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Budget AFK mage

  • Last updated Dec 21, 2020 (Darkmoon Aggro Changes)
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Wild

  • 5 Minions
  • 25 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Burn Mage
  • Crafting Cost: 5040
  • Dust Needed: Loading Collection
  • Created: 12/21/2020 (Darkmoon Aggro Changes)
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  • Battle Tag:

    IdesHatred#1763

  • Region:

    US

  • Total Deck Rating

    39

View 13 other Decks by InameAsOne1
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Hey yall, this is prob one of the best mage decks Ive played. 8-0 top plat in ranked. Not many decks beat it. 

Mulligan for Mozaki and Incanter's Flow, draw your whole deck, turn 8 the combo is Mozaki, Master Duelist - Sorcerer's Apprentice - every spell in your hand - Frostbolt - Ice Lance - Ice Lance 

------- UPDATE --------

- Removed Platebreaker,  most decks dont generate enough armor to justify including into this deck

 

- Removed Brain Freeze, ultimately just not good enough and Flame Ward is betterat holding off against aggro decks, plus it can be tutored

- Replaced an Arcanologist with Bloodmage Thalnos, better draw and just ultimately feels better

 

-------- Mulligan Guide --------

Always mulligan looking for your card draw engines, such as Arcane Intellect and Research Project, or your Incanter's Flow.

Incanter's Flow is probably the most important card you can mulligan for in your deck, playing it early almost always means that youll win.

Other than that, its important to look for your secret tutors, as they are probably your best bet for removing cards from your deck which you would not want to draw otherwise with your other cards. 

--------- Matchups --------

In order from best to worst: 

1. Priest - Basically a free win. Something has to go very wrong for you to lose to a priest.

2. Rogue - Again, basically a free win. Only deck that might give you issues is Odd Rogue just based on the insane damage that it can put out so quickly

3. Warrior - The only reason you should not win this matchup is if he somehow gains enough armor that you cant kill him by turn 8, which often is not the case. I'm not entirely sure how much damage you can possibly get in this deck's combo, but its usually around 100 damage. 

4. Shaman - A little bit harder than the previous two, but they typically cannot put out enough damage fast enough to stop you before you can get your combo off

5. The rest of them - You kinda have to draw well