Greybough God Druid [EU Legend]
- Last updated Dec 17, 2020 (Darkmoon Aggro Changes)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 11720
- Dust Needed: Loading Collection
- Created: 12/10/2020 (Darkmoon Faire)
- ManyFaces
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Total Deck Rating
48
UPDATE: The deck was fairing well for me before the nerfs as it could out heal/armor/taunt/pick apart DHs/Warriors out of the game - much to our amusement. But now we are facing a lot of Shamans, which mean some big changes are potentially needed as we struggle with hard removing Shaman's massive board swings. I will do some more testing.
Refinements coming soon - I'm playing another 50 games before making changes from my hs-replay stats.So far I have removed 2x Overgrowth as they didn't seem very effective in this deck - and had a very low mulligan/played WR - replaced with 2 x Wrath for now for extra removal early on/card cycle/ synergy with Lunar Eclipse
More Refinements will follow.
So many synergies in this deck and complicated mulligans - matchup dependent in my opinion, so I will flesh out the guide and add specific mulligans in due course, (and extensively class-by-class if there is interest)
If we stabilise all of the meta tyrants hate us. Soul DH in particular hates us - draws through it's entire deck and still doesn't have enough damage. ETC warrior we want to armor out of range of their OTK and pressure them to lose their combo pieces.
Paladin can be tricky, although I've faired well. Maw of C'Thun and Yogg-Saron, Master of Fate will be your most valuable assets if beefy minions get out of control - so spend them wisely, and failing that building a wall and wearing them down this way can work.
Solar Eclipse synergises with almost every spell - you can play it with Heart of C'Thun for a big AOE, Cenarion Ward to armor up by a casual 16 and spawn 2 8/8s - You can even play it with Healing Touch if you're in a tight spot and need to stall -healing for 16 - this has won me several DH matchups. You can also play it with Germination for extra copies etc etc.
Lunar Eclipse - I like this card as it can be snuck into a turn with another spell in the early game unlike bogbeam or wrath - for instance you can play this on turn 2 with Guess the Weight / Wrath .
Crystal Power is here with Aggro Dh in mind, but in the late game it is a Lucentbark Activator, as is Overflows, Groundskeeper, Healing Touch.
Anubisath Defender feels nice as you can dump it after any C'thun spell or Overflow to keep your handsize manageable.
Build walls! Germination is obviously great withGreybough who can go infinite and cause some real issues or when you resurrect a Lucentbark. But in more aggressive matchups or to keep up the pressure don't always be greedy - you may need to copy a Groundskeeper or whatever you get from Cenarion Ward - you have to judge it carefully,
Steel Beetle is a nice little 2 drop for extra armor - I sometimes keep it with Overflowin slower match ups or if I already have a removal option, but there are plenty of activators in the deck.
Speaker Gidra is almost always a keep as it's a great tool in the early game and can be an aggressive on curve threat when buffed say with Germination on turn 4.
C'Thun, the Shattered is a great late game finisher for slower decks - although sadly it seems a lot of people will concede before you get to play it - booo those people. NB: Against priest it can be handy to have Yogg for your penultimate turn to clear way to do enough damage the following turn.
On a side note - this deck has colossal healing and armoring opportunities - so even if it looks hopeless - hang in there. I have won a handful of games where I was at between 1-5 health and finished without a scratch!
You can check out my decks in action at: https://www.twitch.tv/many_faces
I love this deck. I just wish I could win more with it. I put Teron in there as I don’t have speaker and it is pretty fun when it works.
Hey Haybear! I know it's fab, isn't it? Unfortunately we suffer horribly as do most off-meta decks with Shaman and druid's long time enemy rogue now, so it isn't viable for a sensible climb at the moment, ha. Lets hope when the nerfs come we can start again. I have made a few changes to the deck, but will update when we know what the new meta will look like :)
Like the deck but I am getting punished every game.... 1-6 so far! Tried Vectus and it works well even though i got slaughtered by a steal-priest
@manyfaces
vectus is an additional deathrattle what brings it back, or teron to make greybough instantly gets a targettet minion.
just an idea
i like this deck but i cant try, cause i have no greybough. but i like very much these infinite decks
keep up
Really appreciate that bud. Vectus is definitely interesting- I don't own it but if I can theory craft it in there then I may be tempted to craft it! Haha.
6 losses on 6 games, against druid/hunter/paladin, on diamond 5
I'll try more later tho
Question about Greybough.
If you copy one, then one is killed, now the other one has "summon a greybough" and also "give another minion, deathrattle, summon a greybough" does this cause the infinite loop?
Basically, it summons a new one, and then gives that one the deathrattle, in that order?
Good question. Greybough's deathrattle falls onto another available minion - which will then make it summon a Greybough when it dies which has the same deathrattle again. So as long as you have another minion (even another Greybough copy it will keep going off unless your opponent is able to get to isolate and kill your final Greybough. So I rarely put Greybough out on it's own or unless I can copy it if I can help it, but the deck has a few ways of closing out the game, so in a tight spot you can (Lucenbark is another premium Germinate target).
Love it! TY
You are welcome! Glad you enjoy it. I'll be testing and experimenting some more now we have nerfs :)
Sweet deck any replacements for steel beetle and defender?
Thanks bud. A card I have considered running is Lightning bloom - it could act as an enabler for certain combos like Lucentbark + germination in the same turn or some of the bigger power plays quicker. You could try running that. I'm going to have a tweak myself end of this week - so let me consider it some more for you when I do :)
Awesome man, deck seems to be hit or miss for me but it’s a lot of fun. I’m going to sit down and see if I can try and refine this a bit.
With the nerfs the focus has shifted so I have noticed it get quite tough - We struggle with hard removal outside of C'Thun spells and Shaman with it's colossal board swings is obviously the new try harder go to deck since the nerfs, which is tricky. And Rogue - although less of a problem from experience can catch you if they run 2x Questings and Edwin too. It definitely needs to be re-refined. It initially was an idea to block out and out heal/armor against the DHs/Warriors, which it did very well and it seemed to be okay against Hunter too, but they have disappeared for now. Any which way - it's really fun and when it works it makes me giggle as they don't see it coming hehe.