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Ropue

  • Last updated Jan 12, 2021 (Darkmoon Aggro Changes)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Galakrond Rogue
  • Crafting Cost: 13700
  • Dust Needed: Loading Collection
  • Created: 1/12/2021 (Darkmoon Aggro Changes)
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  • Total Deck Rating

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Hey there

Disclaimer: This is a tough deck. If you lack the skill, u will fail with it miserably. Go play evolve shaman if u want to reach legend without skill ;)

diamond 35-20, now 3-1 in legend

2-4 against demon hunter, everything else 50%+, 7-0 against shaman.

 

Mulligan: very deckspecific, keep polkelt and jandice barov (one for combo, yes even against aggro, since it gives u insane life, jandice since its broken) 100% (if together, keep pokelt)

 

Use the card creation as early as possible to fill the holes (e.g. vs. warlock, put multiple copies of kronx back into ur deck for an easy win, i.e. use spell creation as often as possible etc.).

Check ur hand every turn for value, but 90% u don't have to save and can utilize 100% mana even if its not the most effective use of the cards (e.g. play wandmaker without combo to activate another combo), the value of this deck is insane.

See above, the value isn't the problem in any case, sometimes u just get overrun early without reaching the combo in time. Tempo is value in the first 4 turns. After that u ALWAYS have something great to play (if u dont, the mentioned skill is lacking ;) ).

In my last ~100 games i had maybe 2 times where i drew only high mana cost cards right after mulliganning all my cards so i had no chance. What i mean is the bold statement: you can reach Legend#1 with this deck. I had 65% win to legend and played by no means without mistakes.

So if a tough deck with CONSTANT hard decisions in every turn but awesome power potential is ur thing, try this one.

Happy about any feedback/comments, enjoy!