sjow warrior god
- Last updated Dec 20, 2014 (GvG Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 13360
- Dust Needed: Loading Collection
- Created: 12/11/2014 (GvG Launch)
- user-15757672
- Registered User
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- 4
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- 12
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Battle Tag:
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Total Deck Rating
674
Hello guys just hit #1 legend on both NA and EU with this deck
proof: http://imgur.com/QLaQbK4,wBtBe1d
frequently asked questions:
why 2 whirlwind?
right now the aggro decks run leaper gnome and clockwork gnome which makes whirlwind extremly valuable. Also muster for battle is staple for paladin now and lots of divine shields makes it even stronger. Also can be combined with 2 armorsmith for infinite armor and comboed with baron geddon and obviously acolyte of pain.
why dr boom?
Best neutral legendary gvg has to offer 9/9 + 2 darkbomb in one card.
why no gorehowl with that much lifegain?
I prefer geddon instead as a 7 drop its better against aggro and since I run 2 whirlwind. Also we get less vurnable to harrison jones
Why no loatheb?
We run harrison instead. I stole the idea from the second warrior god kitkatz. Miracle druid and miracle is pretty non existant atm so loatheb loses value. we need 3 5drops and a 5/4 compared to 5/5 is not that much of diffrence.
Subs for legendary cards. Grommash is the only real necesesity rest can be subbed for legendarys or high casting creatures with equal casting cost or gorehowl. if you dont have harrison I recommend loatheb. if you dont have alex or ysera play another big bomb not necesarry a 9 casting cost legendary.
Crafting legendar prioritys:
1. Grommash
2. dr boom (best neutral legendary and works in every deck pretty much)
3. sylvanas (its a very strong legendary and works in other decks)
4. rag ( same reason as sylvanas)
5. alexstraza
Decks and metas changes constantly but theese 4 has always been staples in warrior control.
Cards like geddon, harrison, faceless, gorehowl, troggzor, blackknight, loatheb etc are good/bad depending on the meta or what you aiming to beat.
Strong mu's:
Priest, hunter, handlock, shaman, paladin
weaker mu's:
mech mage, zoo, double combo druid but they are still about 50%
Mulligan guide top3 cards to look for:
mage: 1. fiery waraxe 2. armorsmith(keep cruel if you have coin+armosmith then coin armosmith into cruel) 3. acolyte 4. deathbite
warlock zoo: 1 fiery waraxe 2 deathbite 3 armorsmith 4 cruel
warlock handlock: 1 bgh 2 execute 3 acolyte 4 shieldslam
druid: 1 fiery waraxe 2 execute (for innervated stuff if you have cruel aswell, keep cruel otherwise not) 3 acolyte
rogue: 1 fiery waraxe 2. armorsmith 3. acolyte 4. deathbite
warrior: 1 fiery waraxe 2 deathbite 3 acolyte hard mull for theese 3 cards
priest: 1 fiery waraxe 2 deathbite 3 acolyte 4 execute hard mull for all except execute
paladin: 1 acolyte 2 armorsmith 3 fiery waraxe 4 whirlwind/deathbite
hunter: 1 fiery waraxe 2 cruel 3 armorsmith 4 deathbite
shaman: 1 fiery waraxe 2 armorsmith 3 acolyte 4 deathbite
Theres some things to keep togheter in some cases like shieldblock + shieldslam, armorsmith + cruel but if you are unsure usually just look for fiery waraxe, armorsmith, deathbite and u should be fine
check out my stream if you want to check the deck in action twitch.tv/sjow enjoy!
Latest update:
-1 shieldblock
+1 brawl
This update allows us to have 2x whirlwind and brawl without cutting any threaths.
nowadays u usually just turn 3 cycle shieldblock. A turn 3 heropower is just 3 less armor not a big deal. And having just one shieldblock allows us to win fatigue war more.
I'd go for Sylvanas because you can't get classic packs anymore other than from buying them.
What about bouncing blades snuck in there somewhere? I feel like that could get some decent value with an armorsmith or acolyte on the board.
Bouncing Blade is a bad card and not worth the slot. Far too situational and prone to be a dead card.
im short Harrison, Boom and Baron
I can craft two.... Harrison and Baron are usually meta calls, But maybe Harrison not so much with every class getting a weapon.
Only one ive never played with being Boom. so very unsure on his potency. Not doubting anyone who hit #1 legend or anything, but we all play slightly different and that can effect deck performance.
Sad to see Ysera go though, f'ing shrinkmiester.
Scratch that. Im reeeeeally lucky at opening packs apparently.
Sjow manigga did you try crush? What is your opinion on it? Also interesting to hear that Dr. Boom seems better than Troggzor!
I've played this deck a bit and a few different variants. I've run troggzor and Boom and I have to agree with Sjow, Troggzor is only strong on an empty board. While Boom's vulnerable to BGH, he brings more to the table than Troggzor does. Troggzor may force someone to hesitate to use a spell but boom is great for clearing the board, especially when combo'd with whirlwind or DeathBite's deathrattle. With the popularity of aggro hunter, warlock, and now mage and pally it's much more beneficial overall to have Boom.
and if you know your opponent wont be dropping 7+ power minions BGH is still a solid 4/2 for 3 early on.
Could you comment a little bit about mulligan strategy? Or perhaps add a bit to the guide on that in the future. Thanks!
Hey Sjow. I see you run two shieldmaidens, and I was wondering if you had any thoughts on the card?
As someone who wants to start playing control warrior what are priority legendary crafts when I have none?
Sylvanas, Grommash, Alexstrasza/Ragnaros
What are your thoughts on Troggzor?