C'thun Saron Control 68% wr (D5-Legend)
- Last updated Dec 2, 2020 (Darkmoon Faire)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Warrior
- Crafting Cost: 14920
- Dust Needed: Loading Collection
- Created: 11/24/2020 (Darkmoon Faire)
- ManGawy
- Registered User
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- 11
- 50
- 77
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Battle Tag:
ManGawy#2708
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Region:
EU
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Total Deck Rating
352
Hello guys
My name is ManGawy (formally know as WhiTeEagLE), I'm caster in EmpirePlay team that cast the Official HS events in Arabic language and a casual player mainly playing WILD mode..
But this week is not the same as others, its the last expansion on Year of the Phoenix 🐦
Since the expansion lunch few days ago I started working on new standard decks, the idea are scattering around but one of them is outstanding enough for me to post it for you here..
I present to you, the C'thun Saron Control warrior, with a few versions floating around, I perfected this one right here for you <3
I will post the video showcase for the deck by the weekend
Proof
Update, I just got LEGEND guys!!
Target:
10 likes - Full mulligan
20 likes- Replacement options
30 likes- Full explanation, tips and strategies against each class (COMMING SOON)
35+ A video explaining how to play the deck !
EDIT: As promised, here is the final target update, a video explaining how to play the deck, made by my mentor and co-creator of the deck DonDevil
THANKS a lot for the up votes guys , that's a LOT of support and motivation !!
So that will be the 1st time I hit legend in both standard and wild in same month.. few days before season ends 🎉🎉 your support was my fuel to do it!!
First of all, most of the decks I faced while ranking up are pure paladin, DM (aggro/combo/weapon) and hunters (highlander or face)
We will talk about other classes latter (including mirror match's) caz it will take some time ^^
OK, let's start with the mulligan:
Vs DM, Hunters, and Paladins we always assume we are playing vs aggro decks
Always keep:
EVIL Quartermaster, 1 Minefield (or 2 vs hunters) , Lord Barov, Corsair Cache (if u have good 2/3 mana cards)
If you have coin also keep:
Sword Eater, Bladestorm, Shield Block, Ancharrr, Coerce
NEVER KEEP
Brawl , Armorsmith, Battle Rage, Bulwark of Azzinoth, Kobold Stickyfinger (u draw it when u draw it, but don't keep it) or any high mana card ofc.
The main idea is to keep the field clear, make sure to trade minions and instead of going face while building up armor.
Make sure you keep the combo pieces till the right time to use them, but NEVER hesitate to use if you feel your opponent is dealing so much damage or building up the board
Main Strategies and mulligan:
-Risky Skipper, Armorsmith , Battle Rage , Bloodsworn Mercenary > armor + card draw, can use more than 1 copy of any of them
-Its ok to use Bloodsworn Mercenary in this combo vs aggro decks don't try to save it for Rattlegore duplication
-DONT HESITATE to use Bladestorm with Armorsmith and any minion for extra armor
-Its ok sometimes to trade face with your Bulwark of Azzinoth to clear a fat minion with 1 hp left, remember it loose 2 durability points (1 for attack and 1 for blocking damage)
-Use Deathwing, Mad Aspect for removal not value, it never stay on the field for the next turn anyway (unless your opponent is empty handed or a hunter)
-C'Thun, the Shattered value is not in finishing the combo, it's in the removals spells it provide you
-Risky Skipper + Lord Barov is a good board clear at turn 4
-You can also use Lord Barov with Eye of C'Thun / Heart of C'Thun / Shield Slam / Bladestorm
-Also it's ok to play Lord Barov on turn 3 and clear the board on turn 4 if you don't have cards to kill it
Replacement options:
This are the ones you can replace, if you are missing 1 or 2 it will be fine to run the deck as they mainly secure the win rather than being a win condition
Yogg-Saron, Master of Fate
Brawl
Bloodsworn Mercenary
Rattlegore
Deathwing Mad Aspect
Lord Barov
-Those cards can be replaced by another Coerce and/or Shield Slam, but I strongly suggest crafting Lord Barov as it is extremely powerful duel class card
As for the core cards, unfortunately they can't be replaced:
Ancharrr
Bulwark of Azzinoth
Yogg-Saron, Master of Fate
Bladestorm
Brawl
That will be all for now, I will continue the guild in a couple of days, if anyone have any question so far, leave it in the comments bellow and I will answer it ASAP
Stay frosty everyone , winter is knocking doors ^^
Check out the deck I used to hit wild legend!!
https://www.hearthpwn.com/decks/1372294-rank-d10-legend-oh-my-odd-paly
Checkout my other deck (right now It's just for fun)
https://www.hearthpwn.com/decks/1371957-sblunker-shaman-spell-bunker-d10-5-71-wr
https://www.facebook.com/ArabicHearthsone
https://www.youtube.com/c/هرثستون_بالعربي
Hey! Do you think Ancharr is necessary/ worth crafting? Im missing that and barov and will slowly craft them and put them in. Which do you think I should craft first?
go for Ancharrr , u another Coerce or Shield Slam till u get the lord <3
9-0 Win rate to D5 Really strong against everything apart from Galakrond Priest in my games.
oh i learned that the hard way but there is a way to win the priest..
dont keep small cost cards (armorsmith/risky skipper combo) caz he will steal them with illuia, same for c'thun cards
NEVER play rattlegor, unless u 100% sure he got no steal combo or mirror (which i never had the balls to assume he didnt discover)
keep the brawl to clear the board right before the turn u play c'thun, remember u started the game with +4 cards, he wont be good competing fatigue with u and he actually cant build the best board
Is it just me or does anyone else this deck has too few spells for Yogg-Saron, Master of Fate and too few weapons for Corsair Cache?
1 spell for 2 weapons is fine
that yogg part, is not meant to be played early in the game anyway, there is enough spells for him to be played at some point but i think early game is secured enough and its only need when it heats up mid-late game
is bulwark really necessary? and is there a good replacement?
its good vs otk DH if you equip it late
to be honest, its ur winning ticket vs demon hunters, and there is a LOT of dm in ladder right now ..
once u equip it they just hero power attack face for 4-5 turns while u build up ur armor and finish ur combos, by the time they r dont with it, it would be too late for them to win.. i can say its important unless u r lucky enough not to bump into those new otk DM
This ix the list Thjis was playing on stream 4 days ago
As i said in the description the achtype is there already, this is my version of it :)
You're right thats 1:1 Thijs's warriorlist xD
its not my 1st time to post a deck (check my decks history) all my decks r authentic, and before i post any deck i cross reference it with other decks on different websites, and if i "steal" a deck i wont be stealing it from thijs, that would be stupid..
if such a condense happen and its 100% same as his deck, kindly send me the link to his stream and i will modify the post and add his name as the original creator of the deck..
meanwhile i already made some modification to the deck to better handle aggro decks, i will updating the list as soon as i find it stable :)
thanks for the heads up <3
for this deck mainly O_=
cthun is much better, and yog wont be rdy to cast if u dont have the 4 spells from cthun so go for him better :)
For this deck I would craft C'thun, it is a win con against Priest. For other decks, Yogg. C'thun is worth the craft for this deck because CW is very strong in the current meta. It may seem bad against Tickatuslock but Rattlegore is so good in that matchup and I've yet to lose against one, I even managed to kill one with C'thun. Sometimes you get lucky and they don't mill the good stuff.
so, if i have dust enough for 1 old god, which one should i choose?
for this deck or generally ?