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Big Boomship and C'thun the Shattered

  • Last updated Jan 2, 2021 (Darkmoon Aggro Changes)
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Wild

  • 10 Minions
  • 16 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Recruit Warrior
  • Crafting Cost: 20080
  • Dust Needed: Loading Collection
  • Created: 12/10/2020 (Darkmoon Faire)
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  • Total Deck Rating

    147

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UPDATE - 1/2/21 Below!

Hello everyone!  Here's another Meme deck for you, so yeah -- CRAFT AT YOUR OWN RISK!

So many new cards to try....here's my latest Big Boomship Warrior. 

See my old deck if you're not sure how the deck works.  It's pretty EZ to figure out.  There are some cool synergies you may not realize at first.  (and a few anti-synergies.)

So, let's get one thing straight.  I'm just trying out these new cards.  I have no idea if it makes the deck better.  I think Minefield is the best new card, but I'm not sure if 2 are necessary. 

New Cards:

Minefield - Deal 5 damage for 2 mana?  Sounds great against aggro.

Forge of Souls - Not a "new" card, but it replaced Corsair Cache from the old deck.  So it's new to the deck. 

C'Thun, the Shattered - This card prob isn't necessary, but it does work well with the deck....for the most part.  Having something to play on turn 5 is nice.  And you'll get 4 cards to fill the void.  But once you form C'thun, you can pull him out with Woecleaver or one of the Recruit spells by accident.  (I once had C'Thun, the Shattered and N'Zoth, God of the Deep both recruited by accident....and I still won that game.)

N'Zoth, God of the Deep - Honestly, I may pull this card.  He feels worse than C'Thun, the Shattered in this deck (so far).  But If you can play him late...he can summon a Scrapyard Colossus and a Deathwing, Mad Aspect (if they have already died on your board) which is pretty good for 10 mana.  Plus, you can get two of him if you play Dead Man's Hand first.  I'm keeping him for now.

The big question is how many cheap spells to run to stop aggro decks.  Let me know if you have any ideas.  Have fun!!

 

UPDATE - 12/12/20

- Coerce, - Woecleaver, - N'Zoth, God of the Deep, +2 Blood Razors, + Grommash Hellscream

Trying to make the deck a little better....kept running into Odd Pally.  Adding Blood Razors should help with that.  They make Grommash Hellscream better.  Plus, they won't trigger the Never Surrender secret.    In general, you want to swing w/ Blood Razor on the turn you play it so it's deathrattle is active next turn.  N'Zoth, God of the Deep felt a little greedy for the payoff.  And Coerce didn't feel necessary. 

I wasn't sure which weapon to remove, so I took out Woecleaver for now.  I may switch it back with Sphere of Sapience.

Good Luck!

 

UPDATE - 1/2/21

- Sphere of Sapience, - Warpath, - Colossus of the Moon, + Athletic Studies, + Archmage Vargoth, + Woecleaver

So this is the version I'm currently running.  I haven't had a lot of success, so I won't bother with stats yet.  I've swapped out Sphere of Sapience for Woecleaver.  I removed one Warpath because I thought it was unnecessary with 2 Blood Razors.  And I thought Colossus of the Moon was a little greedy.  Rattlegore fills his role just fine.  

I like Athletic Studies for some reason.  It seems to help me in the early game.  And usually getting an extra Kargath Bladefist isn't bad.  I put Archmage Vargoth back in because I like his synergy with the C'thun cards.  Getting double Body of C'Thun is nice.  Good Luck out there!