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Control Spell Shaman

  • Last updated Jan 16, 2021 (Darkmoon Aggro Changes)
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Wild

  • 12 Minions
  • 17 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 8820
  • Dust Needed: Loading Collection
  • Created: 12/28/2020 (Darkmoon Aggro Changes)
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  • Total Deck Rating

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Just a deck I've enjoyed playing as I return to the game. This is mainly here to just keep track of what I have tested with, and what I wish to test in the future. If anyone has any ideas as to how to improve the deck, I would love to hear.

Cumulo-Maximus - Feels good to Lightning Bloom it out early against slower decks to put pressure. Also an option to close the game with Heart of Vir'naal for 10 damage.

Shattered Rumbler

The Lurker Below

Devolving Missiles

Hex - Ended up replacing with Plague of Murlocs.

Earthquake

Walking Fountain

King Phaoris

Witch's Brew

Mana Tide Totem

Torrent

Carnival Clown

Sky Gen'ral Kragg

Far Sight - Was used to reduce Y'Shaarj, the Defiler off of Lorekeeper Polkelt to allow for the Heart of Vir'naal OTK combo, but the RNG of if Y'Shaarj or Eye of the Storm went to the top of the deck defeated the purpose of having it.

Acidic Swamp Ooze

Instructor Fireheart - Swappable with Lady Vashj.

Galakrond, the Tempest - Tried running with Kronx Dragonhoof and Invocation of Frost with the intent to play it before finishing the quest. Primarily to freeze face and deal with early aggro.