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Legendary Value Rogue [Full Guide]

  • Last updated Jan 9, 2021 (Darkmoon Aggro Changes)
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Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Rogue
  • Crafting Cost: 19720
  • Dust Needed: Loading Collection
  • Created: 12/30/2020 (Darkmoon Aggro Changes)
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  • Battle Tag:

    Zunius#2608

  • Region:

    EU

  • Total Deck Rating

    409

View 24 other Decks by AndrzejSmar
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This deck gives so much fun! Although it's very expensive and the wr is inadequate to the cost so don't craft it if you don't have many legendaries but i must say it's amazing. (Actually don't craft anything now and save your dust for mini expansion).

10 upvotes: mulligan guide.

15 upvotes: replacements.

20 upvotes: gameplay guide with matchups.

Edit: -Shield of Galakrond, +Kobold Stickyfinger; There's no that big difference between drawing 1 or 2 cards in the late game and there wasn't any answer for Shamans.

Mulligan:

Always keep: Pharaoh Cat, Backstab, Foxy Fraud, Zephrys the Great, Seal Fate;

If you have coin (or some 0-1 cost card) keep also: Wand Thief, EVIL Miscreant, Edwin VanCleef;

You could keep Vendetta if you have Dragon's Hoard Pharaoh Cat or Wand Thief.

For DH, Hunter, Mage, Rogue, Paladin: Eviscerate, Preparation if you have some spell.

For Druid, Priest, Warlock, Warrior: Jandice Barov, Stowaway.

For Shaman the most important card is Kobold Stickyfinger. If you steal his weapon on turn 5 you win. If you don't, you loose.

 

Replacements:

If you don't have some legendaries you could make this a little more budget by adding just good class cards like SI:7 Agent, Whirlkick Master, Spymistress or Brain Freeze.

You could also experiment with Shadowjeweler Hanar and the secret package.

These cards are so good with this deck and i do feel like playing this deck without them is not the same.

 Naturally you could try playing it without those cards, but it would be worse and less fun and the fun is main goal of this deck, so maybe just try some regular Galakrond Rogue with Yogg.

I don't know, if it's a pro or a con, but with this deck you have to think a lot. Mainly about how to maximize the value from your cards.

For aggro just try to control the table with cheap things. Don't waste good cards like Tenwu of the Red Smoke or Zephrys the Great, but don't keep them forever as well.Keep in mind that your only healing is Zephrys, which you could take back.

For midrange you have so much value so maybe try to push with getting back Jandice Barov or something.

For control you have many cool cards like Dragonqueen Alexstrasza, Yogg-Saron, Master of Fate and C'thun the Shattered of course which is actually very nice in this deck.

Matchups:

Evolve Shaman: Actually it's a coinflip. You steal his weapon on turn 5 with Kobold Stickyfinger and he concedes or you don't draw him and you probably lose. Eventually you can try to play like three Zephryses to bridle him but it's hard.

Tickatus Warlock: Try to create a big tempo. If you are unable to do this, then wait with the last piece of C'thun for Tickatus.

Libram Paladin: Save Sap in the mulligan and use it on Libram of Wisdomed minion. Silas Darkmoon very helpful here.

Resurect Priest: Use Zephrys with six mana to Hex his minions or clear his board and it should be fine.

Remember it's more like fun deck so i would recommend you to play this when you are on rank 5/10 with 0/1 star.

You can share some crazy situations in comments.

Mine was when i had in my deck 3 cards: Last piece of C'thun, Galakrond and something. Drew those with wondrous wand, shuffled c'thun, drew him with 0 mana galakrond and won the game.