Vol'jin OTK - easy Legend [79% WILD]
- Last updated Mar 20, 2021 (Vol'jin Patch)
- Edit
- |
Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warlock
- Crafting Cost: 6640
- Dust Needed: Loading Collection
- Created: 3/19/2021 (Vol'jin Patch)

- DescHearth
- Registered User
-
- 10
- 39
- 66
-
Battle Tag:
VonPlatypus #2621
-
Region:
EU
-
Total Deck Rating
22
The point of this deck is simple:
- Make sure your deck is empty
- Have no minions in hand other than the combo
- Play Target Dummy, target it with Shadow Hunter Vol'jin, since it is the only minion left in hand it will swap with Mecha'thun. Play Cataclysm and win the game!
The total combo is 9 mana. And you can actually very consistently pull it off by turn 10!
Most matchups are great as you can see. Most of your cards focus on drawing lots of cards, and you shouldn't be afraid aggressively to sacrifice health in order to do so. But between Defile (sometimes combo'd with Bloodmage Thalnos), Unstable Felbolt (good combo with Runic Egg) and Plague of Flames, you will have lots of tools to clear the board.
Reno Jackson is key in aggressive matchups (including secret mage). In those matchups you keep him as a mulligan. Apart from that you mulligan for everything that draws cards.
Tickatus isn't much of a problem, by the time a corrupted version is played you'll likely have drawn your combo anyway. Dirty Rat is a bigger problem, therefore vs control matchups you try to keep as many minions in your hand as possible to protect Shadow Hunter Vol'jin and Mecha'thun. If somehow Cataclysm gets burned you can still do the combo by emptying your hand and playing Plague of Flames to finish the game.
Secrets that can ruin your day
- Rogue: Shenanigans
- Paladin: Oh My Yogg!
- Hunter: Snipe
- Mage: Counterspell, Explosive Runes
Secret mage is still a favorable matchup, but is tricky to play against. In order to pull of the combo in your last turn save both Target Dummy's (for Explosive Runes), and a 1 mana spell for Counterspell preferably Mortal Coil or Plague of Flames (Unstable Felbolt needs to target an enemy so is not guaranteed). Similar tactics can be used to play around the hunter and Paladin secrets on your last turn.
Replacements and other options:
- Bloodmage Thalnos is nice, but not really required an ok replacement would be a second Free Admission.
- Hemet, Jungle Hunter is an interesting option, he is could potentially let you get the combo off one turn earlier in some situations. But I think Reno Jackson is more important in most matchups and running both could be a bit clunky at times.
- The Soularium is an interesting option, but fairly situational.
Enjoy your climb to Legend!
Leaving another comment to say this deck got me from Bronze 10 to Platinum 10 this season, for the first time ever for me. Thanks so much for posting this!
Loving this deck in Wild! Thanks for sharing it.
what do you think about hemet jungle hunter ?
He is interesting. I think he is definitely good vs other combo opponents. But I think Reno is key vs aggressive matchups, which i faced much more often. Playing both could get fairly clunky where you'd have to play them (almost) back to back and don't do much else in the late turns. I think therefore the deck would get less consistent against aggro (even though it could also allow you to draw less aggressive in some cases) but it's certainly an interesting option!