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  • Last updated Nov 19, 2020 (Darkmoon Faire)
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  • 16 Minions
  • 13 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Pally
  • Crafting Cost: 19980
  • Dust Needed: Loading Collection
  • Created: 11/18/2020 (Darkmoon Faire)
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This deck is still a work in progress but I've been having a lot of fun with it and thought I'd share. It uses a lot of the new cards and so far most of them pretty effectively. This is a control style deck which does a pretty good job at that then attempts to win by using any or all of the Old Gods shenanigans. Here are a few notes on the deck though most of it is pretty straight forward once you give the cards a good look.

 N'Zoth, God of the Deep is sort of half built around. When summoned he won't give you the strongest board in the world but is usually good enough to stall or establish a presence that your opponent has to deal with. 

Shirvallah, the Tiger is very easy to discount with all the C'thun piece spells in the deck, is also a great Beast to summon with N'zoth.

So far the least potent cards have been Air Raid and Lightforged Blessing, they just don't seem to come in handy too often. Snack Run has been surprisingly good so far, also combining it with Crystalsmith Kangor has been effective. Oh My Yogg! has been great, it fits the theme of the deck most importantly but has saved my butt a lot of times already. It seems to backfire about 1 in 5 times and even then it's only a partial backfire. Hammer of the Naaru is strong, a good old-fashioned strong all around card which has some nice art. Every time I see it in my hand I get a little bit excited which as we all know is the only true way to judge a card's power level.

I've been able to fend off Odd Pally, Pirate Warrior, Secret Mage and Taunt Druid to name a few. But this Tickatus guy looks like he's gonna be problem...

If you have suggestions please send em in! Once I play more games and if ya'll dig the deck I may do a bigger write-up. I will also return with any changes. Have fun with new set ya'll! 

 EDIT: Took out Lightforged Blessing and Solemn Vigil and added Turalyon, the Tenured and Lesser Pearl Spellstone. Spellstone is one of my favorite all-time cards and is effect here, it's good because it doesn't interfere with Call to Adventure and there is enough heal to upgrade it most of the time. Turalyon is a good control card, simple as that. 

Also took out Divine Favor for Prismatic Lens. Since most decks in wild are aggressive and burning through their hands, you'll often end up unable to play divine favor, Pris-lens is just better and I rarely am at a need for cards