The Imperial Gardener (Jan 2021 Legend)
- Last updated Jan 31, 2021 (Darkmoon Races)
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Wild
- 3 Minions
- 27 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Treant Druid
- Crafting Cost: 4460
- Dust Needed: Loading Collection
- Created: 1/31/2021 (Darkmoon Races)
- jkkaiser
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Total Deck Rating
3
After about three years of no luck, this deck finally got me over the hump to Legend for the first time.
It relies mostly on the Glowfly/Arbor Up token generators, but runs a package of Gibberlings for early pressure and Goru as its only minions. Goru helps the tokens to survive things like Consecration, Holy Nova, Immolation Aura if you're in for a longer game, Gibberlings on Coin with Nature Studies, etc. can create that frustrating early board.
I'm a big fan of Guidance here. Most of the time I end up using it with the overload to increase hand size for Glowfly Swarm, or simply for value because both options are great. Several times I ended up picking up the 10-cost spell early to use it as a surprise finisher.
Two days of playing got me from Diamond 5 to Legend. I think I needed 55 wins to get from D5 no stars to legend, which would put the winrate at about 57%.
I didn't track my matchups, but I saw a lot of Stealth/Weapon Rogues, which mostly went in my favour, a lot of Murloc Paladins (lost more than I won to that), several OTK Demon Hunters (about even), several other Druids (I *think* I came out on top more often than not here), other classes only what felt like 1-3 games each, I think.
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