Frustrate the meta! Anti-spell druid
- Last updated Mar 13, 2021 (Vol'jin Patch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 11400
- Dust Needed: Loading Collection
- Created: 3/13/2021 (Vol'jin Patch)
- Lucero
- Registered User
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- 3
- 36
- 27
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
139
I came up with the idea for this deck when I learned highlander decks were running a copy of Ogremancer to combat all the spell-based decks out there. I thought to myself, you know what is better than one copy of Ogremancer? Two copies of Ogremancer.
But you know what is better than two copies of Ogremancer? Four copies of Ogremancer, two of which have taunt. So we're running two copies of Germination.
Since we're running two copies of Germination, we've gone ahead and stuck Greybough in the deck as another great target, along with Vectus to summon more Greyboughs.
Our card draw engines are the fairly standard dragon package +Breath of Dreams and a small treant package (both Arbor Ups and one copy of Runic Carvings) + Aeroponics, as well as Rising Winds.
Of course, not having many smaller minions (Dreaming Drake and Speaker Gidra are the only minions under 5 mana), we have the ramp you'd expect. Both copies of Overgrowth and the aforementioned BoD, plus both Lightning Blooms. Some of our spells can generate tokens (BEEEES!!! and Rising Winds) that can both provide a little early game, as well as possibly become deathrattle targets for Greybough or get buffed by Arbor Up should they survive.
Since druid doesn't have a lot of removal, we have placed C'Thun, the Shattered in the deck to give us some more removal options, plus provide another wincon in a pinch. It's kind of nice that he is only here for removal because we don't care when Tickatus destroys some of the spells. Forest Warden Omu is included for big mana-cheating turns, which are enabled by the plethora of small spells in the deck. This also enables us to activate C'Thun faster.
Beyond the above general strategy, there are a lot of cool combos you can pull off. Lots of potential synergies here. I am just getting the deck to a more refined state, so the stats aren't great yet. Earlier iterations were definitely not hitting .500. Removing those from my stat calculations, I am 7-3 with the version featured here. I'm playing at D5-4 currently. I doubt you're going to climb quickly with this deck, but if you are already at legend or a rank floor and just want to fuck with the net deck meta fucks, this is a solid choice!
Like the idea of this deck BUT i cant get it to work!! Tried it for several games i platinum dropped from P6 -> P10 not a singel win
Hmm. Dunno if this will help you much but I'll try. By default you're looking for ramp opening hands. Overgrowth or breath, maybe keep Lightning Bloom on The Coin. Especially if you already have Overgrowth in hand. Dreaming Drake is a potential keep especially with a ramp card already in hand. Against aggro, look for BEEEES!!!, drake, gidra or Rising Winds. Don't always use winds for card draw. Dropping a 3/2 is important against aggro, rogue, paladin, warlock, etc. Against slower decks you're looking for ramp, Ogremancer or Greybough. It's amazing how priests and mages will pass turns against Ogremancer. Like I said, it isn't going to be some meta-defining deck, but I had a positive win rate and was having fun with it. Here are some replays:
spell mage can't do anything: https://hsreplay.net/replay/xyvaUoQ8ANzRiya4f6nRih
rogue will never hit face: https://hsreplay.net/replay/CK6mrQdM28zCtmQpYWxnzc
secret mage can't keep up even after clearing two ogres: https://hsreplay.net/replay/Tsv8ZTQzf5phBYpxS6RT2f
enrage warrior running brawl still can't close out: https://hsreplay.net/replay/2f8T5bMS26usTA2nzYrnbL
Tnx, ill give it a chance ☺️