Easy Legend, Easy Rewards Secret Mage
- Last updated Mar 10, 2021 (Vol'jin Patch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 3/10/2021 (Vol'jin Patch)
- Abzeroth
- Registered User
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- 11
- 39
- 63
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Battle Tag:
abzeroth#1223
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Region:
US
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Total Deck Rating
223
Hello, Abzeroth here! Been tinkering with the Secret Mage Archetype for months now and I landed one that has been the easiest climb for the last 3 months. So if you want your Legendary Rewards quickly, then keep on reading.
Notable Differences from other Secret Mage decks:
- No Ice Block. It's WAY too slow, and if you need it, then you're playing the archetype wrong.
- No Ancient Mysteries. Too slow. We need the space for better cards.
- No Aluneth. Too slow. Sayge, Seer of Darkmoon is a better draw with this deck, puts a body on the board, AND doesn't mill you when you don't need it.;
- Only 1 Rigged Faire Game. Two is just excessive and a waste of a more efficient card.
+ The Star of the Deck: Polymorph: Boar. This card will win you so many games against Priests and Druids that would just be otherwise unwinnable.
Strategy
Vs Every Opponent
Mulligan:
You'll want to keep any Kabal Lackey, Arcanologist,Mad Scientist, and Rigged Faire Game. These cards are the best card to have in EVERY GAME, even if you don't want to overthink the opponent you're fighting. That's how good this deck is!
Battle:
If you're first, you'll hopefully have a Kabal Lackey with a secret. If not, just play normally. This deck plays itself.
If you're second with The Coin and two 2-cost minions, coin into them. The dream is having a hand full Arcanologist and Mad Scientist. You'll want to establish board control as soon as possible.
Your goal is to burn the enemy down before turn 10. This deck has a lot of damage potential. Go for the face often, don't worry about your health.
Think about it this way. In your deck, you have 30 damage from:
2x Medivh's Valet, Fireball, Cloud Prince
So don't waste too much on clearing the board. Leave little minion alive if it means you can deal an extra 6 damage to the face. No one expects to be burst.
I'll work on making videos for each class if this deck gets traction :)
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VS. Fast Druid, Hunter, Paladin, Rogue, Warrior
Try to find a Flame Ward as it will clear annoyingly filled boards with small minions.
Keep Arcane Flakmage and Kabal Lackeys as well.
Remember that you only have ONE Flame Ward, so don't play it too soon. I've won games with 1 hp for several turns simply because I cleared their boards at the end and they couldn't draw any direct damage. A problem this deck won't face ;)
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VS Slow Druid, Mage, Shaman, Warlock
Just follow the general strategy for board control and you'll be fine. Play Netherwind Portal before Counterspell to mess with the enemy. It establishes board control AND let's see you if they're the type of player to "test" the secret with a weak spell before a big one.
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VS Priest
Get a big shovel and dig HARD for a Polymorph: Boar. This card WILL win the game for you. Priests love to play Archmage Vargoth, Shadow Essence and other annoying taunts followed by Resurrect or other resurrect cards.
If you can use Polymorph: Boar on Archmage Vargoth, you'll more than likely win.
if you don't have Polymorph: Boar, then ignore it and go to the face!
If they start dropping taunts like Khartut Defender, or summon an early Scrapyard Colossus then just concede and move on.
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General tips to get to Legend *QUICKLY*
1. Learn to concede if you lost board control by turn 5.
2. Play a lot of short games that you win/lose, instead of always trying to win long games. Yes, you CAN win every game, but your goal is to hit legend, so don't bother. You'll win more games when you find better opponents. Plus, this way you won't mentally burn out.
3. Don't play your board clears early. It really comes in handy to clear a bigger board even if it means to take 10 damage the previous turn.
Think about this play: On turn 6, you can play Arcane Flakmage and Kabal Lackey with TWO secrets. That's 4 damage to the board, two secrets, AND two minions with no enemy minions.
4. If they play Reno Jackson and you don't already have an established board, then concede and move on. This deck WILL run out of gas if you waste it on minions instead of face.
5. Post questions and comments on here if this deck isn't working for you. This deck will get anyone to legend, so let me know and I can help you tweak your strategy ;)
Currently 15-0 with this deck. Absolutely nuts. Nearly at legend.
Is the main mission to just go face mostly with everything?
Yes.
Should you ever try to take out minions if they have more on the board than you over face?
Yes. But, honestly, the more you play this deck, the better you'll be at killing off the DANGEROUS minions. Don't forget that you have insane board clears with [card]Arcane Flakmage[/card].
Don't worry about taking too much damage for a turn if you can clear the board next turn and save your face damage spells/battlecries
Yeah we need a bit more promotion for this deck, it's only 60% of the ladder ! Let's make it 100% so the game will get even funnier ! :D
lol, hey, if you want, i can tell you that if you play a lot of small buffable minions, with quick card draw, then you beat mage easy! Rogues demolish this deck~
Yeah and that doesn't solve the problem... Odd Warrior also destoy this deck, and sometimes I just play it to get those free wins but it's so boring to play it's just no fun ... I wish I could just play my Tier 2-3 decks and still be able to compete on the ladder but this infamy makes it barely impossible cause in most cases you've lost on turn 6. I don't wan't to play the game just to use boring decks so that I can counter an overpowered one, but because I have fun playing, and it has almost become impossible ...
great deck and a great guide, I started using this last night and some today and am enjoying it, quick pace and easy setups doing big dam. The only thing that sucks is trying to get polymorph boar to show up some of the time, would there be room for an ironbeak owl or something similar to help when RNG isnt on my side?
Hey! Thanks for the comment! Honestly? No. The Polymorph: Boar is not just a "silence", but it's also burst 4 damage for 3 mana. It's inclusion isn't a guarantee win, even if you have it in hand, but it sure raises your chances to your favour :)