Pure Dudes / 43 - 26 to Legend / 12 - 3 after O...
- Last updated Feb 26, 2021 (Vol'jin Patch)
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Standard
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: No Neutral Paladin
- Crafting Cost: 6200
- Dust Needed: Loading Collection
- Created: 2/20/2021 (Vol'jin Patch)

- Star_Forge
- Registered User
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- 7
- 16
- 54
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Total Deck Rating
33
Was bored of the current decks and wanted to mess around with all the Dude cards we got this expansion.
At first the deck was somewhat heavier with 2x Sandwasp Queen and High Exarch Yrel instead of 2x Oh My Yogg! and an extra Blessing of Kings . Oh My Yogg! has been absolutely insane vs most board clearing decks and board spreading decks. It basically protects your full board of 2/3 divine shield dudes from a clear. You can see in the Deck Tracker how much of a difference these changes made, going 12 - 3 after it.
The deck plays quite similar to the midrange decks of old, only this time with more synergies and quite a bit of value. The only card I'm not entirely satisfied with is High Abbess Alura, but she carried her weight in the end.
Edit: After the High Abbess Alura nerf, it's best to replace her with either Murgur Murgurgle or Imprisoned Celestial, since I was already not sure whether I wanted to keep her BEFORE the nerf.
Edit: HOLY SHIT, HSReplay just posted on Twitter that this deck is the 3rd best to climb with to Legend. I can't believe enough people even play it to become part of the statistics. Thank you all for trying it out!
Thank you for the kinds words Triceratops2!
You're completely right when it comes to the way you're supposed to play this deck. Like an old school Midrange Pala and make favorable trades with your DS Dudes. Oh My Yogg is definitely an under-rated card, even if they do know what secret it is, they simply can't play around it, because all of their spells are important and cost a lot, and early on, control decks have to waste their spells into it or get destroyed.
Glad to hear you reached Legend with it and awesome to hear that there are more people who love to play Dude Pala.
Well I have seen the core set cards and Dude Paladin is definitely going a thing in the next meta: Here is what's coming and we have not seen all the cards.
Stand Against Darkness, Righteous Protector, Pursuit of Justice, Warhorse Trainer.
Pursuit of Justice what a great card! can't wait!!
Aye, agreed! We will lose 8 cards out of this current deck. Pursuit of Justice and Warhorse Trainer are probably instant additions.
I don't really know how to say this, I've played 5 matches in mid silver and lost all of them :) maybe I'm bad or maybe recycling all my cards to make this deck was a really poor decision.
You really shouldn't have recycled all your cards for once deck, if a deck is too expensive just don't make it, it's almost never worth it
Honestly, keep on playing, don't let a few losses deter you. Your pocket meta might be a bit different from the rest of us, but if you keep on going, you'll get the hang of it. I have to agree with XyousefX, especially before a rotation, since 8 of these cards will be rotating.
Excellent deck when you know how to pilot it. 34 wins 20 losses win rate 63%. Reached legend second time in a row (last month was Duel Pally) so thanks! I had to make some changes though: - 1 First Day of School, - Murgur Murgurgle + 2 Blessing of Wisdom. It's an easy win when you can pull the dudes combos starting turn 6. But the deck lacked drawing cards thus my changes. Oh My Yogg! wins many games provided it's used at the right moment. Worst matchup for me Evolve shaman and Big druid. Easy wins: weapon rogue, secret mage, face and highlander hunter. Favorable: Pally decks, warlocks, priest (Yogg!)...
Glad to hear you reached Legend with it!
Weapon/stealth Rogue is indeed quite easy, especially if you get your low-cost cards early on, they simply don't get the chance to hit face. Face Hunter somewhat the same thing, and the two heals from the Amber Watchers basically secure the win.
I didn't have any problem drawing the necessary cards most of the time, but each meta and each person has their own style of playing. I actually love hearing that people change cards in decks to suit it to their own needs.
And indeed, Oh My Yogg is powerful. I simply assume that people that haven't got the hang of the deck yet are just throwing it out there on turn one or when they have some spare mana left.
Incredible deck, thanks! D5 to legend losing only 2 games
That's amazing to hear! Glad to see it went that well for you.
Fun Deck it really gets people by surprise I have won 8-out of 10 will keep playing it
thanks for the deck
Aye, you can blow people out of the water at times. Especially when you go from no board to a full board of 2/3s with divine shield and they have no answer to it. I'm glad you're enjoying it!
Please, can you tell about the Mulligan?
Usually you don't keep Oh My Yogg, unless you're sure you're facing a control deck or a Druid that wants to ramp. 14 out of the 30 cards are spells, so keeping Goody Two-Shields is always a good idea. Redscale and Hand of A'dal so that you can draw through your deck more easily. At times it's fine to use the non-corrupt version of Day at the Faire, it all depends on what you're facing. If you can play a strong board of 3 2/3s on turn 6 vs an Aggro Rogue, it's over for them basically. I also keep Consecration vs Druid since they might be token Druid. Taking care of their board of Glowflies without having to trade is fantastic. After a few games you'll get the feel for the deck.
couldnt win a match, changed to broom pala and won 5 in a row , broom is superior in every way, problem in standard is you dont have the dude generation power of odd paladin.
To each their own, works like a charm for me. Sorry to hear it didn't work out for you.
Congrats in the legend man, looks like a pretty cool deck! Cheers.
Hey Reinan23, thank you my dude! It made me think back of the old days, when midrange Pala was a thing.
Good deck. I played 32 games of it with a 62% win rate and went from D3 to legend. I have previously been high legend etc too so after playing the deck I feel qualified to give some recommendations.
First off I need to say the deck’s win rate that I got and other people have is also a feature of people being unfamiliar with this deck and so keep that in mind. It’s unlikely to be a 60% win rate deck. The best decks are around 55% usually.
My feeling about the deck is that two copies of Oh My Yogg! is not required, a dead card in some matchups (it feels bad vs rogue since 0 mana spells can give then innervate or lightning bloom) and only good vs decks with lots of board clears. I want it in some matchups such as vs priest or druid (glowfly swarm) but I don’t want it in other like vs aggro rogue. Therefore, one copy might be more optimal.
Since control decks aren’t a big part of the meta right now and you can play around things like consecration easily and just refill the board anyway vs control, it doesn’t seem strictly necessary to run two copies. That being said, I accept also there aren’t that many great contenders for this spot. However, I considered swapping one copy out for a blessing of might to give the deck a bit more reach since often I was 1 or 2 off lethal and had to wait for the next turn. I considered righteous cause as an option too but that may be forced to proc at times which are not optimal. The other possibility I thought of is running just one copy of subdue. If I was playing lots of miracle rogue I would swap both secrets out for two copies of subdue. This way I have a way to deal with questing or Edwin.
You're right about the unfamiliarity of this deck, and I too have been high legend several times, but quit Standard for some months because of how stale it was. Climbed first with Duel Pala this month, then made this.
You also don't use Oh My Yogg whenever you can, you need to somewhat read the opponents hand and what they might want to do to your board. The thing is, Aggro Rogue is an easy match-up for this deck, having 2 Oh My Yoggs wasn't a problem for me. That being said, I do play on EU, where people love to spam Mage, Druid and Priest and only some Rogues here and there. If I were to face mainly Rogue (non-aggro) I would've made changes to accommodate for that.
Consecration has helped me take down small boards with tiny amounts of health several times, especially vs the various Pala, Priest and to some degree Warrior decks, so that the rest of my Dudes could run in. Then again, it's all meta-dependent. Since you posted this two hours ago, I assume you play on NA.
Thank you for the input. Indeed DO make changes based on the meta you face, that counts for each and every deck, even the cookie-cutter ones, something a lot of people forget most of the time.