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Greybough God Druid [EU Legend]

  • Last updated Dec 17, 2020 (Darkmoon Aggro Changes)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Druid
  • Crafting Cost: 11720
  • Dust Needed: Loading Collection
  • Created: 12/10/2020 (Darkmoon Faire)
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  • Total Deck Rating

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UPDATE: The deck was fairing well for me before the nerfs as it could out heal/armor/taunt/pick apart DHs/Warriors out of the game - much to our amusement. But now we are facing a lot of Shamans, which mean some big changes are potentially needed as we struggle with hard removing Shaman's massive board swings. I will do some more testing. 

Refinements coming soon - I'm playing another 50 games before making changes from my hs-replay stats.So far I have removed 2x Overgrowth as they didn't seem very effective in this deck - and had a very low mulligan/played WR - replaced with 2 x Wrath for now for extra removal early on/card cycle/ synergy with Lunar Eclipse

More Refinements will follow.

So many synergies in this deck and complicated mulligans - matchup dependent in my opinion, so I will flesh out the guide and add specific mulligans in due course, (and extensively class-by-class if there is interest)

If we stabilise all of the meta tyrants hate us. Soul DH in particular hates us - draws through it's entire deck and still doesn't have enough damage. ETC warrior we want to armor out of range of their OTK and pressure them to lose their combo pieces.

Paladin can be tricky, although I've faired well. Maw of C'Thun and Yogg-Saron, Master of Fate will be your most valuable assets if beefy minions get out of control - so spend them wisely, and failing that building a wall and wearing them down this way can work.

Solar Eclipse synergises with almost every spell - you can play it with Heart of C'Thun for a big AOE, Cenarion Ward to armor up by a casual 16 and spawn 2 8/8s - You can even play it with Healing Touch if you're in a tight spot and need to stall -healing for 16 - this has won me several DH matchups. You can also play it with Germination for extra copies etc etc.

Lunar Eclipse - I like this card as it can be snuck into a turn with another spell in the early game unlike bogbeam or wrath - for instance you can play this on turn 2 with Guess the Weight / Wrath .

Crystal Power is here with Aggro Dh in mind, but in the late game it is a  Lucentbark Activator, as is Overflows, Groundskeeper, Healing Touch

Anubisath Defender feels nice as you can dump it after any C'thun spell or Overflow to keep your handsize manageable.

Build walls! Germination is obviously great withGreybough who can go infinite and cause some real issues or when you resurrect a Lucentbark. But in more aggressive matchups or to keep up the pressure don't always be greedy - you may need to copy a Groundskeeper or whatever you get from Cenarion Ward - you have to judge it carefully,

Steel Beetle is a nice little 2 drop for extra armor - I sometimes keep it with Overflowin slower match ups or if I already have a removal option, but there are plenty of activators in the deck.

Speaker Gidra is almost always a keep as it's a great tool in the early game and can be an aggressive on curve threat when buffed say with Germination on turn 4.

C'Thun, the Shattered is a great late game finisher for slower decks - although sadly it seems a lot of people will concede before you get to play it - booo those people. NB: Against priest it can be handy to have Yogg for your penultimate turn to clear way to do enough damage the following turn.

On a side note - this deck has colossal healing and armoring opportunities - so even if it looks hopeless - hang in there. I have won a handful of games where I was at between 1-5 health and finished without a scratch! 

You can check out my decks in action at: https://www.twitch.tv/many_faces