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Frustrate the meta! Anti-spell druid

  • Last updated Mar 13, 2021 (Vol'jin Patch)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 11400
  • Dust Needed: Loading Collection
  • Created: 3/13/2021 (Vol'jin Patch)
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  • Lucero
  • Registered User
    • 3
    • 36
    • 27
  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    139

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I came up with the idea for this deck when I learned highlander decks were running a copy of Ogremancer to combat all the spell-based decks out there. I thought to myself, you know what is better than one copy of Ogremancer? Two copies of Ogremancer.

But you know what is better than two copies of Ogremancer? Four copies of Ogremancer, two of which have taunt. So we're running two copies of Germination.

Since we're running two copies of Germination, we've gone ahead and stuck Greybough in the deck as another great target, along with Vectus to summon more Greyboughs.

Our card draw engines are the fairly standard dragon package +Breath of Dreams and a small treant package (both Arbor Ups and one copy of Runic Carvings) + Aeroponics, as well as Rising Winds

Of course, not having many smaller minions (Dreaming Drake and Speaker Gidra are the only minions under 5 mana), we have the ramp you'd expect. Both copies of Overgrowth and the aforementioned BoD, plus both Lightning Blooms. Some of our spells can generate tokens (BEEEES!!! and Rising Winds) that can both provide a little early game, as well as possibly become deathrattle targets for Greybough or get buffed by Arbor Up should they survive.

Since druid doesn't have a lot of removal, we have placed C'Thun, the Shattered in the deck to give us some more removal options, plus provide another wincon in a pinch. It's kind of nice that he is only here for removal because we don't care when Tickatus destroys some of the spells. Forest Warden Omu is included for big mana-cheating turns, which are enabled by the plethora of small spells in the deck. This also enables us to activate C'Thun faster.

Beyond the above general strategy, there are a lot of cool combos you can pull off. Lots of potential synergies here. I am just getting the deck to a more refined state, so the stats aren't great yet. Earlier iterations were definitely not hitting .500. Removing those from my stat calculations, I am 7-3 with the version featured here. I'm playing at D5-4 currently. I doubt you're going to climb quickly with this deck, but if you are already at legend or a rank floor and just want to fuck with the net deck meta fucks, this is a solid choice!