[74% D5-Legend] Spell Power Mage
- Last updated Jan 24, 2021 (Darkmoon Races)
- Edit
- |
Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spell Mage
- Crafting Cost: 9440
- Dust Needed: Loading Collection
- Created: 1/22/2021 (Darkmoon Races)
- Slixcapwn
- Registered User
-
- 1
- 3
- 7
-
Battle Tag:
Slix#2242
-
Region:
EU
-
Total Deck Rating
75
I'm a regular legend player and just leveled from Diamond 5 to Legend with this deck in a day (23 wins to 8 losses).
I didn't struggle in any matchup, but the deck is quite tricky to play correctly with all the comboing and reductions, etc.. . Warrior can be somewhat problematic but you basically set up for a big potion of illusion + raz or some other high damage combo using a maylgos spell and lots of spell damage.
20 upvotes and I will write and in-depth guide for you guys.
EDIT:
As promised, here is the guide. I will do mulligan and then each individual matchup. My current stats with the deck are 51 wins to 23 losses in Legend.
MULLIGAN:
In most matchups you are basically doing a mulligan for 2 specific cards.
Imprisoned Phoenix and Cram Session. With those two cards in your opening hand, you are effectively guaranteed to draw 3 cards on turn 3 (if you coining phoenix, which I would always suggest) or turn 4 at the latest. Other decent cards in your opening hand are Violet Spellwing or Arcane Missiles specifically against aggro decks such as Hunter or Rogue, against slower decks I would always mulligan for phoenix and cram session though.
The matchups:
Warrior:
So far I've won almost every match against warrior. Try to generate as many damage cards as possible with your discover cards and do not overplay your spell damage minions early on, because warrior has a lot of removal. The goal should be to keep their armor somewhat low (but don't overextend) and then set up for a big spell damage turn with Potion of Illusion. If you ever feel like your opponent is out of range due to having too much armor, try to discover lategame cards. With Azure Explorer try to get a Ysera or Dragonqueen Alexstrasza and just play for value.
Shaman:
I don't think I have played a single shaman actually lol. But I don't think the matchup should be terribly difficult. Just set up for a big spell damage boost and draw, draw, draw...
Rogue:
Against Rogue, assuming it is aggro rogue, you definitely need removal early on. I still suggest keeping Phoenix and Cram Session but I would also suggest you keep Arcane Missiles and Violet Spellwing. Boosting your arcane missles with any spell damage early on is very powerful against all their 1 health minions.
Paladin:
This is the most difficult matchup I found. It is not completely unwinnable, but if they have a strong curve it is very hard. Try to draw as much as possible in the first 4 turns, so by then you can remove some of their bigger stuff. You can actually use your arcane missiles and other removal spells against their minions because you are likely not going to win by hitting face. Try to buy time and then in the endgame play for value, discover strong dragons and valuable spells. Eventually they can run out of gas, but this matchup is definitely a coin-flip. It really depends on the draw and the discover-options you get.
Hunter:
So far I have won almost every single game vs. hunter. Arcane missiles is incredibly powerful as removal and you can have big board swing turns at around turn 4 or 5. It's ok if you take some damage in the first 3 turns, just try to draw and set up your removal by then. I mostly stabilized against hunter at around 15 health and then you just destroy them.
Druid:
I think I've only played 2 druids so far and the matchup seemed pretty easy. Use the first 5-6 turns to draw as much as possible and then unleash all your spell powered damage spells at around turn 7 or 8. Druid is very slow, so you can just play your spell damage minions without being too worried about them getting removed.
Warlock
It's actually quite similar to the druid matchup. You can absolutely use the first 5 or so turns to just draw and play your minions, draw some of their removal and set up for a big damage turn later on. You are under very little stress in this matchup.
Mage:
Draw, draw, draw. And then unleash your damage spell once you have +3 or +4 spell damage. I really don't know what to say about this much, but in terms of discovering I would always prioritize face damage, but counter spell or any other type of secret can also be useful. With Malygos, Aspect of Magic also pick damage spells, preferably the cheapest. You don't really need board clear, because the current mage decks don't play all that many strong minions at all.
Priest:
In this matchup it is important to remove all minions. Use all your removal spells on their card-generating minions such as Sethekk Veilweaver. It is very important that you don't let their card-generating get out of hand. So use all your spells as removal if need be. You can then generate more value than Priest and win a longer game. It's not a terribly difficult matchup, but priest can get out of hand if you let them generate too many cards.
Demon Hunter:
This matchup can range from super easy (aggro demon hunter) to very hard (weapon demon hunter). Vs. Aggro play like you would against hunter. use your arcane missiles and spell power early on to remove their minions and then the matchup shouldn't be very difficult, because at that point it is just a weaker hunter.
if you are playing versus weapon demon hunter things can get more tricky. Use the first few turns for drawing and set up for big spell damage turns. If you ever feel like you can kill your opponent within 2 turns, do not hesitate to frostbolt their face so they cannot heal with a big weapon swing. That's your best chance to win, but the matchup did seem a little bit difficult when I played vs. those demon hunter decks.
THANKS FOR READING GUYS. If you have any more questions or feel like I should add something to the guide please let me know and I'll respond.
So after giving this deck a substantial time investment, mage is my favorite class, I’d put this in high tier 3 status or maybe even low tier 2.
60 games at 33-27, but a lot of matches will require some big brain plays, that rely pretty heavily on your opponents misplaying. I managed to work my way up to 1800 legend with it, but it has a very rough time competing with Ramp Paladin, token Druid, and zoolock if they get an early enough start. Etc Warrior is pretty fair matchup but they new aggro/pirate variant can be a nightmare if you can’t manage to contest their damage output. Rouge is similar to warrior, stealth and miracle aren’t bad, the stealth/weapon variant can and generally WILL out damage you if you don’t play smart.
Demon Hunter is pretty much the same across every archetype, to face harder than they go face, try to use your frost bolts strategically to keep their damage down. Example, save one for turn 4 if you go second and turn 5 if you go first, this way they can play stilt stepper effectively which will mitigate their draw and potentially keep them from drawing into something they can play the same turn, because on the next turn they’ll want to play skull.
So, been playing this deck for 3 hours now from plat 8 to diamond 4, atm 16-7. I didn't have Keywarden Ivory or a copy of potion of illusion, so I swapped them with Arcane Watcher, and I gotta say, that is a real great card. Against aggro, they seem to want to kill it always, even when you don't have a spell damage minion on board because it does represent a lot of damage. I'll keep playing this evening to see if I can reach legend, thanks for the deck!
This deck does not work at all in platinum ranks.
I was able to go all the way through Bronze without a single loss. So far it's been a fun deck.
I cant get this to work.... 1 win out of 15 games (!)
I like this deck! Some players will be tempted to go full face. This is not that deck. Thank you for the tips!
Replacement for Keywarden Ivory?
Ivory’s main shtick is her discover. Which can often times give you lethal, but I’d say it would be fine to trade in Jandice if you have her. For a non-legendary maybe an arcane watcher? We don’t have rune dagger like shaman does so it’s a little harder to manage the minion, to the point that sometimes you’ll have to micro manage, but it can be a sneaky minion for people to deal with. You can drop it on turn 3 if you don’t have anything better to do and follow it up with an Azure Explorer on 4. If they clear on their turn, great, that’s damage that didn’t go face and your primary objective is to burn their face with over the top damage anyway.
Hi! I'm at Diamond 8. I like the deck, but i have dust for only two legendarys. The three i dont have are Malygos, Aspect of Magic, Astromancer Solarian, and Ras Frostwhisper. Which one i shouldn´t do? And how replace it?
Thank you!
not my deck, but easy - the dragon s gonna rotate. But I would not invest in this deck too much. Ras is so so and Astromancer can be discovered.
Bro if you like mage. Craft solarian it is in almost every deck
No its really not. No pros run it and tell you its too slow
ok zoomer
I really hope this deck works in Diamond and Legend because it certainly doesn't in any other rank. Went from Plat 1 to Plat 5 before giving up on it. Most losses were to Shaman, which is completely glossed over in the matchup chart. I tried really hard to make it work and practiced in Casual before giving it a go, but the deck is just way too slow and you have to get some major luck to make the Ras + Illusion combo work.
Thanks for taking the time to respond to comments and making a guide, just wanted to comment this to warn other people that aren't at Diamond to probably skip this deck.
I am playing it in gold and it works! I think mostly because people do not expect it. Only thing is I don't really understand the point of Keywarden Ivory and potion of illusion since they are way too slow and not needed.
Can someone please explain how the deck works / which is the game plan? I do not get it, it seems impossible to otk (like in a mozaki deck) and the chance of your spell damage minions to stick for one or more turns seems pretty low. There is also not that much removal and little presence on the board compared to other decks. Thanks in advance!
This deck shouldn't be played as OTK. You basically out-generate your opponent and consistently damage your opponent with arcane missiles or other discovered damage spells. you also draw a lot with all the draw cards in the deck so you shouldnt be short in resources often.
Amazing deck. So far 12 wins in a row.
Very good WR climbed D2 -> Leg with 10w to 3L. And i replaced Astromancer Solarian with Firebrand (don't have it).
I don't own Ras Frostwhisper, would Mozaki, Master Duelist be an okay replacement? I think she fits the playstyle,
but may be a bit slow.It's a monster. Confirmed. On turn 7 or higher, make the following play:
Mozaki > Conjure Mana Biscuit > Mana Biscuit > Any low cost damage spell.