Resident Sleeper Ultimate Control/Fatigue Warrior
- Last updated Apr 21, 2021 (Forged in the Barrens)
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Wild
- 16 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 9800
- Dust Needed: Loading Collection
- Created: 2/9/2021 (Darkmoon Races)
- Jaja3000
- Registered User
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- 4
- 11
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Battle Tag:
N/A
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Region:
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Total Deck Rating
16
This deck was inspired by Symphonie's
Infinite Mill Warrioress! (Annhylde) http://www.hearthpwn.com/decks/1377066-infinite-mill-warrioress-annhylde
If you enjoy slow decks, 20 minute games and love fatigue, this deck is for you!
(I do not recommend it to climb the ladder since the games are slow, however it is an extremely fun and rewarding deck for those who learn how to play it!)
The goal of the deck is to (1) out control your opponent with tons of armor (2) with the help of Dead Man's Hand (DMH) get Infinite N'Zoth, the Corruptor and (3) to fatigue your opponent to death with Coldlight Oracle.
It is extremely important to be as greedy as possible with DMH to win the control games. The ideal DMH is when you have 1. The 2nd DMH, 2. N'Zoth 3. Draw engine (Mainly Coldlight or Shield Block) 4. Removal (Mainly Brawl or Shield Slam).
Best cards to keep during mulligan:
Against Aggro: Minefield, Plated Beetle, Shield Block and you might want 1 of Brawl, Scrap Golem or even Dr. Boom. Mad Genius when playing second.
Against Control: Dr. Boom. Mad Genius, Shield Block, Coldlight Oracle are what I would prioritise, followed by any other minion from the deck (excluding N'Zoth unless playing 2nd against Priest)
Gameplay Tips:
Against Aggro: Optimise armor gain and removal as well as board control.
- Don't be greedy with the Youthful Brewmaster.
- If you can afford to play Dr. Boom. Mad Genius without dying in the next 2 turns, it's a good recovery on turn 7 because of the 7 armor from the card and potential hero power, as well as the rush gained on the Scrap Golem.
Against Midrange: Optimise armor gain and board control
- You will rely on Shield Slam to remove bigger threats and it requires you to have armor.
- Do not be greedy with the Youthful Brewmaster , use them to gain board control.
Against Control: Be GREEDY, this is where the deck shines! Focus on max armor gain to win in fatigue.
- You want keep the Youthful Brewmaster for Coldlight Oracle and N'Zoth, the Corruptor.
- When playing Dead Man's Hand, make sure you have the 2nd one in hand.
- Make sure you have played DMH with one of your Coldlight Oracle in hand before playing both oracles.
- Keep N'Zoth, the Corruptor in hand until you use DMH.
- Try to use DMH with your Brawl before using both of them.
So is it best to hold shield block until I need to slam something?
It depends on what you have in your hand, but I generally like to use it as card draw. A lot of cards are situational and can stay in your hand for a while, so I find that it helps you fish out minions and more polyvalent cards faster.
I was doing ok with this but then I started to lose a buuuunch. Perhaps I was unlucky but I made these changes and seem to be doing better. Any thoughts on the list?
### N'zoth's
# Class: Warrior
# Format: Wild
#
# 2x (1) Shield Slam
# 2x (1) Sword and Board
# 2x (2) Dead Man's Hand
# 1x (2) Drywhisker Armorer
# 2x (2) Minefield
# 1x (2) Warpath
# 2x (3) Coerce
# 2x (3) Coldlight Oracle
# 2x (3) Shield Block
# 1x (3) Zola the Gorgon
# 1x (4) Kazakus, Golem Shaper
# 2x (5) Brawl
# 1x (5) Fleethoof Pearltusk
# 1x (5) Scrap Golem
# 1x (5) Stonemaul Anchorman
# 1x (5) Zilliax
# 1x (6) Khartut Defender
# 1x (6) Skulking Geist
# 1x (7) Dr. Boom, Mad Genius
# 1x (10) N'Zoth, God of the Deep
# 1x (10) N'Zoth, the Corruptor
# 1x (10) Scrapyard Colossus
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
At first glance I'd think you're missing early board presence since there's no real good minion to play by on curve before turn 5. I'd suggest potentially adding EVIL Quartermaster or Frightened Flunky, but maybe you have enough removal, I'd have to test the deck to see.
I like the addition of N'Zoth, God of the Deep with the Scrapyard Colossus, as for the Fleethoof, a Direhorn Hatchling might be better since it goes with N'Zoth the corruptor as well?
I don't have Zola, but I think Youthful Brewmaster is actually good enough for the deck
Zilliax is always a good card
I personally don't find the Geist necessary and would rather have another Khartut or Scrap Golem, but if you run into Jade/Quest Druids a lot it makes sense.
Finally, despite the couple of duplicates I think it could be reasonable to add Zephrys, since its a slow deck with a decent amount of card draw (maybe even switch a Coerce or Minefied for Execute and keep the Geist)
Well since you mention Zephrys I was looking to make a Reno dead mans hand deck.. All the other ones are just so outdated. I'm not great at making decks to be honest.
Thanks, I have since deleted the deck and gone back to using yours xDD To be honest rattlegore is insane and I ran into a reno warrior using that and I got crushed.. If you find some time to put a reno deck together I would definetely give it a go.
Sure I've got something in mind, but I don't know how good it would be, I'll put the decklist but no guide on how to play it or anything because I won't have played enough of it.
Word! Yeah I mean reno decks are definetely not as competitive as some but I prefer them over cheap otk decks. I am performing pretty decently at diamond 5 with this deck though, your mill deck. I'm sure Ive gotten pretty unlucky sometimes but when things get rolling its hard to stop. Especially when you double whisker on a full board into brawl xD
The Reno deck has been created, let me know what you think of it!:)
Going to try this out! Thanks for the deck
I tried this a couple of games in rankeds around 10 or so, I managed to win vs some control decks and all my aggro matchups were a win, Mostly cause I drew nicely but I adjusted the deck some, It's still fun to play! kinda viable if you ask me.