[3C] Corrupt Combo Control
- Last updated Jan 12, 2021 (Darkmoon Aggro Changes)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Corrupted Shaman
- Crafting Cost: 9880
- Dust Needed: Loading Collection
- Created: 1/11/2021 (Darkmoon Aggro Changes)
- Wonderwilly
- Registered User
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- 7
- 23
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Battle Tag:
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Total Deck Rating
50
Corrupt. Combo. Control..... Cwest?
-Basic Combo-
Play Tour Guide one turn prior to combo OR Lightning Bloom turn of combo to have enough mana efficiency for Y'Shaarj, the Defiler + Heart of Vir'naal. This creates 2 copies of every corrupted Circus Medic & Dunk Tank you've played. The quick math for this, is each Circus Medic counts for 8 damage & each Dunk Tank counts for 4 damage (to face). Max damage combo without any gifted cards from outside deck is 4 Circus Medic(32 damage) + 4 Dunk Tank(16 damage) = 48 damage.
Against Control:
- Mulligan for low cost battlecries to get your quest finished ASAP.
- Plan is to get Y'Shaarj, the Defiler online with enough power to OHKO
Against Aggro:
- Mulligan for Groundskeeper, Hagatha's Scheme, Lightning Bloom, Sludge Slurper, & Kobold Stickyfinger(most aggro decks atm are weapon classes).
- Use your Circus Medic for face healing & Tour Guide for tempo/quest completion instead of going for corrupt combo.
- Plan is to run them out of cards with your high healing and heavy board clears.
Against Midrange:
- Mulligan for early game battlecries and swing cards like The Lurker Below and Dunk Tank.
- Toughest matchup for the deck, focus on saving your AoE's for when they are most needed.
- Plan is to get combo online ASAP.
My Thoughts on Substitutes:
Sandstorm Elemental: Fantastic against aggro rogue but slows the deck down against decks with decent body spam (most decks right now)
Lorekeeper Polkelt: A battlecry, an activator for your corruption 4 drops, and a way to draw Y'shaarj a bit quicker, but sadly a bit slow for the meta, and requires you to have a Lightning Bloom or Tour Guide in hand before playing.
Cult Neophyte: Great against Demon Hunters, Warlocks, etc. Solid tempo battlecry that barely doesn't make the cut for me.
Cumulo-Maximus: Massive face damage or spot removal, also activates corruption. Not bad, but we don't run quite enough overloads to make his effect consistent enough.
Shattered Rumbler: Great clear unit with a strong body that activates corruption, similar to The Lurker Below, but we don't run enough spells to make his effect consistent enough.
Questing Explorer: Great if you draw it before quest completion, but this deck usually accomplishes that by turn 7-8, so it ends up being a 2 mana 2/3 too often.
Devolving Missiles: Excellent tech card, especially useful against paladins (one of our main weaknesses). Can be a good 1 of inclusion.
EVIL Cable Rat: Great card that classically fits into Quest shaman, but it doesn't get us our combo more quickly through draw, and requires us to spend too much mana for a 1/1 body with an unpredictable outcome. Slightly outclassed by Wandmaker in my opinion.
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