Best Rogue Deck in Wild? 53-14 (79% WR in Diam...
- Last updated Mar 2, 2021 (Vol'jin Patch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Odd Rogue
- Crafting Cost: 8160
- Dust Needed: Loading Collection
- Created: 2/11/2021 (Darkmoon Races)
- Madderon
- Registered User
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- 1
- 6
- 43
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Battle Tag:
Madderon#2768
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Region:
EU
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Total Deck Rating
20
I hit with this deck legend twice (this and previous month) and I like it so much, that I want to share some thoughts about it. Honestly I think, that this deck is better than Kingsbane and its just the best deck rogue has in wild.
It is an aggressive deck with a high skill cap compared to other aggro decks and does not depend so much on the right draw like others imo. The winrate is very high (see proof below), when you mulligan correctly and know how to beat the other deck.
I think, that Sinister_Me's list, that runs Tinkmaster Overspark and double Sinister Strike for EVIL Miscreant, is worse for two reasons: first, you don't need a card against big priest, you are anyway winning; maybe against Voidlord it would be decent, but you don't face much slow Warlocks in the current meta and the bigger question is imo, if you can really pull of the transform effect as you need it, when you have an aggressive board (what is the whole point of this deck). Second, you are missing two 3-mana cards, that can corrupt your Nitroboost Poison and give you much of the flexibility you need with the two random lackeys. I don't want to write here in detail why EVIL Miscreant is such a strong card, just point out, that my winrate with this card in the starting hand is at 100%.
Target:
I will give a guide for 5 upvotes. I will write down the guide in parts, so be patient, if you are missing something or ask in the comments below, if something is not clear.
I will give a mulligan guide for 15 upvotes.
Why better than Kingsbane?
First of all - I think this deck is more consistent then Kingsbane Rogue. You don't have the high roll potential, but you will always have your weapon and because of that you can plan way better your future turns. Like you can notice in the matchup stats down below: I never (!) lost to a rogue and most of them were Kingsbane. Of course - in such a matchup most likely the better player will win - but besides that I think consistency is key and here shines the power of EVIL Miscreant because he can give you taunt, what is key in this matchup, and on top the lackeys will fuel your Prize Plunderer, so you can remove their taunt Dread Corsair.
Matchup - Strategy:
Secret Mage:
The toughest matchup in the current meta besides Odd Warrior (just insta concede). You have to know, that you can not compete for board. You will always (!) lose it. So the strategy is to rush down the mage and trade only to protect your value 3-drops (Vulpera Toxinblade, Hench-Clan Thug). You often can not play around secrets. If you lose your value 3-drop to Runes, you will probably lose the game, but if you don't play it on curve, you will lose anyway. But most likely the small things - when you are actually able to test for a secret - are key to win. It gives you 2 more damage when your Deadly Poison gets countered and not your corrupted Nitroboost Poison. Or not playing your charge minion into Runes, when you can drop something else before, will maybe give you lethal, before the mage outvalues you. The same is key to consider, when it comes to your carddraw spells. Or to test for Flame Ward before you play minions. Note: If the mage has set an Iceblock you will probably always lose. You can never pop and survive the next turn, because tempo and going face is so important in this matchup. But no win will be as sweet as against a secret mage ;)
Raza/ Big Priest:
Raza is insta win. Nothing more to say honestly. Big Priest can feel like a threat, but its a very favorable matchup. I just lost once to an opponent who got extremely lucky with his draws. Basically they need Shadow Essence on turn 4/5 into Scrapyard Colossus and perfect early removal. I know - it always feels like they have, but the statistics prove, that this is not the case. And everyone who played Big Priest himself knows, that this deck is just about rolling the dice (maybe except the mirror) and against a deck that kills you at turn 5/6 you better roll good xD
Rogue:
I already pointed out some things about this matchup above and it's basically a race, which the better player will win every time. Even against a high rolling Kingsbane (weapon and buffs already in hand) you will always win, when you think about your and his (!) plays. That means most of time you will have to answer the question: how can I kill him before he does? As a rule of thumb: early clear his board favorably to make sure, he cannot buff a minion, till the point you can set up lethal. Knowing when to switch for face is crucial. And most often you will rely on your card draw, to find that buffs you need for the missing damage. That means, on turn 5/6 often it is better to go for the Secret Passage then to play a minion (even a good one) without direct impact on the board.
Warlock (Reno/Pain):
Imo this is either way a favorable matchup: against Glarelock it is basically a race till turn 5 and the biggest mistake is too much trading because the moment they get out their giants, you need to have lethal. They will need to have about 10-12 hp for their gameplan and this an amount of damage Odd Rogue can easily set up. Important issues you always should be aware of: they can freeze your face with Glacial Shard or set a small taunt with Voidwalker, so be prepared to play around this stuff. Against control (mostly Reno) builds you should win, as long they don't have Voidcaller into Voidlord. Reno on turn 6 is too late - no need to worry about that.
Paladin (Odd):
If the Odd Paladin draws well, you lose. No doubt about that. This matchup is all about board control. You have to kill every dude you see, so that they can not buff it and trade into your minions. You are a bit quicker on the board, so dictate the trades till you threaten lethal and you will win if they don't draw into Muster for Battle / Quartermaster and establish a board.
Warrior:
If it is an Odd Warrior, spare your time - concede. If anyone ever won against an Odd Warrior with Odd Rogue please leave a comment below :) But I can only imagine a horrendous amount of misplays that would lead to such an outcome. Against most other builds you should be favourite. Pirate Warrior means beating down his board and you win, because his deck is all about snowballing and you are earlier online (you don't have to find your weapon ;). Control means inflicting damage as much and as fast as possible. Killing only stuff, that gives him potential value plays like Risky Skipper or Armorsmith. I'm always excited about the high damage output of Odd Rogue: you can setup 20 damage and more for next turn and your opponent hardly has an answer to everything: your weapon, your wide board, your high stated minions.
Mulligan Guide:
General:
In general it is more important to think about the plays you will be doing on turns 1, 2 and 3, then to look for specific cards. I never hard mulligan with this deck, but try to curve out well. Most of the time you will hp on 2, so first of all you want and need (!) an agressive 1-drop and a 3-drop. EVIL Miscreant is a bit awkward, because you never want to play him for tempo and coining on 2 means you can not hp, so I most often play him later.
- Of course always keep Tour Guide (best 1-drop!) with Deadly Poison. Knowing that you will have a big weapon soon, you can consider keeping Cutting Class on coin.
- If you already have a decent 1-drop (Pirate for Patches or Spymistress) you want Hench-Clan Thug or Vulpera Toxinblade. (EVIL Miscreant only on coin with Tour Guide.)
- I always keep Leeroy Jenkins on coin. If you have a good 1- und 3-drop already, you should keep him going first too.
- I just keep Nitroboost Poison with a 3-drop and decent plays on 1 and 2, so most of time I will pass on this one. This card is better, when you already established a board.
- I never keep Secret Passage, but I'm not 100% sure about this, because this card has a really high wr in the starting hand. I suppose it's a win more card, because the first 3 turns are so crucial for this deck. And if you are able to passage on 4 it's often very good, but only, if you are already ahead on board and face damage.
Some Matchup considerations:
- Against Mage you should consider their hp and not give them Southsea Deckhand as a free ping. Prize Plunderer is a different story, because this is no face damage from hand and wasting tempo on this minion is in your favor.
- Against Priest I always keep Loatheb. If it is a big priest you often counter Shadow Essence and win.
why is nimboost in there??????? supposed to be all odd for deck to work.....oooops !!!!!
Was trying the odd rogue deck with EVIL Miscreant but after hit Diamond 5, the winratio was like 50% or worse. Then just replaced EVIL Miscreant with Glacial Shard. Since meta has not many taunts, it's almost a free win. Glacial Shard is really good to get the tempo on your side against other aggro decks. I just had 3 defeats before go Legend.
We will probably have a better 3-drop soon xD Arcane Golem will be a thing...
Hey Madderon, which deck tracker are you using? I'm specially interested in the confidence interval feature (the "90% CI" column in your snapshot), but cannot seem to find it in any tracker...
Thanks a bunch!
I'm using the HSTracker from HSReplay. It's the mac version. Is this column your are looking for missing in the pc version?
Short answer : yes.
Bit longer answer: I'm using Hearthstone Deck Tracker, also from HSReplay and the Windows version of their client, as you correctly guessed. I used to think that the two clients were functionally equivalent, with just minor (ie, cosmetic) differences in the interface. Never seen HSTracker running, you know. So I imagined snapshots like yours came from a totally different tracker.
Seems I was wrong. Either that or I'm a doofus, since I can't find any way to enable CIs in HDT.
Thanks again for your reply!
Agreed, switched to this deck from kingsbane and i basically doubled my win chance from 50% to 100%, although i removed krastinov and wand thief and added 2 chief inspectors as i run these in every odd deck i play.
Excellent deck nevertheless that gets my up vote and recommendation.
I just looked at the latest meta report on hearthstone-decks.net (Team Wild) and they backup this. Odd Rogue went up 4 slots (!). It's now on 3rd place behind Glarelock und Raza. Secretmage is on 4, Kingsbane on 5.
https://hearthstone-decks.net/team-wildside-wild-meta-report-february-2021/
I create account and login just wanna up vote this deck (: I hit legend with this deck! Sometimes I won the game at turn 5/6. Awesome! From rank 3 to legend I saw secret mages, warlocks, paladins, and the annoying priests. Anyway, thanks!
15 upvotes reached! Mulligan guide? :-)
You are right. Thx for reminding :)
I'm a bit busy right now, playing other decks since reaching legend and don't wanna throw out just some superficial stuff. But I will keep my promise, when the grind starts again next week ;)
I have the same list except Krastinov and with 2 wand thiefs.
I'm 1-12 with it in legend. What am I doing wrong?
I lose against all renos, I lose against kingsbane, I lose against odd paladin. What's wrong?
Can u show me some replays?
Hello, Any replacement for Patches the Pirate ? ty
No pirate, thats for sure ;) I would consider a second Wand Thief or a Sinister Strike.
Very good deck, I played it myself to 500 legend. The only difference being one more wand thief over krastinov. One thing I noticed is that miscreant is by far the worst card in the deck. As you mentioned, you are very favored against other aggro and the only matchup in which miscreant might come handy is odd paladin, but even then you have very low (almost none) chance of winning anyway. So instead i recently decided to swap them for frozen shadowveaver. It's easier to slam at any moment, especially turn three, and its main advatage is 4 attack.
You are absolutely right about Odd Paly. And maybe about miscreant too, but I'm not sure. I feel that miscreant is a card, that is tricky to play, but he won me quite some games. Maybe with two thiefs you dont need more highroll potential. Who knows.
I know Loatheb is really good but if you don’t have him, what are some possible replacements?
Honestly - you can not replace his battlecry. I mean - especially against control it is just game winning. But I would suggest, you try a second Wand Thief. Mage spells may often help you out. Another option ist to throw in Jandice Barov, she is not as powerful for this deck as it is in other strategies (you don't run a Shadowstep for example ). But it is playable. Or you try Chief Inspector as decoys23 has proposed.
Great deck buddy..i got legend with the same list (bronze to legend in 13 days 7bonus stars) but instead of Doctor Krastinov im using Chief Inspector(diamond2 to legend) solid body with strong battlecry..i was facing (and still facing) alot of secret mages and this guy won me lot of games..i swapped it for Doctor to try your list!