you need something more. Fallen Hero and Coldarra Drake are not necessary here.

My thinking is to add more spells, more cycle and essentially try to set up an extra mordresh with Potion of Illusion in the late game.

Didn't get a ton of time to test, especially with the day 1 queue issues, but will need to try this out more to refine it.

EDIT 3: So, back again with another revision. With the recent uprising of face decks since the nerfs, I tried this deck again, but decided it needed to be much more defensive. And to my surprise, I was having fair a bit of success with it. We're using secret synergies to draw, and lots of armor and defensive tools to stay alive while we power up our hero power.

C'thun is being used here as an alternate win condition, because we are drawing quite a bit out of our deck naturally. Plus, if you're able to wipe the opponent's board with Mordresh, there is a good chance the follow up C'thun will take the game.

Will continue to test and see how it fares as the meta adjusts!