OTK Il'gynoth DH Lost Once From Rank 5 to Legend
- Last updated Nov 18, 2020 (Darkmoon Faire)
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Wild
- 10 Minions
- 18 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Combo DH
- Crafting Cost: 9640
- Dust Needed: Loading Collection
- Created: 11/18/2020 (Darkmoon Faire)
- kerwinbm911
- Registered User
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- 3
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Total Deck Rating
7
Goal of this deck is to kill your opponent in one turn, or heal so much that zoo and face hunter cry. Goal is that skull of gul'dan hits any of your combo pieces (Il'gynoth, soul cleave, eye beam, mo'arg artificer, or felscream blast) Draw entire deck as fast as possible, play lorekeeper early to ensure skull of gul'dan hits Il'gynoth, if skull of gul'dan ever hits mo'arg artifcer you can copy it with felosophy at zero mana. This is where things get really crazy and you can hit your mindblasts for (3x2)x2)x2)x2)=48 damage EACH. Destroy armor easy. Beats every slow control matchup so long as warlock doesn't mill your combo pieces. Destroys aggro with the insane amount of heal. Easy to make board clears happen by not being greedy with combo.
I dont know, has potential but seems clunky.
I don't know, I see the potential, but it also feels clunky.
A
And what if Skull ends up locked between combo pieces from both sides in hand (which happens kinda often lmao)..? You are fucked up unless Skull is first card in your deck or you are lucky to topdeck it after turn 6 or well... you are lucky to get Polkelt before 5. If you are not lucky this deck makes you throw away combo pieces to at least stay alive and you end up without any real way to win.
Idk how you went from 5 to legend with this. This deck is so ass.
Look again, and maybe you'll understand. I just lost twice in a row aggainst this deck. Disgusting.... but I will give it a try. I think they will somehow nerf Ill'gynoth. It's just too powerfull.