C'thun Galakrond Rogue
- Last updated Nov 24, 2020 (Darkmoon Faire)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Rogue
- Crafting Cost: 13920
- Dust Needed: Loading Collection
- Created: 11/21/2020 (Darkmoon Faire)

- GamerPanda
- Registered User
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Battle Tag:
GamerPanda#11334
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Region:
US
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Total Deck Rating
744
"My awakening brings a new age. Pray to your gods so your pleas may go unanswered."
C'thun Galakrond Rogue
Update 11/24: Added replays! No major list changes at this time. Hoping the meta slows so the deck can shine.
Madness at the Darkmoon Faire has just been released and as a Rogue main I've mostly been focused on playing C'thun Rogue since release. I'm playing at 1000-2000 Legend and in casual matches with a 58% WR right now. The price for C'thun spells is too damn high, which is why I think a Galakrond package is the best way to get cheap cards and use them for tempo swings. In addition to Galakrond, Heistbaron Togwaggle gets us a Wondrous Wand and even if we do draw the C'thun spells at 5-mana we also have Preparation to make them more playable.
WIN CONDITIONS
A) Assemble and play C'Thun, the Shattered. It's often enough to kill the opponent, but more often than not, the opponent loses without you playing C'thun. Observing that C'thun isn't required to win means that if you burn one of the 4 spells, it's not necessarily auto-concede. Critical win condition against control decks.
B) Use cheapened cards, summoned Plush Bears (from Ticket Master), and the strength of lackeys to out-value/tempo the opponent in the mid game, though we can get things rolling by turn 2 with the right hand. We have a ton of draw and lackey generation with Galakrond, not to mention the 5/2 Claw and Kronx Dragonhoof.
Shuffle/C'thun & Galakrond Draw Synergies
Firstly, in the mulligan we start with a deck of 29 since C'thun cannot be drawn and will be shuffled in as the above spells. These 4 spells make our Malevolent Strike 1-mana and will often be 0-mana after Tickets are shuffled into the deck from Ticket Master. I found that having the hard removal from multiple sources can be very helpful for pushing damage or taking out insane buffed minions without any trading.
Each spell can be useful in different circumstances. Rogue has poor AOE and C'thun's Heart gives us that 1-time 3-damage AOE against board flooding opponents but can also be hard to cast when you control the board. C'thun's Body feels like the easiest one to just play without a discount. C'thun's Maw is yet another hard removal tool so we can survive into our big draw turns and C'thun's Eye can be used to try to clear up a low health wide board or for face damage. These spells do not cheapen Vendetta to 0-mana, by the way, should you be offered it off of Ethereal Lackey.
One of the best uses for Foxy Fraud is to get a free Swindle off and continue to draw resources.
Stowaway can be tricky since in the ideal game, we'd like to draw cheapened C'thun spells rather than just to tutor them with this card. It's usually best to drop this card after Tickets are in your deck so you get some tempo out of it from the 3/3 bears. Just drawing 2 C'thun spells feels bad unless you're really looking for something in particular or are very close to assembling him.
After completing C'thun Stowaway can also draw him so you can play it on the next turn. I've also seen people use Lorekeeper Polkelt for this and it could also be used to get Galakrond if we don't have Kronx.
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The biggest swing turns will come from playing invoked Galakrond or through Wondrous Wand. We have a lot of higher cost cards and you just hope that you don't draw Shadowstep or Prep!
We have 6 invoke cards that are pretty standard for a Galakrond deck (Praise Galakrond!, Seal Fate, and Shield of Galakrond) and I don't feel the need to elaborate more on them since Galakrond was a thoroughly played out deck several months ago. Be sure to keep a lackey back or shadowstepped so you can play Togwaggle as early as you can. Preparation is good not only on the C'thun spells but also on the Wand!
Value & Removal
Prep is great in this deck and can be used to activate Swindle when you don't have a Foxy Fraud, to cheapen C'thun spells, or for a 1-cost Wand or other spell.
Shadowstep is an all around winner but I felt that I was getting too many 0 and 1 cost cards in my swing draw turns and that my hand was always quite full, sometimes without any really good use of shadowstep, so I switched it down to 1. Great on Jandice or to buff up an Edwin. It's basically an auto-win in most cases if you can, on Turn 2, Coin > Foxy > Shadowstep > Foxy > 10/10 Edwin.
Pharaoh Cat is the best 1 drop here and I chose it over Wand Thief because we can just play it on 1 if we can get it in the mulligan and it gives us options for other early turns in most cases except for the seemingly 50% chance you have to get Generous Mummy.
EVIL Miscreant is good to coin on 2 to get the lackey pressure going. You can usually spend lackeys freely since you almost always have a source of more from the invoke cards. You should never be out of things to do unless you've drawn poorly. Distract the opponent with your minions and tempo swings (instead of hitting you in the face) until you can either close the deal with your own pressure or until you can drop C'thun. Using these cards to keep our hands stocked with plays is key. Dump down when you are ready to Galakrond, though!
Flik is great at removing a pesky card and it's copy from your opponent's deck. Goodbye Carnival Clown or a board full of divine shielded Silver Hand Knights, Power of Creation. You have this + Maw + 2x Strike for 4 hard removals (could discover more Strikes) and 2 AOE from Heart and Kronx if necessary.
Jandice is just great for applying pressure or fighting back on board. Shadowstep if you can or evolve with Witchy Lackey for a 6 drop.
General Mulligan
ALWAYS KEEP: Pharaoh Cat, Ticket Master, Seal Fate, EVIL Miscreant on coin.
SOMETIMES KEEP: Praise Galakrond! if you can play it by Turn 3. Foxy Fraud with any combo card. Preparation with Swindle or Seal Fate.
Thanks for reading and I hope you give my version a try. What did I miss? What is working/not working for you? What suggestions do you have? The deck can be slow and you will likely lose to very aggressive decks but I think there's not too much we can do there except use the tools we have to keep the damage at bay until we can recover. It's not that we can't win against aggro, but it is challenging.
Please leave a +1 if you found the writeup useful/enjoy playing this version so I can get more feedback to make this deck as optimized as it can be. I'll add replays at +10 if we get there. :D I'll go in and add class/major archetype matchup guides at +30.
REPLAYS
What about Tenwu of the red smoke?
I kinda didn't think he was that much better than Shadowstep. Really only good on expensive targets. I mean it could work but I felt like it was rare for me to have a great use for him that Shadowstep didn't do better. I'm actually running a slightly different list than what I made the guide about- I posted the changes in the comments because I didn't want to have to update the guide lol Maybe try Tenwu instead of Polkelt if you like and let us know if it's working for you or not.
-2 Stow +2 Faceless Corruptor
-2 Ticket +2 Wand Thief
-2 Malevolent Strike +1 Sap +1 Polkelt
I dont sure about Praise Galakrond. Imho, its not too value.
Just trying to get Gala to 4 invokes as soon as we can. Feel free to sub something else as you see fit, tbh I'm playing more battlegrounds than ever because this face meta isn't fun.
I swapped out Edwin for Tenwu and it works amazing
Hey that's awesome! I can't say I've been playing much of the deck it's just too slow right now imo but certainly have my eye on it and will try adding Tenwu if the meta shifts.
Great list, I like the prep rationale I will have to work those into my personal deck. I run polkelt because you can draw into galakrond then guarantee a discount on all of your higher cost cards, or polkelt into wonderous wand for huge discounts with a 0 mana galakrond. Polkelt also draws into the pieces of c'thun so you can afford to save a stowaway and take a slow turn to draw him once completed. Consider that for ticket master as the tickets can waste discounts. Polkelt is slow but can enable some huge swing turns with all of the discounts to make up for it. Nice deck and great guide though, always here for some galakrond rogue love.
Hey Will, thanks! I see the list is picking up some traction although it's only at 50% on Replay right now, likely due to the aggressive meta and prevalence of evolve shaman, but also in part to an unoptimized list. I did mention Polkelt in the guide because it obviously works well with wand and gala, but worried it was too greedy. Pulling tickets with Stowaway really helps maintain tempo for survivability IMO, pulling tickets with Gala or wand does suck, but what do you do when you draw Stowaway without Tickets- just pull 2 full cost c'thun spells or it's a dead card. So maybe if we wanted to remove Ticket Master Stowaway would have to go too. What do you think about:
-2 Stow +2 Faceless Corruptor
-2 Ticket +2 Wand Thief
-2 Malevolent Strike +1 Sap +1 Polkelt
I am Rogue main, and I have tried Secret Rogue with Yogg and another C'thun version.
I haven't tried your list but I will give it a try. From my perspective Rogue is going to be very low tier class to play in this meta. It feels weird that you get C'thun shuffled back in the deck when you assemble it, I honestly think you need to get it in your hand. It doesn't feel rewarding and by that time you get it you are often dead by how fast the meta is. It is the rise of Shaman once again...
PS: I like your deck, I only cut one Prep for a Sap, because there are not many spells or exp spells to play around. The deck suffers not because it's bad, but cuz meta is very agressive rn.
Hi ann1e4u,
Thanks for your feedback. I do agree with you that Rogue is not going to be very strong this meta, which is disappointing. The best versions will probably be aggro, but I do think C'thun could be good for Rogue if the meta slows down. I'm actually thinking about not playing standard while evolve shaman is back and aggro dominates. It would be great if C'thun came to hand... the only way to really make sure you get it would be to maybe cut one Seal Fate or Shield for Polkelt, but that feels so greedy since the number of times it really assembles is fairly low.
The preps I really like for the c'thun spells- the idea being that we don't want to pay 5 mana for their relatively weak effect. We have pretty decent targeted removal I don't know if the temporary removal of Sap is worth it unless you're trying to kill deathrattles. I'm at least enjoying playing it since I'm already at Legend and and can bop around. Maybe it will becomes stronger once meta shifts to counter the aggro. Thanks again :)
%40 winrate slow for this meta...
Not sure where you are getting 40%. It's not an easy deck nor is it T1 but its fun and I think has potential to be somewhat viable. Do you have suggestions? Otherwise you're just complaining and Im looking for constructive comments. What can we add to make it better in early game or vs aggro?
HS replay shows 47,4% winrate your deck, that was't actually made by you, but anyway...same archetype.
I did make this list myself. If there's another that's the same it is coincidence and you are so rude for assuming I'm a thief. See my other lists and I consistently put effort into making decks for many expansions and give credit where credit is due.
No, u didn't, this list is around even in the pre build decks from class.
https://hsreplay.net/decks/HBDBb0XUx0alBSJiKIcP5b/#gameType=RANKED_STANDARD
This is your list and was even tweaked a little bit than yours but still same deck, same archetype.
To say this is your list is almost delusional xD
Maybe it's your list, even if has almost 100% of the original list with 2 or 3 different cards but still, same archetype.
Don't be delusional.
Is there a replacement for Flik Skyshiv?
There's really no other card with the same effect but if you are looking for more removal you can try Sap for cheap or Maiev Shadowsong. But I think you could experiment with any other card you want she's not mandatory but useful and a good card to draw cheap.