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Wild C'Thun Warrior

  • Last updated Jan 14, 2021 (Darkmoon Aggro Changes)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Warrior
  • Crafting Cost: 14300
  • Dust Needed: Loading Collection
  • Created: 1/8/2021 (Darkmoon Aggro Changes)
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  • Battle Tag:

    NickThNugget

  • Region:

    US

  • Total Deck Rating

    19

View 6 other Decks by NickTheNugget
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This is a deck I have made quite some time ago. I was playing around with DMH Warrior a long time ago when I realized that C'Thun could work in a deck like this because with Dead Man's Hand, you can get infinite copies of C'Thun. The beauty about that is that since you get infinite copies of C'Thun you don't really need very many C'Thun buffs in the deck. With the C'Thun buffs in the deck, you can get C'Thun up to only a 12/12 (or a 14/14 with Brann Bronzebeard), but that's fine because you get to play one every time you play Dead Man's Hand, and a 12/12 is easily a big enough of a threat to warrant hard removal.

The new version of this deck is quite different, mostly because DMH Warrior plays very differently from the way it used to. I actually tried a version of this deck that played like the old DMH Warrior and played the control game, but after trying this version I fully believe that the Risky Skipper and Battle Rage combo is simply too good to pass up. Your mulligans will actually remain basically the same regardless of your matchup, with your keeps being Eternium Rover, Town Crier, Battle Rage, Ancharrr, and Disciple of C'Thun. I would also keep Lord Barov against aggro. This deck had a 60% winrate at wild legend.