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[POST NERF LEGEND in 2 days] 80% WR Quest

  • Last updated Jan 15, 2021 (Darkmoon Aggro Changes)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Shaman
  • Crafting Cost: 8440
  • Dust Needed: Loading Collection
  • Created: 1/10/2021 (Darkmoon Aggro Changes)
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  • Total Deck Rating

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Hello guys, this is my take on quest shaman. With this build I got legend in 2 days of play, with a 25/6 score from diamond 5 to legend just after the Edwin VanCleef nerf.

Thanks for the upvotes and the support. Feel free to comment and doubts will be answered! :D

IMPORTANT: seems like most people can't climb with this deck. If you do not play for fun and you don't want to play offmeta decks do not craft this. I'm playing quest shaman for more than a year now on ladder. It's not every month I get legend with it but I did it a couple of times. So I assume you need experience with this kind of strategy. Other important information: rotation is coming pretty soon, so do not craft this if you don't have the core cards. Thanks again.

If you want to keep track on the community winrate of this deck, just hit the link below (its actually at 60% right now):
https://hsreplay.net/decks/NB3gqaxIhBum4s9NtrX7Oe/

Legend and winrate proof:

Guide:

You have 2 ways of playing this deck.

An agressive way and a controlish way.

 

Both of them are based on completing your quest as soon as possible for dealing double damage with your new hero power with cards like Kobold Lackey, Pen Flinger, Circus Medic and Cumulo-Maximus. You can go either face or control the board with that extra damage. You will have to decide based on your knowledge of the meta and what cards you can expect your enemy plays.

 

The power of this deck is how you can adapt your gameplan. Sometimes you have to change to full face if its a rogue and he is beating you on tempo plays. In other matches you have to play your both Circus Medic for heal if you are facing an aggro demon hunter. Sometimes you are playing against ress priest and you just have to wait to get to turn 10 and do your combo for up to 48 damage.

 

Combo:

 

In addition to that, you have the Y'Shaarj, the Defiler combo. You just have to hero power before you play him with the help of Lightning Bloom or Tour Guide to get 2 copies of corrupted cards you played this game. You have Dunk Tank (8 damage per copy you played before) and Circus Medic (16 damage per copy you played before because you already have the double battlecry :D).

 

Golden tips I learned playing this deck:

 

*If you expect a long game, just hold as much as you can to battlecry draws until you have completed the quest.

*Do not be afraid to tempo play Manafeeder Panthara or Instructor Fireheart on turns 2 and 3 against fast decks.

*DO NOT treat this as a combo deck. USE both Lightning Bloom or Tour Guide for tempo too.

*If you are about to get to your combo pieces just dump cards without your double battlecry and make room space.

 

(Not so obvious) Card choices:

 

Pen Flinger: I tried lots of variations of quest shaman but the pen one had the best winrate from diamond 5 to legend. This card can do lots of damage with cheap spells you have or the ones you generate with your other battlecry minions. Ping them with your pen and complete your quest very fast.

 

Serpentshrine Portal: great tempo swing dealing 3 damage and generating a minion + Pen Flinger safe return home (your hand) + overloard for Cumulo-Maximus

 

Ogremancer: at the time I played this deck to reach legend there were lots of cheap spells beeing used by several classes like rogue, demon hunter, mage and druid. Trust me on this, if your pocket meta have all of these enemies you should give it a try. Some people just get stuck when you play this early game with Lightning Bloom [/card] or even the coin. If you tried it a few times and this card is not beeing helpfull to you just keep in mind that you should have at least 5-6 cards from cost 5 or above to corrupt your cards. Some replacements: [card]barista lynchen , Lorekeeper Polkelt, The Lurker Below

 

Cobalt Spellkin: 1 mana spells in shaman right now are GREAT. Almost all of them are really usefull in many situations so you can decide how to use them over the game. They are really strong with Pen Flinger.

 

Cards that made this list it in previous versions (based on the pocket meta):

Devolving Missiles, Animated Broomstick, Questing Explorer, Sandstorm Elemental, Lightning Storm, The Lurker Below, EVIL Cable Rat, Frozen Shadoweaver, Barista Lynchen, Lorekeeper Polkelt