ALL GODS Warrior!
- Last updated Dec 15, 2020 (Darkmoon Aggro Changes)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 16600
- Dust Needed: Loading Collection
- Created: 12/10/2020 (Darkmoon Faire)
- AndrzejSmar
- Registered User
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- 8
- 17
- 40
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Battle Tag:
Zunius#2608
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Region:
EU
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Total Deck Rating
409
Hi everyone
The idea of the deck, is to assemble all gods in one deck and to make it work. So you might say it's fun deck for control veterans.
What might be puzzling is, what is this mana curve? There are many high cost cards and not that much cheap ones. It's true but i played many games and it's really not a problem. Hope you'll enjoy it.
edit1: Ok, so let's start with a little change. -Ringmaster Whatley +Silas Darkmoon, -2xCircus Amalgam +2xEVIL Quartermaster; Amalgams with Whatley was like fillers for menagerie and i don't feel this is the main win condition. Menagerie that we have without amalgams is still very strong and EVIL Quartermaster is just the perfect card against everything. This deck had quite a big problem with Rattlegore, so mainly that's why we play Silas (it's good against paladins either). Ringmaster just drew as 2 4mana 4/5 and that wasn't any big threat for the opponent. Silas works great with lackeys of course.
Mulligan: 1-definitely keep; 2-keep if you have something from 1; 3-keep if you have something from 1 and the coin.
- DH, FH, broadly defined aggro, basically everything that's not waiting to kiil you: 1: Minefield, EVIL Quartermaster, Sword and Board (Bladestorm but i'm not sure with this one); 2: Shield Slam, Shield Block, Lord Barov; 3: Sword Eater, Brawl.
- Warrior, Druid, Warlock (slower decks): 1: EVIL Quartermaster, Shield Block, Sword Eater; 2: Silas Darkmoon (for Rattlegore), Shield Slam, Bladestorm; 3: Armagedillo;
Gameplay tips: First of all if DH plays turn 1 Intrepid Initiate coin Beaming Sidekick, turn 2 Wriggling Horror, turn 4 when his hand is already empty Voracious Reader, there's no much to do. It's not deck's fault, those cards are just broken and i don't know why do they exist.
- Against DH on first turns don't be greedy with killing minions. If you can destroy 2 creatures with a spell, do it, because if you think you can wait for a turn to get bigger value from spell, you're not gonna use it because he's about to play Cult Neophyte, and in 90% cases it's the time he wins a game. First turns are the most important, don't let him bulid a table.
- In the other hand, on later turns against any <aggressive> deck don't waste mass removals. Consider how many do you have on hand, and how long he can keep pushing.
- Against control, be patient and don't play your all threats at once. Try to force your opponent to use his mass removals on smaller table. For example if you have 6/6 corrupted clown buffed by armagedillo and 4/4 corrupted clown, play the 4/4/ first and force him to waste zephrys or twisting nether. If you feel, opponent don't have adequate answer, then keep pushing.
- Against C'thun decks after he played like 3 pieces, always try to have big board to split the damage on your minions. Remember what is the last piece as well.
- Against Warlock, it's useful to remember, he destroys you 3 minions for 4 mana.
- When you're standing before a questionable play always ask yourself, can he have an answer, because, if he can have an answer, he has an answer. Try to avoid thoughts like: oh i will play everything now, maybe he didnt draw it.
I must say Yogg is quiet hard to play here and it's begs the question, is he that needed. I would say yes, because it's ULTIMATE ALL GODS WARRIOR. If you wanna better wr and easier gameplay then try one with just Yogg and C'thun.
Check out my version of it: https://www.hearthpwn.com/decks/1373800-double-god-control-warrior
I'm not gonna lie, this deck is quite challenging. Sometimes it takes a couple of games until all the interactions become clear and you get used to the strategy but even the idea of the deck is worth it.
I didn't have an opportunity to test this deck on diamond and try to get legend with it, but i've got nice 56% WR on Legend 5000. Let me know if you like it. Maybe you have some changes to suggest.
Thank you, I LOVE to play your deck! However, after many games I still have never played Yogg and now I kinda hate him because it's a dead 10 mana drop to me. That being said, I still want to play with this deck so my question is: which card should I replace Yogg with to make this deck even more viable?
Thanks, i think the best replacement would be Kargath. Eventually Bulwark if you're meeting many soul dhs.
Awesome deck man
Thanks:)
Lol at this deck. You got only 2 cantrips for card draw, and you even have 4 extra card from Cthun so you have like minus 2 card draw for you deck. Good luck vs aggro with this deck , with that amount of high drop. My greedy Tripple Old gods can draw freaking 11 cards draw and still couldnt keep up with these aggro deck sometimes, because with Cthun you have like 3 dead draw in aggro matchup.
I recommend you to drop new Yshaarj package, Yshaarj just no good in Warrior because the devs printed terrible corrupted cards for the class. And in this aggro meta you never live long enough to play full power Clown most of the time.
I'm aware of some flaws of this deck. I admit that warrior with just two gods (C'thun and Yogg) is the most optimum (writed it down btw). The idea of the deck it's to assemble all four gods, and wr for this type of kinda fun deck is decent. It is possible to win against aggro but you have to play very careful (obviously it's not always possible, i writed it down as well). This deck is total control so you often have like 8-9 cards and any bigger card draw is just hard to play. But thanks for your advice.
dude have you ever played menagerie warrior? corruption is so good with warrior, idk what you've been sniffing, but i want some.
If I don't have Lord Barov, think I can replace with Bulwark of Azzinoth? I like the Bulwark and think slowing the game down might help, but worry that the hard clear Barov represents is irreplaceable.
Ya, I like Bulwark either, it's like soul dh slayer. I think it's good replacement. It can also stop opponent, let him play more minions and make our brawl much more valuable, so yes, go ahead.
I was getting totally annihilated by any sort of aggro deck even with the provided board without many answers.
I'm sorry to hear that. I will add a guide in a couple of minutes. Hope it will help to some games.
done
What is a good replacement for armageddilo and ringmaster?
EVIL Quartermaster unfortunately didn't fit so he's also good replacement. Eventually Coerce for having more spells. Silas Darkmoon also really good for opponents Rattlegore, but if you add him, then add EVIL Quartermaster as well, because you rather wanna give him lackeys.
Without ringmaster you actually don't have to add 2 copies of the amalgam as well.
Why not add Darkmoon Dirigible?
It might be an option, but if Darkmoon Dirigable so why not Claw Machine. I just think there are better cards.