Fasst Ass Aggro Durid
- Last updated Jan 27, 2021 (Darkmoon Races)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 2040
- Dust Needed: Loading Collection
- Created: 1/22/2021 (Darkmoon Races)
- Lucero
- Registered User
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- 3
- 36
- 27
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
139
Extra Embiggens means more consistency buffing Shieldbearer, which is your board's sole defender. In matches where you don't draw Embiggen early, Resizing Pouch guarantees Embiggen. In matches where you do draw Embiggen early, extra copies really gives you staying power into the late game. It also really empowers your Gibberling and Intrepid Initiate turns.
Core of the deck:
Arbor Up - might seem slow in this deck, but once you blow your hand, you are often left wishing you had high cost cards on which to spend your mana. Now you have one such card. Also, sometimes you get a copy of Lightning Bloom from Resizing Pouch, which let's you play this on turn 3. Plus, it pairs nicely with another new addition detailed below.
Crabrider - another unlikely addition, but a 2-mana 1/4 with rush and windfury is good at face value. Now buff it to a 3-mana 3/6 with rush and windfury. Then you Lunar Eclipse and cast Power of the Wild and Adorable Infestation, and suddenly this is a very beefy boi.
Embiggen - makes the big bois
Resizing Pouch - allows you to play 4 copies of embiggen, or find lightning bloom for early power turns, or even moonfire for stealth rogue. This card also enables you to go into the late game with no hand. You'd be surprised what useful 5-8 drops you get from it. Getting Sphere of Sapience, which I have done at least three times, is also super beneficial. Please note that Resizing Pouch into Moonfire lethal is very pleasing.
Gibberling - go wide!
Intrepid Initiate - important early game card. nice even without a buff.
Shieldbearer and Bonechewer Brawler your board protection and the high health minions of the deck. These are the MVPs.
Voracious Reader - your only card draw unless you get something lucky off Resizing Pouch.
Lunar Eclipse - not an obvious choice in this deck, but it gives aggro durid a minion removal and pairs quite nicely with our other spells, allowing combos that clear a minion, but still buff our board (free Power of the Wild or discounted Arbor Up). You can also pair it with Resizing Pouch for interesting combos that might generate specific answers you hope to discover. No guarantees, but sometimes worth a shot.
Power of the Wild and Savage Roar - wouldn't be aggro durid without these. Adorable Infestation also goes in this group.
Meta-dependent and tech:
Cult Neophyte - slows your opponents a tad, and can save your board when used to block a Consecration, Plague of Flames, Breath of the Infinite, etc.
Acidic Swamp Ooze - weapons are everywhere, and keeping a weapon removal seemed like a good idea. Since we no longer need a pirate combo with our weapon removal, why not a bigger minion that can get downright scary after a few Embiggens?
Guardian Augmerchant - allow a minion to trade without dying or ping an opposing minion.
Wriggling Horror - my stats suggest he could be swapped out with other cards depending on your meta.
Animated Broomstick - if you can go wide and buff, broom is nice to deal with an opposing aggro board.
Swipe - I like swipe in the deck, but you could consider cards like Soul of the Forest, Solar Eclipse or Rising Winds.
Beaming Sidekick is in the deck to buff your Gibberling who has yet to activate spellburst; however, Kang_Diaz reports success swapping the card out for Argent Squire. He hit legend with a variation of my deck, and given that divine shield can allow a minion to act as another removal to protect important minions, this seems like a wise substitution.
You might consider swapping for Knife Juggler or other summoning minions. I feel like given the Arbor Ups, there might be room for Dreaming Drake to add a bit more board protection. Angry Chicken might even be viable, given all the minion buffs in the deck. Have fun with it!
(yes, I know I spelled druid incorrectly in every instance. This is a tribute to a famous druid from early WoW. Cat durid is 4 fite!)
Mulligan guide:
Generally speaking, you ideally want Embiggen or Resizing Pouch in your opening hand. Gibberling or Intrepid Initiate are the other desirable cards in your opening hand. Never keep Shieldbearer. You want him buffed. Except against other aggro, I recommend against keeping Crabrider as well.
The god hand is Gibberling, Embiggen and Resizing Pouch with The Coin.
Against aggro, hunter, rogue, or the like, you might keep a copy of Lunar Eclipse. Obviously if you are running an ooze, keep against shaman, rogue or warrior.
Against rogue, you want to go wide. Rogue has answers for single minions, but not many. For this reason, Gibberling is better than initiate against rogue (backstab bad).
Against paladin, you want initiate or Crabrider in your opening hand. Mulligan Embiggen against pally to find a minion unless you already have initiate in hand.
Warlock can be zoo or control, so it's a tricky mulligan. I usually go for the standard hand in this one (as detailed in the first mulligan paragraph).
Against priest, you want an answer to their 3 health early minions, so keep lunar if you get it, and look for initiate. Or if you have the makings of a fast hand that will allow you to burn, you can go that route too.
Against demon hunter or non-demon hunter, you are in a race to the finish. You want to go wide early. Initiate is a little better against demon hunter than Gibberling due to his hero power.
Shaman is another tricky mulligan because burn/spell power, totem, evolve and even murloc are all out there. Generally, I keep Crabrider in this matchup.
This is a make it or break it deck. You want to go fast, so there isn't really a different strategy against control. In fact, against control you want to try to go even more balls to the wall to end the game early. Caveat: Against buff decks, make smart trades to control board!
Update: the deck is so so. I had some epic and fun matchups. Sometimes I won in 3 minutes. Sometimes I won in 9-10 minutes (it can last into the late game if played properly), but overall, there are simply too many bad matchups in the meta. Paladin is bad, priest is bad, shaman is bad, warlock is generally bad, although I won a fair against lock as well. Just certainly not a deck to try to climb ladder.
Update 2: actually, who knows. Maybe I just hit a bad streak of pallies and priests. After looking at the stats, except for those two and shaman, I had winning records. Shaman didn't feel bad, just went 1-3 against them. Still only have 30 games under my belt and currently sitting at 47% WR, which ain't enough. I'd certainly recommend playing around in casual before taking it to ladder.
Update 3: Nearly 200 games and I am at a 58% win rate. The latest versions are running around 62% winrate with 70 games, and I climbed to diamond 3 with it currently. Hoping to hit legend with my homebrew, but who knows!
Hi I just wanted to say thanks for the deck idea. I just hit legend with a modified version of Kang_Diaz's list above. I found the deck needs more card draw and card generation. Card draw is very important so you can find embiggen and then start slamming multiple threats per turn. Crystal Merchant is insane in this list. Acornbearer feeds you fodder you can keep in your hand for a Arbor Up turn. Gidra is a 3rd Crabrider with a potential upside.
### Embiggen, Nevar Forget
# Class: Druid
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Embiggen
# 2x (1) Acornbearer
# 2x (1) Adorable Infestation
# 2x (1) Gibberling
# 2x (1) Intrepid Initiate
# 2x (1) Resizing Pouch
# 2x (1) Shieldbearer
# 2x (2) Bonechewer Brawler
# 2x (2) Crabrider
# 2x (2) Crystal Merchant
# 1x (2) Power of the Wild
# 2x (2) Rising Winds
# 1x (3) Savage Roar
# 1x (3) Speaker Gidra
# 2x (3) Voracious Reader
# 1x (4) Swipe
# 2x (5) Arbor Up
#
AAECAbr5AwRA9wPmBfXOAw3iBs6UA6miA/utA/m1A9e+A9zMA/nMA8bRA7nSA4zkA4/kA5HkAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hi guys and girls,
I feel deck i made in wild is much better than this one.
### DRUID AGGRO WILD
# Class: Druid
# Format: Wild
#
# 2x (0) Embiggen
# 2x (1) Adorable Infestation
# 2x (1) Bloodsail Corsair
# 2x (1) Gibberling
# 2x (1) Living Roots
# 2x (1) Mark of the Lotus
# 1x (1) Patches the Pirate
# 2x (1) Resizing Pouch
# 2x (1) Southsea Deckhand
# 2x (2) Cult Neophyte
# 2x (2) Parachute Brigand
# 2x (2) Power of the Wild
# 2x (3) Savage Roar
# 2x (3) Voracious Reader
# 1x (4) Swipe
# 2x (5) Arbor Up
#
AAEBAaa4AwJAkbwCDvcD1AXmBeUH6BXNuwL7rQPpsAP5zAPG0QO50gOL1QOM5AOP5AMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
resizing pouch is unreliable in wild because there are so many more cards available. saying that something in wild is better than something in standard is about as apples to oranges as you can get in hearthstone.
Shit deck
I politely disagree with your detailed, in-depth analysis.
Yeah man I added brawler too. Have you checked your data on hsreplay to see how wriggling horror is performing for you? I dropped it because it wasn't doing much for me according to stats. I hit a losing streak last night. The meta I'm seeing is so different from yours its wild. I'm facing basically nothing but pally priest and warlock.
Edit: My last ten games: https://imgur.com/4dYmHQl The warrior was big warrior, which is an awful matchup just like Duel pally. But pally just gets me every time. The hunter was a 50/50. He just got me before I could get him.
(Just so readers have an idea of my MMR, I reach at least Diamond 3 every season and have hit legend in the past. Kang and I have been spectating each other and we both know how to pilot the deck. I honestly think its the pally meta I'm seeing that is keeping me from a better win rate. As the stats show, I am facing 50% pallies, priests, and locks, my worst matchups. I should probably be piloting something else until that changes!!! Also the stats below do include a 2-9 run while I was still refining the deck in its early stages.)
27% of my matches have been Pally.
Your deck farms Pally and Rogue. I haven't lost to a single buff pally. Probably 60/40 against Murloc Pally. Have faced only one dual pally (lost). Agree Control Warrior and Priest are not great.
Not too sure about wriggling horror. But there are so many good buff targets that I'm not sure what I'll replace it with.
When I got to Diamond, things improved considerably. I would not have guessed that platinum 5-1 would be so tough. I am currently Diamond 4, having dropped a few games at Diamond 3. My winrate with my current iteration, under which I have 70 games, is 62%.
I made deck but not like ts token durid check out if you want
Hi man, firstly good deck and good idea. I made few changes that I am sure will make it a bit better.
+2 Lightning Bloom - 1Savage roar -1 Ooze. Bloom is best druid card by far, allows you to cheat those juicy turns and cheat wins. You dont need 2 roars with 2 Arboring Ups present, its too much.
-2 Lunar eclipse + 2 Solar Eclipse. - Problem with lunar is that you often use it as 2 mana deal 3 and with no follow up. Solar eclipse with bloom + Arbor up wins you games. Alternatively use 1 each.
Good idea. Yeah, there have been games where savage roar clammed up my hand and I couldn't play voracious leader when I wanted.
At the same time there have been games where savage roar stealed games or helped me clear taunts. I'll try -1 roar and +1 lightning bloom to start and replace both if lightning bloom is OP. Lightning boom might be good w/ embiggen-ed minions too as I often am missing 1 or 2 mana to play a beefy minion.
UPDATE -- don't like lightning bloom. with resizing pouch, you can find it or get innervate to do something similar. you can't afford the overload to use lightning bloom consistently.
I have used Lightning Bloom when taken from Resizing Pouch, and I just don't think it belongs in the core deck. I can't see it being consistent. This is an aggro deck meant to flood minions, and unless Voracious Reader somehow stays on board for multiple turns, your hand just isn't usually full of enough cards to take great advantage of bloom, and when it does, sometimes you are left without enough mana to buff your board the next turn. It can enable some power turns, for sure, but for now I'm going to stick with getting off Resizing Pouch now and again.
I absolutely do not think there is room for Solar Eclipse in the deck. I can't imagine what I would cut for it. Like Kang said, savage roar has won me a LOT of games. Or helped me push through boards early. Roar isn't just for finishing. You can't be afraid to use it in the early game to regain, keep or take control. And for that reason, I would hate to not have a second one to close out a game. You mention it being overkill with two arbor ups...I disagree. Token and aggro style druid decks have always ran 4-6 copies of board buffs. 2 SRs, 2 PotWs, 2 MotL, 2 BotA, druid needs those buffs.
It might be meta dependant, but for me blooms were mvp. That May be cause I run solar eclipse instead of lunar. That enables to do Bloom, solar, arbor up or savage Roar. Thats why u could cut second copy of roar. But ofc, I am still testing. I like new addition of 1 broom.
Also, I consider to test 2/3 murloc that draws you card. Cause it feels bad sometimes not finding readers.
I am yet to get embiggen from resizing pouch though. ((
I am actually testing Lightning Bloom right now. I cut Swipe and Wriggling Horror to add it. I also cut a Lunar Eclipse and added a second Bonechewer Brawler. The thing is, this is a minion based deck and I don't want it to just end up being another spell druid. If it gets too far that way, may as well just run the popular versions of it.
Either big win or big loss... Its a fun deck ☺️
Just hit legend with this deck. Went 17-4. Legend 4319 in North America.
Few changes:
+ 2 Argent squire for 2 Beaming Sidekick
+ 1 Guardian Augmerchant for 1 Ooze
+ 1 Swipe and +1 Wriggling Horror for 2 Cult Neophyte
Deck Tracker Screenshot: https://imgur.com/a/mCuTR3W
Legend Screenshot: https://imgur.com/a/sHVOVqP
Congrats! Love you have provided proof of concept. I am taking a test run with your changes now.
I tried your version first and it is legitimately good. Thank you kind sir/ms
On a 6 game win stream at 4k legend.
- 1 Ooze and -1 Savage Roar for 2 Bonechewer Brawler. The taunt helps protect key minions (like Initiate, Gibberling, Voracious).
I really like Swipe. Has won me so much tempo against minion-heavy / token decks and of course mvp against stealth rogue. And that damage has gotten me through taunts to get lethal.
latest deck screenshot
Won my last 9 straight. Legend #3574 now. Bonechewer Brawler is very good. Helps me with treant druid match up a lot.
Probably helped that I haven't faced any control priest or control warrior in the last 9.
proof: won 9 straight games at legend